First that you must know CE can look much better then it is in present state. Game is build on Unreal engine 4 and with proper knowing you can add effects that are not implemented by devs.
So, first of all, CE dont have Anisotropic filtering. (Yes, it have x4 on High and x8 on ultra in Texture quality settings) And because of that game textures are very blurry, when you look at them on different angles.
To fix that, you need to go game directory, located at
Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor
and open with any text editor file named Scalability.ini
its empty, but its normal, any changes you put in it will overwrite game settings that located in BaseScalability.ini here Steam\steamapps\common\Conan Exiles\ConanSandbox\Config
So, to add anizotropic filtering you need to do the following:
Enter
[TextureQuality@2] (0-1-2-3 numbers here are equal to low\medium\high\ultra settingss in game)
So if you want to play with Low textures but with x16 AF you enter following
[TextureQuality@0]
And etc the same for all settings.
after header you enter that line
r.MaxAnisotropy=16
So the game will use AF in it.
You can edit more of this settings, for example you can improve shadow draw distance, add distance Ambient occlusion, more complex shadowing and etc. Just look at BaseScalability.ini and tweak (if you dont want to bother with all that stuff you will have my config at the end of the post)
The second - replacing game AntiAliasing by TXAA.
Go to Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor
Open Engine.ini
Add that text below existing (dont replace, just add from new line!)
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=32
r.TemporalAASharpness=0.5
r.Tonemapper.Sharpen=1
Thats all, save file and ingame when you will use game AA you will have TXAA insteas of x2\x4\x6 AA.
You can tweak those settings, if you want less sharpen just change 0.5 to 0.2 and etc.
My configured preset
What it changes:
-improved shadows draw distance
-more crisp and clear image
-distance field AO
-draw distance for land and grass and objects are x2 higher
-more complex shadowing
-added 16xAF (to all texture settings)
-and more minor tweaks.
*notice that you must set your game settings to ULTRA for shadows\draw distance\postprocess\effects
vegetation and textures can be set on any setting.
I am myself compared CE scalability.ini to ARK Survival Evolved settings and made some tweaks to ULTRA presets in game (postprocess, shadows, effects and draw distance settings)
Here are my configured file for best look (just download it and replace your Scalability.ini in following path
Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor
DOWNLOAD PRESET (tweaked Scalability.ini
and
Engine.ini with TXAA
dont forget to flag it to Read only so game wont change it.
Also, i must admit, that this tweaks and guide will be impossible without Lulech23 guide here
UE4 Tweaks Guide (Temporal AA, No Chromatic Aberration, Improve Performance, and More!)
And the latest part, the screenshots with my tweak:
*open in new tab for fullscreen