So I noticed a few other threads but the suggestions weren’t simple enough to implement quickly. So this should be a quick win for Funcom to implement in a patch I’ll explain this in detail what I think the issues are, and what I would suggest to fix them.
There are three issues with archery I’ll go in depth below for each issue with a suggested fix. These fixes won’t break the game or make archery broken even in pvp.
The first being the damage output is so much lower than melee.
So to fix the first issue you need to increase the damage of bows, and it’s ammo use. To put it into perspective the one handed axe I was wielding towards the end of the game was pulling 110 total damage with the strength tree fully invested. The top end bow, with top end arrows, and fully invested was 55 total damage. So this alone means that hit for hit the melee will out perform all day every day.
So a simple fix is to increase the damage of bows to match that of other weapons. Meaning with high end bows and arrows per hit I should be pulling 110 total damage. This is easy to flip a few numbers and run them on test servers to make sure they are balanced for PVE/PVP (though to be honest PVP balancing is useless in my opinion).
The second is that it’s far less useful than melee.
I can run up to any enemy in the game and just about 3 or 4 shot it with melee weapons so a fight lasts less than 5 seconds. With archery you stand way back and aim for the head with a heavy shot. In most cases you either miss, or the enemy walks out of the arrows way. Since the projectile is so slow that it’s laughable this makes skill useless anyways. A battle with an enemy will easily last 30 seconds or more. Also the amount of stamina used makes archery pretty useless. It should take less effort to pull a bow back and fire than swinging a two handed spear around.
Allow a longer range for bows to target enemies and allow an auto shoot feature. This will make shooting at a distance easier, and increase the projectile speed so that a moving target actually gets hit 90% of the time. Change the stamina costs to be in line with melee weapons.
The third issues is ammo costs.
The ammo costs are way to high. I mean you’d be stupid to make tons of ammo, and in most cases players recommend the snake arrows because they take branches to make. So you end up with a few thousand without too many issues. Per 1000 arrows it could easily take you and hour+ depending on the tier of arrow just to increase your damage slightly. While melee makes the weapon once and never looks back. Making arrows just an annoyance to play with.
I would reduce the cost of all arrows to 1 bar of material, and 1 piece of wood type per 100 arrows. Also drop the feathers, cause that’s just annoying. Yeah we get that arrows normally have feathers but quality of life is horrible when you need to go farm feathers just to get your weapon to work. Something melee doesn’t even have to do EVER.
Let me know if you agree or disagree, and why. Thanks