This testing idea came about when 1 tank and 1 dps wanted to test how long a tank could last without a healer in E17. We ended up in Polaris and the tank, with 3 cooldown and a health pot, was able to survive long enough for the single dps to take the Haugbui Jarl (Boss 1) down from around 3.7 million HP, to about 2 million before the tank died. This prompted us to think what could happen if we went into dungeons with 4 dps and 1 tank at E17. The results are as follows:
All DPS were using various weapons (Pistols, Blood, AR, Elementalism) all maxed at 1752IP. Average DPS was around 20K. Tank was using Chaos main-hand and Hammer off-hand
Darkness War
Boss 1 Batab Crusher: Healer Needed; Adds were too much for the tank to sustain all the hits even with 4 dps killing them quickly and bringing a decent amount of cc.
Boss 2 Xiabalban Bloodhound: Healer Needed; Duration of the fight is too long for the tank to sustain getting hit by the boss.
Boss 3 Dark House Sorcerer: 4 DPS; Tank used 2 cooldowns and the signature. Adds were killed quickly, boss kept phasing without a problem. We lost a dps at one point towards the end.
Boss 4 Unbound Ak’ab: 4 DPS; Tank used 3 cooldowns (Invoke Self, Immutable, and Pain Suppression), the signature, and a health pot. The A’kab was around 10% health before it burrowed to start the add phase.
Boss 5 Mayan Battle Mage: 4DPS; Same as Boss 4 as far as cooldowns used and a health pot. Adds are manageable with enough cc. Purge gadget used for the Battle Mage’s Wrath cast.
Boss 6 Wayeb-Xul, The Hound of the Nameless Day: Healer Needed; A healer was needed in the first phase of this fight; however, the healer had a crash just before Phase 2 started. Tank was able to survive without the healer until the end of the fight. -2 DPS by the time the healer came back in game.
Hell Eternal
Boss 1 Archaean Seismocratist: 4 DPS; Tank used 3 cooldowns and the signature. Drone was equipped to cleanse the Rot Iron cast.
Boss 2 Lustrehunter: Healer Needed; The cast, Mephisto’s Reach, and the boss himself hit too hard for the tank to sustain.
Boss 3 Prime Maker: 4 DPS; Tank used 3 cooldowns, a heal pot, and the Fey Ley Line Stone gadget to get out the Prime Maker’s reach. A DPS took Regeneration as a cleanse with the Zeal signet for the cooldown reduction. Lifeburn did minimal damage, and the dps were able to keep up with the tank and kill the Prime Maker.
Boss 4 Flagellatrix Superior: 4 DPS; Tank took 3 cooldowns and an impair gadget. Fight went exactly as it does on live.
Boss 5 Hadean Gaurd: 4 DPS; 3 cooldowns and a health pot. A DPS took a cleanse for Rot Iron.
Boss 6 Eblis: Healer Needed; This fight was not attempted without a healer
Hell Raised
Boss 1 Antimony Ministrix: 4 DPS; Tank used 2 cooldowns and was able to take 2 impairs. Health pot was also used. A drone was taken by a DPS to cleanse the lifeburn.
Boss 2 Corroder: 4 DPS; 3 cooldowns were used, plus a health pot. The fight lasted 42 seconds.
Boss 3 Hardwired Fleshtank: Healer Needed; When we tried this fight without a healer, we were able to get the boss down to about 20% health before the tank died. This fight honestly feels doable without a healer, however the environmental damage from the platforms and the constant moving around to change platforms makes it a bit of a challenge.
Boss 4 Traumadriver: 4 DPS; Tank used 3 cooldowns, and a health pot. DPS took a cleanse for lifeburn. The fight lasted 1 minute and 1 second.
Boss 5 Recursia, Many-In-One: 4 DPS; Tank used 3 cooldowns, no health pot. The add phase in previous dungeon runs with the same group where a healer was used, the add phase felt unmanageable and most often than not the group would wipe due to adds reaching the center. With 4 DPS and enough cc, adds were killed fast enough so they didn’t reach the boss in the middle. Wings were used in the final phase to ensure the bosses died, as adds were getting close to wiping the group.
Boss 6 Machine Tyrant: Healer Needed; This fight was not attempted without a healer.