Hey there Justice, nice to see you around here. Sorry if on the off-chance you’re using an AMD GPU, I’ll be working on those settings next, so I can’t speak from immediate experience.
If you couple a particular set of GTX GPUs, and/or experience tuning the custom 3D settings under the NVIDIA Control Panel, the game looks much like what I suspect the dev team intended.
There’s a definite stylized approach to the artwork and scenery, and ground elements will often reflect that choice poorly without the imposition of GPU-heavy settings, or Control Panel settings that can be imposed outside of Conan Exiles.
The GTX 960M, for example, allows imposition of an anistropic/antialiasing technology that makes these surfaces look lush and stylized, instead of washed-out and detextured.
Separate demonstration: during the next legit Sandstorm, as it’s approaching, turn off the in-game Anti-Aliasing. If it’s off, the sandstorm will look complex and scaly. If you’ve just turned it off, and the sandstorm still looks low-pixel, something else is intervening in your graphic output.
Player to player, thanks for your input already, any screenies would be nice.