Age of Heroes - Chapter 1 Q&A

What’s the status on the Barkeep overload fall through floor issue? Is it fixed? Since Barkeep uses similar system for the ‘recruitable’ thralls and if you have too many barkeeps around you’ll experience the fall through floor bug.

Is that addressed? Have you had proper load tests for big servers?

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This is a question I’d REALLY like to see answered. We banned them on our server. Which is a shame really. But my bet is that it has not been addressed at all and is one of the main reasons I’m very worried about an update to the game that we CAN’T control and will have to wait for modders to fix.

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I had worked with Barkeepers being able to enter and leave the bar “by themselves” and one of the issues is that there is, at least not in the code we modders use, no actual control for “status” of the barkeeper in a bar, there is only “on/off”. Since for a mod to work it requires to do what the game does, I think in the actual game code there is not one either.

Like I pointed out before, there are N number of things in the game code that “check but use before checking” data, meaning, when something “asks the status” not always it does not uses that status before the answer.

To solve that and work my mod, I had to make the check in the mod and use it instead. I would wager that is something that still needs fixing.

Like with most of Funcom’s recent updates, the issue isn’t with the idea—it’s in the execution.

Take the Age of War, for example. They introduced the brilliant concept of bringing warfare mechanics into the game, but what we got was a glorified Tower Defense. Or when they aimed to deliver a raid experience for PvE but instead gave us a castle that drains resources like crazy and is nearly impossible to complete without using exploitative strategies (like scaling to defeat the boss before the raid actually plays out).

The concept of Living Settlement is solid! But, just like the other ideas, it’s being poorly implemented. Basic elements are overlooked just to keep up with the update’s title.

Heroes might just be the big surprise of this update. The idea of completing missions for rewards and ultimately gaining a new, honorable ally for your team is fantastic. However, I have little faith in the execution.

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:brazil: feedback Conan Exiles pc ps4 xbox pve pve-c pvp
isso nunca aconteceu, a funcom nunca ajustou antes da atualização

I would be shocked if it was that easy to prevent them from roaming and opening my gates/doors.

Sorry @thurgond I don’t trust Funcom enough to not “debunk” that myself on Testlive before release.

If I’m wrong I’ll come here and apologize though.

I’d imagine that the Jailers would be the same. Same loot. The Cages are the same in terms of RNG, so the Jailers and the loot will remain the same.

Another good idea. Thanks @Alexandria

I like @Kikigirl suggestion of like a pit. With the needed amenities (campfire, bed, chairs), all in the pit with the crafters. You can put a hatch over it or ceiling tiles and hide it.

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I’d like to emphasize this is only on PC… we on console just twiddle our thumbs until someone starts a party. With randoms, we wait for them to run by and teabag to get attention. :face_with_diagonal_mouth:

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Especially when we have perfectly good Hyrkanian Raider and Stygian Soldier armour unused for NPCs.
This one thoroughly agrees that having what amounts to a trash mob decked out in Silent Legion Heavy was a small mistake on Siptah, and will be a much larger mistake on Exiled Lands.
It’s not just the drop either.

This one likes to consider Silent Legion Armour somewhat significant. It shouldn’t just be the everyday wear of every random gaoler. Named Relic Seekers in the Unnamed City, sure, that fits. But mooks, no…
Please please please put them in something else, one of the other sets that are already in the base game and not used.

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It does suck though in terms of having to resort to this. Regardless if I play PvP and I am hiding things naturally from others or I play PvE in which let’s face it, most of us have a wide open base.

PvE people understand me. We like to build welcoming inviting communities don’t we? We don’t want bases without doors. We don’t want crafters stuck in a basement or a pit that nobody can see. We don’t want to log off not knowing if our crafters are going to die.

This feels like it’s more about putting Restrictions on us, than it does an actual new Age.

Ultimately you’re going to kill the new players Funcom.

All you need to do is log into any PvE official server and run around the new player areas. Look how they “Build”. Some new players don’t even have walls, let alone doors. Hell, some don’t even use foundations. They put their crafting stations right on the ground. Then they will put their Crafters on the ground. Crafters will start roaming…. It’s going to create chaos for new players.

@Caroll Can you update the Journey steps to include specific steps for new players, so that they know what is required for the pathing, roaming and survival of Crafters please.

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I agree that they should not just port over the Jailors from Siptah to EL without any changes. I personally find it odd to see the Jailors wear the same getup everywhere on Siptah, even if i don’t consider the balance issue.

There’s all kinds of options of course when it comes to armor, Hyperborean Slaver, Hyrkanian Armor, etc. Heck, they can even be given Heavy or Medium armor, and a Horned helmet and such and it’d be fairly easily applied across the board.

What would be nice however is if Jailors could be made more faction appropriate instead of having them all be pirates in endgame gear…

So for example, Darfari Jailors, Relic Hunter Jailors, you name it. Though i think that is unlikely. Actual unique Jailor armor in the vein of simple clothing with a bundle of keys on the hips wouldn’t be bad either but even more unlikely.

In all honesty though, i think they’ll just be forked over from Siptah as is.

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This one strongly likes this idea.
Unlocked right after thrall taker, it could teach care and feeding of your property people.

But in general, regarding architectural changes…
This is going to either lead to build bloat or crafters in cages. Unless one builds a Hotel or Hive apartments, it will be very difficult to avoid running afoul of the no villages building rule.

At most efficient, unless one wants the slaves sleeping in their beds (and causing kerfluffle when they try to respawn there while it’s occupied) there will be high rise buildings where the masters’ bedrooms are only accessible via elevator (gross) or there will be something of a plantation system where the craft section is right next to the barracks for the property people while the owners live in the big house on the other side of the courtyard/plaza with their hand selected pets.

But that is this one’s trepidation.
Perhaps it is being ironed out before release.

This one now wonders if the stocks, hanging cage, ect, will be able to be opened by the thrall assigned to it. Or will there be a new rush to acquire these as QoL items for managing the thralls?

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Cave Bases just went up in property value.

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Heya Exiles!

I’m gathering your follow-up questions to this message and will try to answer them early next week.

Thank you all who provided constructive feedback, I’ll also make sure to forward those comments and suggestions to the team. :smiling_face_with_three_hearts:

Have a great weekend everyone!

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i agree that legion armor doesnt look right for the jailers.
however, making it so they dont drop the armor they are wearing is as easy for funcom as changing a single entry in a table


they just need to replace " DefaultHuman_T4 " with " Nothing "
and giving the slaver NPCs the hyrkanian armor really looks good. it’s what i use for the Slaver faction on my map:

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Shhh…
Don’t mention the lazy “solution”.

For this one, just removing the drop is probably the worst option.
They still are strutting around in what should be somewhat exclusive gear, and to add insult to injury, it doesn’t even drop.

While appreciating that some people find such gear unbalancing early on, Musashi’s Black Blade is also just sitting in a corner, and Black Claws are on a bench outside the Den.
The game has trended towards low hanging fruit for awhile with no signs of backing down.

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thank you, and i do appreciate the engagement we are finnally seeing from you.

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changing the gear they wear would be better for certain. it would also be a very easy switch, two lines in two tables instead of only one.
silent legion armor should be for heroes, not petty slavers

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By the presentation itself you already see some problems with the way they are aiming to present it. It is a concept all strange on server gameplay by itself, but for solo players, it seems not really the design you seem to describe, as the presentation itself did not conveyed that being the objective.