Age of War - A Retrospective

So now that the fourth and (thankfully) final chapter of the Age of War is upon us lets take a look at what this lovely age has brought us, and what lessons can be learned from it.

Chapter 1:
Clan Emblems:
In chapter 1 we saw the implementation of the new Clan Emblem system. Now clans can pick and choose from various designs and colours and place them onto banners, shields and various things. Is this relevant to an age of war? For the most part yes, every army needs to have their own banner and emblem so this one seems to be on point.

Clan Hoards:
Pick up small and large treasures and place them in a set radius from the coffer where you can dump your gold and silver coins / bars / dust into. Show off the spoils of war you have collected! Except… unless you are specifically on a pvp server and are on a very active one at that, is there anything war like about this feature? Sure some random NPC’s materialize out of the aether to attack you every not and then, and you are gimped into walking (all of this only even applies to the large treasures btw), but this is more of a tomb raiding feature than a war like feature, at least in my opinion.

Now lets get into what they call ā€œBalancingā€ I’ll just copy here from the patch notes, and then comment.

Humans (including thralls) have had their health reduced, but still vary in threat level between tribes as before

So in an Age of War our ā€œSoldiersā€ (aka our Thralls) have been reduced to a bunch of lazy slackers no longer at the peak of their physical condition. Uh… isn’t this exactly the opposite of what one would want out of their people who they are taking with then while going to war?

Stamina costs and regeneration adjustments
Stamina cost for weapons have been greatly increased, from numbers ranging 3-9 to numbers ranging 10-40
The second jump when double-jumping now also incurs a stamina-cost. The cost is the same as a normal jump. A normal jump with 60 Agility costs 12, and so the total cost for double-jump is now 24.

So the General’s of the Armies (aka the players) are now so out of shape that they can hardly swing a sword of manage to jump off the ground without becoming completely winded!!! Yeah what a great concept for an Age of War!

The stamina regen pause has been decreased from several seconds to 0.1 seconds, thus you will start regenerating stamina a lot sooner than before. Related server default values have been changed, and will be force-set upon patching

Oh silly me, I forgot they would add in this caveat so you could just have infinite stamina. :rofl:

Shields have had their base durability halved

Because using a shield in a time of war is just nonsense!!!

Cost for crafting repair kits have been doubled

:unamused:

Legendary and Unique items can not be repaired in any way

:woman_facepalming:

Chapter 2:

New Purge System:
Well, we finally have a reason for the clan hoards, and it’s a new purge system that you can just completely and utterly opt out of!!! Because nothing say WAR like saying ā€œnay, I don’t wannaā€.

To trigger a Purge successfully there must be a valid path from outside of your base all the way through to your Hoard and Coffer. Should this path be destroyed or blocked the Purge will retreat.

:face_with_hand_over_mouth:

Purge difficulty is scaled to the amount of treasure inside of your coffer!

Up to a point… once you go past a certain point there is no increase in reward so…why would you ever go past that?

Loot Revamp:
Hmm… I mean… did the loot actually need to be revamped?

Legendary chests no longer spawn in the world next to so-called World Bosses. Instead, you may find legendary chests at the end of dungeons.

:woman_facepalming: I mean, you STILL have to kill said world bosses to get the keys… but now you are forced to go into dungeons to use said keys? How is this an improvement?

The Library of Esoteric Knowledge and the Voidforge no longer grants completely random recipes. Instead, the system is deterministic and will give you a recipe that you do not have.

Now THIS is an actual improvement.

Changed hyperarmor

Need I say more…

Greater pets with skins will no longer deal less damage than their default counterparts.

Why was this ever a thing in the first place?

Priests can no longer summon a ā€œgod bubbleā€ (God Protection).

:scream:

Avatars now last 10 times as long but do 10 times less damage with their attacks.

So… if you do the math… they are the same. The total amount of damage being dealt is ultimately the same, it us just being dealt at smaller increments stretched out over a longer period of time. Why? What was the purpose of this ā€œchangeā€? This truly seems useless, other than perhaps taxing the servers for even longer, which…they certainly do not need.

Chapter 3:

Taverns:
You can craft your own tavern and IF you trigger a purge and obtain a bartender you can begin to hire NPC’s that come and visit your tavern. Is this relevant to the theme? Well… every army needs a place to kick back and relax when they are not actively fighting so… I guess? It is really awful that they force you into doing their new purge system to obtain a barkeeper though.

The Siege of Al-Merayah!:
Well, until they patched it this was a way to insta level your thralls to 20, and all you had to do was fight 1 boss, while bypassing everything else in the place. I mean, you can still kill said boss while bypassing the rest of the place so… :woman_shrugging: I honestly don’t bother with this thing so I can’t really talk much about it.

Added Camel Mounts:
Well, mounted combat is a thing is war, so having more mount options is a good thing. Though they didn’t work for how long?

Humanoid and Animal enemies will now rotate during their attacks to better track players when fighting

Yeah… they are already working on removing this from the game.

Changed Potion of Midnight crafting location to a crafting station near the Werehyena that teaches the recipe.
This station is the only place where the Potion of Midnight can be crafted.
Previously crafted/stockpiled Potions of Midnight have been removed due to the change in how they are crafted.

So they decided to just remove everyone’s inventory because they changed the locations where it is crafted? That’s a pretty s**t move.

Noticeably missing from their patch notes:
The removal of mouse facing. Another feature that they have had to go back on and add a box you can check to go back to ā€œbasicallyā€ the old way, because their ā€œnew and improvedā€ way of combat was so utterly horrid even they could not ignore how much it was hated.

Chapter 4:

Fatalities:
On the surface one would think that such a feature would make sense in a brutal war like age. In practice it breaks the flow of combat, causes issues with pathing to the intended target when there are multiple enemies you are engaged with and all sorts of other problems. Fatalities worked so much more simply in Age of Conan they they do in Conan Exiles, why did they feel the need to make they even more complicated?

Follower Overhaul:
Lets not get excited here, they did not overhaul the followers. They changed WHERE their commands are located, AND they removed the STOP command, which was extremely useful. Now they added a ā€œfleeā€ option. Is the new UI good? Was it worth it? Perhaps. But in the grand scheme of things, it did not really do anything for the theme of an Age of War as it did not make they any more useful.

Destructible Camps in Siptah:
Well, it is good that they are not ignoring this map completely! And in an Age of War having the ability to destroy an NPC camp does make sense. I’ll let the Siptah faithful answer how this one is working.

New Purge Encounters:
So…they have added waves of exploding golems and meteors falling from the sky to the purge. Or you know, you can still just skip it. :face_with_hand_over_mouth:

Siege Weapon - The Ballista:
Well, we have needed new seige weapons for … 5 years now? Any thoughts on this from the PvP crowd?

And then we have the biggest joke of the entire list of patch notes.

Quality of Life Improvements

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

Quick Stack and Quick Split

There is literally nothing QUICK about the removal of splitting exact amounts!!! It is now a process of split split split split split split FINALLY I HAVE AN AMOUNT CLOSE TO WHAT I WANTED (re-stack all the other stack back together). This is NOT quick and is NOT an improvement. And they have ALREAY announced that they are going back and removing this ā€œimprovementā€ in their next hotfix.

Dye Changes

Don’t even get me started on this one. This is one of the single most idiotic changes that never needed to occur for any reason what so ever. There is yet again nothing about this which is an improvement, not the fact that you are limiting it to a level requirement AND a feat to be unlocked to use a random dye bottle you find on a corpse / in a chest, but oh no, it’s not even THAT simple. Let’s just move forward …

13 unique item filters which you can use to sort and organize your inventory by, based on associated item tags and identifiers

You know what they didn’t mention. The ability to sort thing HOW YOU WANT TO. Custom sorting was removed.

Added ā€˜Auto face forward on attack’ toggle under the Gameplay tab in Settings. Turning this option on automatically makes your character turn where your camera is facing while attacking.
This option is turned OFF by default.

Yup! This is to fix their horrid combat ā€œimprovementā€ from Chapter 3. But if you didn’t read the patch notes you might not know this toggle exists and since it’s turned OFF by default they are still attempting to force you to play with their bloody awful garbage system.

Stamina now begins regenerating 1 second after consuming or exhausting your supply (from 0.1 seconds)

OK, so they are attempting to correct the infinite stamina issue they introduced way way way back in chapter 1. But they still haven’t address what is really causing the infinite stamina at all. And even if they do remove it, they haven’t addressed the fact that you will be so winded by doing even the most basic of anything that any corruption build is utterly useless (so they already said screw you to Age of Sorcery as soon as the very next Age started). But it’s a start… I guess…?

The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls.
Weapon stats have been adjusted as a result

The stats have not been ā€œadjustedā€. They have been eviscerated on a criminal level. This is a LEGENDARY weapon with less durability than an IRON weapon. But do to it being a legendary weapon it CAN NOT BE REPAIRED! Oh and just as a big old F-U they also went in an re-adjusted any SoC’s in peoples inventories and removed any modifiers on them to boot, even on single player games.

Not mentioned in the patch notes:

You can no longer use the right mouse button to equip armor from your inventory to yourself, or to your thralls. You can no longer use the right mouse button to eat food. I am sure I am missing other things as well.

So now I have to ask this simple question. Of all of the above mentioned changes, how many of these have anything at all to do with the theme of an AGE OF WAR?

And I have a question for Funcom, what have you actually learned from this debacle of an Age?

9 Likes

When I watched the first stream with Dennis I was like WOW…
But then they did not know how to do it all properly, they do not have time nor resources to do it, they do not play the game, when they try to play it’s hard to say whether it’s sad or funny…

If I had a chance to go back to 2.0 and have the old purge with the meter, the old aggro range, the old mounted combat, and lose all the new features - I’d do it.

3 Likes

There are torrent trackers for this. :shushing_face: :zipper_mouth_face:

3 Likes

I already have most of these from mods (Crom praise modders)
now I’m waiting for someone to make a mod which adds meter to the purge and spawns it upon us without asking for permission.

Since the update I can’t spawn the purge at all or it withdraws after several waves.
I really look up to modders as they are the only hope to make that thing work. How many months have passed and we get broken purge again…

This is why I don’t really care about most of these new things. Items, well some are nice, but we have better from the mods. Clan emblems, we have Pippi Flags where we can upload any image we want and have a truly epic flags and emblems.
I could compare every aspect but there is no point.

For me these updates potentially break mods and hence I hate updates. It’s like here have a candy, but we will smash your car in return. It’s just not worth it to me.

I like the Tavern, because it brings trade system (still we have it in Pippi and it’s light years ahead), it brings NPCs who sit and emote and I don’t have to populate my Tavern with Pippi Thespians + players can buy drinks from bartender or hire mercenaries.

But beside of that…
Age of War = removing of purge, which was one of the things which defined this game. New purge only for the willing, and it’s broken and buggy. Oduda nailed it.
Combat = it’s worse than before AoW…
They have ruined balance in the game in previous chapters, I will yet have to see how it is now in recent chapter.

That new siege, I did not do it yet, but I like that it’s there. It’s a new content, an option to do something new.

So in general, I liked the previous Ages but not AoW. It brings changes nobody asked for and ruins these aspects of the game.

3 Likes

Honestly, I’m sad to say that I agree. 3000 hours in the game and all these minor changes with this update - particularly the UI changes around ā€œconvenienceā€ - coupled with the extreme focus on microtransactions at the expense of everything else… it’s depressing and it makes me want to uninstall. Watching this enshittification of the game over the last year has been rough. I have so many great memories in game but all of that is now being overshadowed by awful development choices that make the game less entertaining and un-fun. Making a game no longer fun to play should not be your aspiration as a development team.

It’s wild to me that the thing that might be the final nail in the coffin for me are these changes to the radial menu that prevent me from easily using keyboard and mouse, but eh. Here we are.

3 Likes

Well, to be honest I personaly liked that - Croc and Spider bosses were much more fun with it. Also elephants and rhinos feels more alive when were rushing you in arc after your try to move from their path. I’ll miss that.

P.S. Why is it a problem btw?

There was no reason to rush it to be honest. The most valuable things were Black Blade and free ram+explosives. And instant thrall lvling - that is more like a bug, than feature.
No desirable rewards:

  • Gold - well, maybe
  • Resipies are from UC archives

Well, meh.

I can no longer run out since i kill WBs for xp for my thralls. :joy:

Screenshot 2024-04-04 205059

Now im killing WBs for tier Xp for the BP-holy alphabet soup acronyms batman!

1 Like

Chapter 4 has not even been live for a week yet and Funcom has already announced that they are ā€œtaking backā€ some of their ā€œupdatesā€ from this latest release.

images

Return of the the custom item split window
A better solution for items not being able to be moved consistently within or between inventory containers
Right click once again consumes items
Selecting Items on the radial wheel will provide item information
Using torches and bindings while mounted
Bearer Thrall HP changes reverted (for now)

That’s a whole lot of ā€œtakin it backā€ there.

1 Like

Stopping short of a text reply for each individual item covered on your list, I feel I can safely say I am in agreement with you here. There were some cool additions in the Age of War, but some of the changes really spoiled the broth. I can only hope that an Age of the Gods comes next, and importantly, that they learn from the feedback we have provided throughout this age.

Ps- I love Randal and I love Clerks!

2 Likes

To this we need to give a little time, it’s a necessary addition. But before i proceed thanks a million @Oduda for this wonderful topic :heart:.
Right now the game has soooo many and returning on your base makes it unbearable. So if we give a better feedback how we wish these filters work and with a pressing of a button we organize fast and not loose endless time playing housekeeping would be amazing. Grinding and organizing seems to be the most boring things for someone to watch, for some reason they are in cases ok for a player, but for someone watching you doing it i believe it’s not.
I always fix a couple brothel chests not to lose time from the exciting things this game has, the next day i log in i will start organizing. I have tried many methods of organization, yet they all demand huge time. So i was dreaming of multiple filters. I will do a new session using only this new filter organization method and give a better feedback for this. I think this demands love so our lives in this game will be better.

Oh I agree that there have been some nice additions. The clan coffers and treasures were nice in my opinion. The bar itself, would be nice if you weren’t FORCED to participate in the new purge system to find a barkeeper to actually use it. So for me, it’s a single player only feature where I can admin spawn a barkeeper.

BUT the key points to take away, from a Funcom perspective, are these. 1). Virtually none of the changes they made any anything at all to do with the theme of an Age of War. 2). They constantly change systems that already work for no reason at all and make them worse, removing player autonomy. 3). This is a sandbox game and yet in each of these last two ages they are attempting to force us to play a very specific way, to do very specific things because they are only going to exist for a few months at most. That is the antithesis of what a sandbox game SHOULD be striving to do. Player freedom is key and with points 2 and 3 they are removing player freedom from the game and it is clearly not well received. And lastly 4). They need to test things properly. Use your testlive / public beta for it’s intended purpose. Find out what works and what does not work. Find the bugs then and there and FIX THEM before you force them onto the live servers. Abandon these forced timelines and properly test and fix these updates before you release them. Your players WILL be grateful for this.

2 Likes

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