This revision offers the option to turn off shadows completely and maximizes anti-aliasing and anisotropy.
Disabling the shadow relieves the CPU enormously (Grants a huge FPS boost when there is a CPU bottleneck).
The other options increase the quality of Anti Aliasing and Anistropy with almost no additional workload.
Instruction.
Make a backup of the DefaultScalability.ini file.
Path: Steam\steamapps\common\Conan Exiles\ConanSandbox\Config\DefaultScalability.ini
Copy the DefaultScalability.ini from this topic and overwrite the original.
DefaultScalability.ini
[AntiAliasingQuality@0]
r.PostProcessAAQuality=0
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@1]
r.PostProcessAAQuality=2
r.MSAA.CompositingSampleCount=1
[AntiAliasingQuality@2]
r.PostProcessAAQuality=3
r.MSAA.CompositingSampleCount=2
[AntiAliasingQuality@3]
r.PostProcessAAQuality=6
r.MSAA.CompositingSampleCount=8
;-----------------------------------------------------------------------------------------------------------------
[ViewDistanceQuality@0]
r.SkeletalMeshLODBias=0
r.ViewDistanceScale=0.4
[ViewDistanceQuality@1]
r.SkeletalMeshLODBias=0
r.ViewDistanceScale=0.6
[ViewDistanceQuality@2]
r.SkeletalMeshLODBias=0
r.ViewDistanceScale=0.8
[ViewDistanceQuality@3]
r.SkeletalMeshLODBias=0
r.ViewDistanceScale=1.0
;-----------------------------------------------------------------------------------------------------------------
[ShadowQuality@0]
r.LightFunctionQuality=0
r.ShadowQuality=0
r.Shadow.CSM.MaxCascades=0
r.Shadow.MaxResolution=0
r.Shadow.RadiusThreshold=1
r.Shadow.DistanceScale=0
r.Shadow.CSM.TransitionScale=0
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.Shadow.AdaptiveLODDistanceScale.Max=0
[ShadowQuality@1]
r.LightFunctionQuality=1
r.ShadowQuality=3
r.Shadow.CSM.MaxCascades=3
r.Shadow.MaxResolution=1024
r.Shadow.RadiusThreshold=0.05
r.Shadow.DistanceScale=0.7
r.Shadow.CSM.TransitionScale=0.25
r.DistanceFieldShadowing=0
r.DistanceFieldAO=0
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.Shadow.AdaptiveLODDistanceScale.Max=8
[ShadowQuality@2]
r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=4
r.Shadow.MaxResolution=1024
r.Shadow.RadiusThreshold=0.04
r.Shadow.DistanceScale=0.85
r.Shadow.CSM.TransitionScale=0.8
r.DistanceFieldShadowing=1
r.DistanceFieldAO=0
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.Shadow.AdaptiveLODDistanceScale.Max=2
[ShadowQuality@3]
r.LightFunctionQuality=1
r.ShadowQuality=5
r.Shadow.CSM.MaxCascades=4
r.Shadow.MaxResolution=2048
r.Shadow.RadiusThreshold=0.03
r.Shadow.DistanceScale=1.0
r.Shadow.CSM.TransitionScale=1.0
r.DistanceFieldShadowing=1
r.DistanceFieldAO=0
r.Shadow.CachedShadowsCastFromMovablePrimitives=0
r.Shadow.AdaptiveLODDistanceScale.Max=1
;-----------------------------------------------------------------------------------------------------------------
[PostProcessQuality@0]
r.MotionBlurQuality=0
r.AmbientOcclusionMipLevelFactor=1.0
r.AmbientOcclusionMaxQuality=0
; Possibly obsolete setting; check this
; Should disable SSAO for Xbox One
r.AmbientOcclusionSampleSetQuality=0
r.AmbientOcclusionLevels=0
r.AmbientOcclusionRadiusScale=1.2
r.DepthOfFieldQuality=0
r.RenderTargetPoolMin=300
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.BloomQuality=4
r.FastBlurThreshold=0
r.Upscale.Quality=1
r.TonemapperQuality=0
r.LightShaftQuality=0
r.Filter.SizeScale=0.6
[PostProcessQuality@1]
r.MotionBlurQuality=3
r.AmbientOcclusionMipLevelFactor=1.0
r.AmbientOcclusionMaxQuality=60
r.AmbientOcclusionLevels=-1
r.AmbientOcclusionRadiusScale=1.5
r.DepthOfFieldQuality=1
r.RenderTargetPoolMin=350
r.LensFlareQuality=0
r.SceneColorFringeQuality=0
r.EyeAdaptationQuality=0
r.BloomQuality=4
r.FastBlurThreshold=2
r.Upscale.Quality=2
r.TonemapperQuality=0
r.LightShaftQuality=0
r.Filter.SizeScale=0.7
[PostProcessQuality@2]
r.MotionBlurQuality=3
r.AmbientOcclusionMipLevelFactor=0.6
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionLevels=-1
r.AmbientOcclusionRadiusScale=1.5
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=2
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=3
r.Upscale.Quality=2
r.TonemapperQuality=1
r.LightShaftQuality=1
r.Filter.SizeScale=0.8
[PostProcessQuality@3]
r.MotionBlurQuality=4
r.AmbientOcclusionMipLevelFactor=0.4
r.AmbientOcclusionMaxQuality=100
r.AmbientOcclusionLevels=-1
r.AmbientOcclusionRadiusScale=1.0
r.DepthOfFieldQuality=2
r.RenderTargetPoolMin=400
r.LensFlareQuality=2
r.SceneColorFringeQuality=1
r.EyeAdaptationQuality=2
r.BloomQuality=5
r.FastBlurThreshold=100
r.Upscale.Quality=3
r.TonemapperQuality=1
r.LightShaftQuality=1
r.Filter.SizeScale=1
;-----------------------------------------------------------------------------------------------------------------
[TextureQuality@0]
r.Streaming.MipBias=2.5
r.MaxAnisotropy=0
r.Streaming.PoolSize=500
[TextureQuality@1]
r.Streaming.MipBias=1
r.MaxAnisotropy=2
r.Streaming.PoolSize=700
[TextureQuality@2]
r.Streaming.MipBias=0
r.MaxAnisotropy=4
r.Streaming.PoolSize=1000
[TextureQuality@3]
r.Streaming.MipBias=0
r.MaxAnisotropy=16
r.Streaming.PoolSize=6000
;-----------------------------------------------------------------------------------------------------------------
[EffectsQuality@0]
r.TranslucencyLightingVolumeDim=16
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.DetailMode=0
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=0
r.SSS.Scale = 0
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.125
r.FluidQuality=0
[EffectsQuality@1]
r.TranslucencyLightingVolumeDim=32
r.RefractionQuality=0
r.SSR.Quality=0
r.SceneColorFormat=3
r.DetailMode=1
r.TranslucencyVolumeBlur=0
r.MaterialQualityLevel=2
r.SSS.Scale = 0.75
r.SSS.SampleSet=0
r.EmitterSpawnRateScale=0.25
r.FluidQuality=0
[EffectsQuality@2]
r.TranslucencyLightingVolumeDim=48
r.RefractionQuality=2
r.SSR.Quality=2
r.SceneColorFormat=3
r.DetailMode=1
r.TranslucencyVolumeBlur=1
r.MaterialQualityLevel=1
r.SSS.Scale = 1
r.SSS.SampleSet=1
r.EmitterSpawnRateScale=0.5
r.FluidQuality=2
[EffectsQuality@3]
r.TranslucencyLightingVolumeDim=64
r.RefractionQuality=2
r.SSR.Quality=3
r.SceneColorFormat=4
r.DetailMode=2
r.TranslucencyVolumeBlur=1
r.MaterialQualityLevel=1
r.SSS.Scale = 1
r.SSS.SampleSet=2
r.EmitterSpawnRateScale=1.0
r.FluidQuality=3
[GraniteTextureQuality@0]
r.GraniteSDK.GPUCacheSizeScale=1.0
r.GraniteSDK.CPUCacheSizeScale=1.0
[GraniteTextureQuality@1]
r.GraniteSDK.GPUCacheSizeScale=2.0
r.GraniteSDK.CPUCacheSizeScale=2.0
[GraniteTextureQuality@2]
r.GraniteSDK.GPUCacheSizeScale=4.0
r.GraniteSDK.CPUCacheSizeScale=3.0
[GraniteTextureQuality@3]
r.GraniteSDK.GPUCacheSizeScale=8.0
r.GraniteSDK.CPUCacheSizeScale=4.0
Shadows can now be switched off in the option “GENERAL SHADOWS = Low”
Maximized anisotropy is available via the “TEXTURE QUALITY Ultra” setting.
Maximized anti-aliasing is available via the “ANTI-ALIASING x6” setting.