its awefull , as it removes something that has not caused problems since launch, to add something that has no practical value, just to justify a crafter to go pee and eat and sleep, it will have a performance issue.
tavern has all the problems that has been reported, since it introduction, and it is not been fixed, the flying thralls, and pathing issues will be the next thing introduced …
they could have set up new emotes for guards, and perromers and bearers, to the same effect of introducin life to the settlement,. they could have given some form of variety to the emotes of the thralls in benches . to add some ramdoness, and provide more life.
they could have added a way to change clothes to inventory thralls if they wanted to.
instead we are getting a restrictive system that you as a player has no control, funcom said, that they will priotize their needs over the emotes or commands you give them, so how exactly is that a good thing?
add to that : they will take a limited spot on the thralls you can deploy,. so you will have mediocre thralls at defence or offence, that can go walk and pee, that is why i have fighters deployed, to defend if needed,
aside the cosmetic aspect this change goes against player freedom, restricts the player even more, and messes with a system that it barely had any problems, i cant understand funcom wish to break more things, because this update will BREAK new things.
ideally i would have love to have both system on, and i as a player decide if i want the new or the old or a mix of the two, as mentioned over and over again, i will applaud the introduction of more options to the playes, but i will criticize heavily anything that restrict the player, is this game supposed to be a sandbox? it looks like we are slowly loosing that.
dennis said they did not want to have players change the way they play their game, and funny enough what they are doing is changing fundamentally how the game will play
i pity the people using consoles, as this is most likely to be harder on them than it is for pc.
i can have in my base 40 crafters thralls bringing life to my settlement, (with their benches) now i will have 10 to 20 thralls , and i will be limited to not being able to have thralls in outposts we have biuld , or some of our clan members will not have crafters at all, because the limit is too small for crafters and fighters in a 10 man clan.
another broken promise… i cant hire more than the same mercenary captain . no quest. but hey we got flying thralls, duplicate thralls, and it looks like it is also the cause of the things falling thru building pieces.
promised we wil get news, they have kept silent, and ignored many questions at their streams for the last 2 + years,
i feel the same way. exactly as you do. allow me to add that i am starting to believe , dennis might have got the simms sindrome XD (personal joke here, not an attack ).