This is tweaked preset of game settings in Conan exiles (.ini files)
Features:
In all game settings:
-
Added 16x Anisotropic filtering (base Ultra has only 8x for no reason) also i added 16x AF to all presets too, even on low cause it does not impact FPS at all.
-
TXAA - replaced game own blurry AA with modern TXAA that brings more crisp and sharper image (works on any graphics settings, but i prefer x4 or higher)
-
Distance Field AO - for some reason it was turned off by devs, even on Ultra, but now it works. Funcom added it to the game in 2.6.
For ULTRA game settings:
-
Increased draw distance by twice (base ultra was 1 now its 1.5, equal to ARK ultra settings) that affects any object in game such as grass, trees, rocks, clutter, etc.
-
Also some tweaks to existing game technologies such as AO and Shadows.
How to use:
Download both Engine.ini and Scalability.ini and put them inside game folder located at
Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor
Set them to read-only.
Then start the game and set Post processing, Shadows, Effects and Draw distance on ULTRA quality. Textures and Vegetation settings can be any that you want.
Optional - enable motion blur to get rid of ghosting effect
DOWNLOAD
You also can configure game .ini by yourself by my guide below
GUIDE
First that you must know CE can look much better then it is in present state. Game is build on Unreal engine 4 and with proper knowing you can add effects that are not implemented by devs.
So, first of all, CE dont have Anisotropic filtering. (Yes, it have x4 on High and x8 on ultra in Texture quality settings) And because of that game textures are very blurry, when you look at them on different angles.
To fix that, you need to go game directory, located at
Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor
and open with any text editor file named Scalability.ini
its empty, but its normal, any changes you put in it will overwrite game settings that located in BaseScalability.ini here Steam\steamapps\common\Conan Exiles\ConanSandbox\Config
So, to add anizotropic filtering you need to do the following:
Enter
[TextureQuality@2] (0-1-2-3 numbers here are equal to low\medium\high\ultra settingss in game)
So if you want to play with Low textures but with x16 AF you enter following
[TextureQuality@0]
And etc the same for all settings.
after header you enter that line
r.MaxAnisotropy=16
So the game will use AF in it.
You can edit more of this settings, for example you can improve shadow draw distance, add distance Ambient occlusion, more complex shadowing and etc. Just look at BaseScalability.ini and tweak (if you dont want to bother with all that stuff you will have my config at the end of the post)
The second - replacing game AntiAliasing by TXAA.
Go to Steam\steamapps\common\Conan Exiles\ConanSandbox\Saved\Config\WindowsNoEditor
Open Engine.ini
Add that text below existing (dont replace, just add from new line!)
[SystemSettings]
r.DefaultFeature.AntiAliasing=2
r.TemporalAACurrentFrameWeight=0.2
r.TemporalAASamples=32
r.TemporalAASharpness=0.5
r.Tonemapper.Sharpen=1
Thats all, save file and ingame when you will use game AA you will have TXAA insteas of x2\x4\x6 AA.
You can tweak those settings, if you want less sharpen just change 0.5 to 0.2 and etc.
Also, i must admit, that this tweaks and guide will be impossible without Lulech23 guide here
UE4 Tweaks Guide (Temporal AA, No Chromatic Aberration, Improve Performance, and More!)
And the latest part, the screenshots with my tweak:
*open in new tab for fullscreen
Screenshots (right click on them and open in new tab to see full screen)
Or direct comparison here
https://screenshotcomparison.com/comparison/19365/picture:0