Age of Heros Beta Playthrough Assessment

In a word:

Meh.

  • Wheel of Pain conversion loses thralls a disturbing amount of the time
  • Clan membership makes the Hero quests either unplayable or end with a hero with no perks
  • Thrall AI got worse, again
  • Combat is soft, almost as if the local sync issue introduced in Age of War is now infecting all combat, all the time
  • Defeated NPCs derender if you look away from them
  • Knocked out thralls still fall through the mesh, a lot
  • Time locked quests are just annoying
  • Journey steps are unattainable due to a change in game mechanic (i.e. placing a thrall on a bench)
  • Freya can be gotten out of a cage
  • Rooted on login is still pervasive
  • Cage thralls do not participate in thrall life actions
  • I miss a stable client

We don’t know how much of this will be addressed or if a patch to Beta will take place but the current release makes me wish they’d take another couple of weeks before releasing the beta.

9 Likes

I’m currently allowing for a 4th server reset in testing the thrall life actions stopping, it’s affecting all crafter thralls but is hard to repro. Gosh I am tired - body and mind.

4 Likes

Yeah, I am on my 3rd and it’s just monotonous.

2 Likes

As an aside. I just want to say how impressed I am with your bug reporting during all of this. You are taking Funcom at their word and have been methodical, detailed, and consistent.

It is as magnificent as it is unsurprising.

9 Likes

Thank you! Dude, I have to write a lot more XD I’ve been a bit busier this week but let the floodgates open, again :open_hands:

10 Likes

Stopped playing beta. As it males no sense if funcom does not fix things in here.

It does look they plan to reléase this , as we are seeing it , with the hotfix a couple weeks to 4 weeks later it hits live servers ( they should know better) .

It won’t be long before this goes gold as console usually takes a couple weeks to certify. And at that poibt no more changes if any.

So , Every day it passes. Does look like we are not going to SEE fixes on the beta branch…

If this scenario plays out… get ready for a total disaster at official servers .

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I have actually seen a fix hit test. Yes, shocking.

If funcom has any sense; :rofl:, they’d drop a fix early next week, of what they have ready. Drop another one the end of the month, so if they have to they can push the live release off a week maybe 2. But…

awesome ! Amazing!

Can you clarify? It’s hard to understand what this means…

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  • Wheel of Pain conversion loses thralls a disturbing amount of the time —I think so,but you can fin places to make NPCs appears all in,confirmed,lesser wheel.

  • Thrall AI got worse, again—I think so,well,still is funny.

  • Combat is soft, almost as if the local sync issue introduced in Age of War is now infecting all combat, all the time—Maybe the range of the enemies’ weapons is a little high

  • Defeated NPCs derender if you look away from them—checked,is something annoying,you need to run 100,200 not more mtrs and go back,are always there

  • Knocked out thralls still fall through the mesh, a lot—I think so,checked,you need to run 100,200 not more mtrs and go back,are always there…even Berseker down the water appears

  • Journey steps are unattainable due to a change in game mechanic (i.e. placing a thrall on a bench)—I can not finish that one.

  • Freya can be gotten out of a cage—don´t know but have more than 5 T4 taken from cages.

  • Cage thralls do not participate in thrall life actions…others too,must be something with furniture colocation,my last 4 slavered thralls moves along the base…i´ll check one from cages,probably T4,T3 are low level than others and i think it´s has some kinf of influence,the tier and the level that thralls have.

Combat feels like it is slightly delayed, on the order of a quarter second. You execute a command, but it does not flow. You are rooted with your stamina bar not empty, there are combat teleports where your movement is cancelled because you are caught in NPC mesh.

1 Like

I would update that they are sometimes there. I have had to leave an area multiple times to get thralls to rerender.

I’m so used to it I just slowly radar the ground, I’ll get the prompt. The NPC is still there.

I noticed that too, the resistance has a strange behavior, that’s exactly what you say, and the Cimmerians stabbed you in the back… maybe it’s an improvement for the play station controllers.
I don´t use “q” key to direct my weapon and it looks as if there is a missalignement with hud cursor,i haven´t notice that until previous upodate.
Maybe are improvements for controllers,in that case,well,it´s OK…now i still can make 3 hits series against some enemies.

I usually turn around,think in a distance of 200 mtrs straight with free way,maybe 300,and then run,i run maybe that 300 mtrs and usually they are there,don’t remember losing any death corpse or knocked enemy,before run i think about a free way above 200 mtrs then i go there.A straight and free line.

WTH…there´s no perfect wheel,i´ve lost Luba,cool stats,not so bad life over 1400 HP life points…but missing in action,well,at the wishing wheel

Greetings Exiles!

Thank you for this comprehensive list of feedback and issues you found during your time around the Public beta.

I’m sharing this with our team for investigation right now.

We appreciate your collaboration! :heart:

3 Likes

:cry: That’s the worst news i got so far! If the response is delayed then the game becomes frustrating…

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I was feeling it on the Siptah beta server yesterday. There was a nasty amount of lag from button to action, empty server.

1 Like

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