Abysmal Remnant is pretty easy to take on. Just pop a shield to block his attacks, use a dagger when he launches towards you, repeat till he dies.
But what if it was reworked?
His attack where he sprays an AoE of toxin towards you, have a residual effect on the spot where he sprays, and you have to move. This could last maybe ten seconds(?)
Give him a spin attack where he flops down to the ground, spins around the area, knocking you off your guard.
Give him a smash attack where he flops his body onto the ground over you, knocking off your guard.
Give him another spray attack where he sprays his toxin a longer time, more potent this time. This will be his “low on health attack. “This will prompt a seven(?) second recovery period where the Remnant is static, breathing heavily having exerted himself and almost dead. In this space of time, you can pelt him with arrows or whatever other projectiles.
He is immune to poison and gas effects. (Never used any of this stuff on him before so I don’t know if he already is)
A Remnant head as a trophy for our triumph.
Abysmal Flesh to grant double ichor instead of a 1x1.
I’m pretty proud of this idea. What’d you think?
Edit: Each attack that lands will give you a Poisoned effect that lasts for four(?) seconds.