Firstly, I love the game and the new combat system is a ton of fun for melee. Keep up the good work!
Now for the feedback, I personally feel that archery leaves quite a bit to be desired. I have played as an archer with my friends since the initial steam early access release. I know that people were exploiting certain mechanics with bows but I don’t think nerfing archery into the ground is the answer. I enjoy playing as an archer and I’m simply not as competitive as my friends at the same level and with all my points dumped into accuracy and grit. I currently struggle to kill NPC’s in twice the time it takes for my friends who are playing a melee build. Archery used to feel fun and was a viable choice as a play style. I have a few recommendations for making archery competitive again as well as some standard of life suggestions.
Bows and Arrows need a damage buff across the board. I recommend this due to bows inherently being a slower weapon due to having to aim and time shots from a distance. Currently Melee weapon DPS destroys bows. Archers still have to maintain distance, dodge, aim, and shoot. It doesn’t make for easier combat than melee in any sense so archery dps should be similar to that of the melee weapons.
Give us the ability to choose when our heavy attack fires again. The random 3 second click-to-release mechanic takes away our ability to react to various situations properly. Quite a bit can happen in that amount of time. I want to be able to draw and release when I choose.
Increase the lock range for bows. I have to be near melee range to lock onto a target. I rarely use the lock-on as an archer main but it would be a nice standard of living buff for those who aren’t trying for head shots.
I don’t mean to sound like a complainer but I truly enjoy playing as an archer and I’m simply no longer having as much fun playing the game. I don’t want to be shoehorned into playing a melee. I enjoy playing as the archer in my group of friends and I don’t want to feel useless while I do it.
Thanks again for making the game and hopefully some of these suggestions will be considered.