Wheel of Pain conversion loses thralls a disturbing amount of the time
Clan membership makes the Hero quests either unplayable or end with a hero with no perks
Thrall AI got worse, again
Combat is soft, almost as if the local sync issue introduced in Age of War is now infecting all combat, all the time
Defeated NPCs derender if you look away from them
Knocked out thralls still fall through the mesh, a lot
Time locked quests are just annoying
Journey steps are unattainable due to a change in game mechanic (i.e. placing a thrall on a bench)
Freya can be gotten out of a cage
Rooted on login is still pervasive
Cage thralls do not participate in thrall life actions
I miss a stable client
We don’t know how much of this will be addressed or if a patch to Beta will take place but the current release makes me wish they’d take another couple of weeks before releasing the beta.
I’m currently allowing for a 4th server reset in testing the thrall life actions stopping, it’s affecting all crafter thralls but is hard to repro. Gosh I am tired - body and mind.
As an aside. I just want to say how impressed I am with your bug reporting during all of this. You are taking Funcom at their word and have been methodical, detailed, and consistent.
I have actually seen a fix hit test. Yes, shocking.
If funcom has any sense; , they’d drop a fix early next week, of what they have ready. Drop another one the end of the month, so if they have to they can push the live release off a week maybe 2. But…
Wheel of Pain conversion loses thralls a disturbing amount of the time —I think so,but you can fin places to make NPCs appears all in,confirmed,lesser wheel.
Thrall AI got worse, again—I think so,well,still is funny.
Combat is soft, almost as if the local sync issue introduced in Age of War is now infecting all combat, all the time—Maybe the range of the enemies’ weapons is a little high
Defeated NPCs derender if you look away from them—checked,is something annoying,you need to run 100,200 not more mtrs and go back,are always there
Knocked out thralls still fall through the mesh, a lot—I think so,checked,you need to run 100,200 not more mtrs and go back,are always there…even Berseker down the water appears
Journey steps are unattainable due to a change in game mechanic (i.e. placing a thrall on a bench)—I can not finish that one.
Freya can be gotten out of a cage—don´t know but have more than 5 T4 taken from cages.
Cage thralls do not participate in thrall life actions…others too,must be something with furniture colocation,my last 4 slavered thralls moves along the base…i´ll check one from cages,probably T4,T3 are low level than others and i think it´s has some kinf of influence,the tier and the level that thralls have.
Combat feels like it is slightly delayed, on the order of a quarter second. You execute a command, but it does not flow. You are rooted with your stamina bar not empty, there are combat teleports where your movement is cancelled because you are caught in NPC mesh.
I noticed that too, the resistance has a strange behavior, that’s exactly what you say, and the Cimmerians stabbed you in the back… maybe it’s an improvement for the play station controllers.
I don´t use “q” key to direct my weapon and it looks as if there is a missalignement with hud cursor,i haven´t notice that until previous upodate.
Maybe are improvements for controllers,in that case,well,it´s OK…now i still can make 3 hits series against some enemies.
I usually turn around,think in a distance of 200 mtrs straight with free way,maybe 300,and then run,i run maybe that 300 mtrs and usually they are there,don’t remember losing any death corpse or knocked enemy,before run i think about a free way above 200 mtrs then i go there.A straight and free line.