Tephra is summarizing the 500 times that the subject of “engine upgrades” has been brought up. If you want to spend the next several minutes or hours finding all the quotes and video snippets from when the dev team has talked about it, go ahead.
It’s been commented on, a lot, across multiple mediums. An “engine upgrade” is unlikely to happen. Sorry.
As for DLSS, that’s up to the dev team to decide if the resources necessary for implementation would be worth it. Though the OP’s assumption that Funcom needed an education on what DLSS was…something…I guess. Beyond that, Korahan, among others (as this is hardly the 1st, or 2nd, or 20th time), are expressing something they want in the game. Funcom has said that’s what people should do, so, nothing wrong there.
About the only other thing I’ll add is, be realistic about desires. In a recent dev stream, Funcom talked about how more then half of the Conan population is on console. Now an exact figure wasn’t given, not a ball park percentage, nothing that could be appropriately measured. Just “more then half.”
So, let’s just say 60% of players are on Console (just throwing out a number, it could very well be higher, or lower), which leaves 40% on PC. One can argue what the market share is between AMD and Nvidia since it ebbs and flows, but for the sake of the argument we’ll say that 20% is AMD, and 80% is Nvidia. Which means 32% are using Nvidia cards.
Now there isn’t really any solid data on how many RTX cards vs non RTX cards are being used. Steam’s Annual Hardware & Software Survey gives us a basic idea, so we can use that for the sake of the discussion. I’m being lazy on this part because I don’t really want to do all the math under the sun for my basic point about all of this. Give or take, of all the Directx12 cards in the survey, just 22% are DLSS compatible (RTX).
That means, if I’m doing my math right (math wizards feel free to chime in, my head is splitting as it is, I’ll correct and edit this post as appropriate), just 7% of all Conan players are using a video card that could use DLSS. And I’m willing to estimate that maybe 3% (I’m being generous on that one) of those players would actually utilize or need to utilize DLSS for Conan Exiles.
So, when I say “be realistic,” is it realistic to argue that the best use of the Conan Exiles dev team and available resources (implementation and back porting, testing, certification processes, etc etc), be used for 3% of the game population? Maybe, that’s the point of this suggestion threads though. Just be realistic in your expectation (which, a lot of these types of threads are not, no where near realistic).
As an Nvidia card owner for nearly 2 decades now and being incredibly biased in Nvidia’s favor, I still couldn’t in good conscious say I would recommend resource allocation to such purposes. But if FC decides to do so, then cool. If not, cool too, I trust their judgement on that.