Access to Recipe Data?

I run a server for me and about 4 other friends and as such, I would love to have access to a lot of the Data involving the amount and type of recourses used in crafting, repairs, etc. Maybe in an .xml, .exc or even an .ini format that can be uploaded as a server setting.

Because I run such a small server, something like this could really help me balance and fine tune the “Grind” a lot better for our game.

I understand that this could be Exploited elsewhere but as a server setting it could be easily pointed out that these have been edited and let the player make the choice if that is what they want.

If there is already a way to do this (MOD or elsewhere) I would LOVE to know about it.

Hey @Squirrel,

They’re not in some config file, if that’s what you’re thinking. They’re an integral part of the game and we only extract them by unpacking the game files.
They can be changed, but to do so you need to create a mod, using the dev kit


Otherwise, I’m not aware of any mods already available through which you are able to change it.

I’m looking for a way to Edit the Recipes. Is that what you are referring to?

I see. Thanks!
For now Ill have to get into Moidding, but as a suggestion for the Future, it would be nice to have the Data editable.

Repair Cost
Recipe Requirement (Amount and Types of ingredients)
Burn Times of fuels (Bark for example burns WAY too fast for how much you get).


I am aware that separating all the current Data into an editable file is probably way too much work at this point, but it sure would be a great addition to the game. Anything that allows the users to really finetune the experience is a Win in my book.

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should just get dev kit and look at em would be the simpliest way to do em, make sure to do mod controller and merge correctly so that you dont need to update the mod too often