Age of War Chapter 1 Made Me Stop Playing

Too easy is an opinion. Yes 90% of the time I’m exploring in the inn keeps gear, but the other 10% I’m in the heaviest gear I got; redeemed legion, most recently king rhino pinned me to a wall with the jack hammer attack and :headstone:

I have yet made it to the dragon in Kurak’s dungeon.
Jhil is not easy.
The red mother sends me home regular.

And I could go on. Just please take in to account that “easy” is a relative term. Some of us are as skilled as we will ever be in Conan. and about 10% is not easy.

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Im on everyday most weeks- Server uptime far out weighs its downtime.

You dont accumulate 100s of fragments of power like i have , if the servers are down.

Or outfit well close to 100+ thralls with heavy armor.

And speaking of heavy armor- most damage is mitigated away with epic elite heavy gear.

I have all the DLCs and sorcery has made all those sets useful again for looks.

Nemedian foundations were acknowledged and they changed the harvest rates for servers so folks can rebuild.I lost one base and rebuilt it in less than a day.

I leveled a character from scratch with this new system on a new server -i was 60 in a week. LOL!

You didnt do something right,

Many of us are able to adapt- others not so much.

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This one has a bold conjecture:
The Bazaar saw anemic returns.
The new Age of Bore is all they could afford based on how much money moved for Chrome Coins.
Of course, this creates a negative feedback loop. This Age being manky is closing the wallets of those who might have purchased CC otherwise… thus leading to further meager updates.

It’s not exactly greedy to call out a company when they fail to deliver on their “Game as a Service” (their words).
Take a look at the published Roadmap
For Chapter 1 it said there would be:
Clan Hoards
Clan Emblems
Combat and Weapon Changes
New Battle Pass, Store, and Free Content.

What was the “Free Content” for this Chapter?
The Emblems and the Hoards were their own items.
Please tell this one what else was added?

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Most “X as a service” services have either monthly fees or one-time costs (such as the rising trend of “cybercrime as a service”). Comnan Exiles doesn’t have a monthly fee, so their money must come from one.time purchases. And maybe the monetization expert wasn’t quite as good at predicting our purchase tendencies, and Funcom isn’t making as much money out of micropayments as they wanted. Serves them right, in my opinion.

You listed them. Emblems and Hoards, as well as the combat and weapon update - even if many people don’t actually like it, it’s still an update.

It ain’t much for three months, but this is the build-up phase of the Age. We know what’s coming (or should be coming), so Chapter 1 sort of gives us time to prepare. Hopefully we’ll see more concrete stuff in Chapter 2, where it should start hitting the fan for real.

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They could easily reverse course at any time and undo the add-ons, and begin to finally finish the game from that point. Gaming as a service is clearly a failed model. All the released Bazaar stuff could be bundled into conventional DLC, and drip fed for the next three years, easily. To help them with their cash projections, I personally would even pay for a subscription model for said DLC, like a Conan Club.

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This doesn’t mean “King Rhino is not easy.”
This means “I messed up against King Rhino on this particular day.”

Kurak’s Lair becomes "very easy " if you know what to do in it.
Children of Jhil are “easy”, unless you’re using a terrible weapon :thonk:
The Red Mother is “very easy” as long as you can time your dodge during tail swipe.

I put quotes in here because your next point is correct ↓↓


Yes to this.

However, what most people mean, I assume, when they say “Conan is too easy” is at least one of the following:
• Conan is not a mechanically demanding game → True
• If you have the appropriate knowledge for a challenge, it stops being challenging → True
• Survival aspects have become trivial to manage, eg. thirst and hunger → True
• Acquiring resources, even rare ones, is too accessible, eg. Dragonpowder → True
↳ Only RNG gatekeeps some resources, weapons, thralls → True
• If there is any difficulty, it is artificial and unfair, eg. Triple Rockslide in-base spawn during a purge → True

Something along those lines, at least :+1:

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Is it really? It looks like it’s working out for the industry, and even for Funcom. Dune will cannibalize Conan Exiles, enjoy its time in the limelight and then another game will cannibalize it.

Don’t get me wrong, I hate these bullshіt monetization tricks and schemes, but they seem to be working. It’s just that they’re not working for us, they’re working for the companies who practice them.

What we’re experiencing here is kinda like the revelation that, contrary to what we’ve been taught as kids, the police don’t exist “to protect and serve” us, but rather to maintain the order for those who are in control.

:man_shrugging:

Clearly we measure “success” differently. I can name maybe one other game in my sphere that uses this model well. Conan Exiles does not, and it’s to Funcom’s detriment. If Reddit, Steam and YT are my only guide, the 50k Population Dragon we’ve been chasing has a lot of people in the “Once Bitten” category who declare they’ll never touch Funcom and/or Tencent again.

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And that’s why I’m skeptical. People like to say that a lot, but when the metaphorical rubber meets the proverbial road, quite a few of those people still give in to the temptation of Wanting To Have That Thing. I’ve been one of those, just like I’ve been among those who stayed true to their words and voted with their feet/wallet.

To be brutally honest, at this point I’m hoping that Funcom experiences the full brunt of the “find out” half of of FAFO. Sure, it might mean their demise and that might mean some innocent people are left without jobs, but the industry will never learn to stop fuсking their customers if they never suffer the consequences of their decisions.

So I really, really hope you’re right and I’m wrong :wink:

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Edit: This got much longer than this one expected.
TLDR; The roadmap indicated thru presentation that there would be “free content” distinct from the aforementioned banners and money bin. Was this an error, or just bad presentation?
Neither the money person nor the devs seem interested in giving their customers what they ask for.

The “Monetization Expert” seems to be more of an intern or on their way to retirement. The implementation of their ideas seems to be an excellent example of someone who is a middle of the road, industry standard, extremely conventional outsider. This one would hope an “expert” would demonstrate a greater understanding of their customer base. What works in Fortnight isn’t what will work in Conan anymore than it would work in Pokemon. Even then, the pricing, advertising, and level of finished functionality are on Ferengi’s first rip off levels.

The Bazaar, despite all naysaying, had lots of potential. We see it with things like the Stormglass Cathedral set. But that’s the big exception.
This one finds many sets to be either painfully incomplete, aesthetically too similar to recent offerings (how many types of Acheronian pajamas can we release in sequence), bugged, lacking the functionality one would purchase such a thing for (placement jank being a big issue of late, but also thralls unable to use most emotes) or created in a vacuum (oh look, a Dragonbone Katana, I wonder if it will work like every other Dragonbone weapon on the game? Nope. How about the Blood crystal weapons? The ones that are twitch drops seem very different the Bazaar ones). Some of this isn’t the “Expert” fault. They didn’t make pets useless. The pet skins are worth far less to players because the pets they go over are dead weight, something that eats up a limited resource (thrall cap) for pathetic returns. However, that doesn’t change the fact that the whole thing is slapdash and lolrandumb at times. It’s like Funcom had some half finished assets lying around and their “Expert” suggested having a rummage sale, but charge bespoke rates.
The rates, while inconsistent, this one doesn’t hate as much as others. The DLCs were such extremely good value-cost that the customer base became used to much more meat for their commerce. The Aquilonian bedchamber set costs almost as much as the Isle of Siptah DLC, and it’s issues and limited inventory are their own thread. A slow step up in price might have been a good idea. The sudden shift is quite jarring and makes the inflation much more noticable.

But why is this one belly aching about the Bazaar?
Because there’s nothing to do in game to discuss.
Grind the same bosses. Raid the same camps.
Only now, this one may be “fortunate” enough to constipated walk with some recycled assets back to base with dubious placeables. Watch as the game “rewards” you for finding the treasure with a banal furniture moving simulator!

So while this one rags on the unimaginative and out of touch “Monetization Expert”, the truth is, they fit right in with whoever thought the current hoard implementation would be fun. The exact same quality of thought, consistency of vision, and knowledge of their customer base.

What would inspire the players’ enthusiasm is relatively simple. It is constantly harped upon. Yet neither the existing Devs nor the new “Expert” seem interested either way

Update, yes.
Content? By a stretch, yes.
But they are listed as separate items.
“Free Content” is a different listed item from the Emblems and Hoards. So what is it? Where is it?
This mysterious other “free content”, does it even exist?
Age of Sorcery gave us the Blacksmith and Alchemist decor, as a treat. Those were nice.
Some years ago, the list of weapons that could be dipped in Black Ice was expanded.
Even if there wasn’t actually anything new to do, they were interesting.

But does that constitute content?
This one probably wouldn’t be as salty about the lack of content if there had been Cooking and Herbalist decor sets added.
But content, in the context of a game, this one had always understood to be something to do. A new boss or enemy type to face, a new dungeon or even new camps, a new harvestable and processable material.

By that measure, the Hoard system is content, the banners less so.
But the Hoard being content does not define this mysterious other “Free Content” bullet point that was noted distinctly from the Hoard.
If we are using the wider definition of content, and include the cosmetics (and that’s all the banners are, and with the extremely limited options, even that’s being generous) then that still doesn’t define the mysterious “Free Content” that is listed as a separate and discrete point from the Banners and Hoard.

The Combat and Weapon update are not at all content.
They are patches. Pretending this sort of unsolicited tinkering is content is disingenuous. As meritorious as calling a hypothetical future update that makes Elephants visible again “content”.

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Tell that to World of Warcraft. Same applies to just about every MMORPG with a subscription model. Many of those even have micropayments in addition to a monthly subscription, and additional paid expansions.

I used to pay for a monthly membership for Runescape for years. Then they started adding micropayments. The cosmetic ones were nice. Then they started adding pay-to-win micropayments. That’s when I left.

Gaming as a service as a concept isn’t necessarily bad. For games that are designed to progress over time, such as MMOs, it’s basically necessary. It’s just the monetization model that can be screwed up. Specifically, when you get investors who don’t care about the product, they care about the profits. Privately owned game companies can operate just fine by making a minor profit, as long as the developers/owners can produce the games they love, pay their bills and sustain their families, and invest into the company’s growth in moderation. They don’t need to worry about maximizing profits, unlike investment companies.

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very true, the combat has worsened a lot, especially in pvp. Now it’s a non-stop rolling and attacking.

Already the pvp in this game sucks, totally unbalanced and unrealistic, now it’s really a joke.

The pve was nice at least before, now it’s become disgusting even that with this combat system.

I just want to make clear I’m speaking of Conan Exiles. Gaming as a service has failed this game. Like I said previously, I only know of one other GAAS title that is actually paying off and working. Your experience, of course, may vary.

The reason why this other game works is because the devs for that game actually finished it. For GAAS to work, you need to have a finished game that works. When the game is not finished, and is clearly malfunctioning in many chronic and long-term ways, the customer/player inevitably feels like the silly dupe who’s heard 1,002 tales from Scheherazade.

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But can it be finished? The amount of errors that seem to get through with disastrous results in the live game every single update now is telling me that there is a significant amount of turnover that the inter-dependencies made during initial development are now lost and it’s trial by fire when something is tweaked. If this is the case and there isn’t someone with the master keys of all the coding dependencies, then the game is in limbo indefinitely and these bugs are just part of the course of the release. It would be too much to try to finish it all since it would have to be essentially built from scratch again and hopefully someone is taking notes.

“Finished” doesn’t have to mean “no more chronic bugs”. There are multiple ways they could “finish” Conan Exiles.

For example, they could “finish” the content by getting rid of all the placeholder crap and implementing the missing stuff. I’m looking at you, Mummy of the Ring.

Or they could “finish” the game by polishing up all the internal inconsistencies and weirdly unbalanced mechanics and elements. For example, look at the wheels of pain right now. Why does the greater wheel even exist, other than for role-playing and/or cosmetic purposes?

I don’t think the veteran gamers are complaining about the fact that Funcom started some things and didn’t finish them, as much as we’re complaining about how this game grows more unfinished over the time.

Frankly, it’s the only such game that I know of, and that’s totally baffling.

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Pretty much that. It’s this year’s large well.

Any of the definition of “finished” still requires a very large knowledge of the inner code and all of the ramifications therein. With this steady and reliable stream of updates, it has become painfully clear we don’t have that. That is one thing the DLC model could pull off…masking the lack of understanding on how changes affect the game because you could delay implementation without recourse or scale it back and no one would be the wiser. By having this update schedule cemented with us, the consumer/client, it forces time tables and if you aren’t imbedded with the full understanding of the code you are manipulating to know the ins and outs of how to change what and when, then your output is going to be plagued with bugs as the paradox monsters come out to play. This is metaphysics 101 for those in the know. Just didn’t think I could ever link applied occultism to functional gaming mechanics until now. What we are seeing is CE foundations being shaken because the tweaks are coming in without an understanding of the karmic rules. :wink:

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No doubt about that. And what better way to recapture that lost knowledge than by making an effort to finish the game? :wink:

Yeah, but your question was “Can it be finished?” I’d say that the answer to that is “Yes, it can.”

Everything else is just a further argument supporting The @Barnes Assertion, i.e. that GaaS is a shіtty fit for Conan Exiles.

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I don’t think the GaaS model itself is the problem here. It’s the fact that the “service” part is lacking. Whether it’s bugs, exploits, weird balancing or questionable design decisions, those are not caused by the GaaS model, but by Funcom, whether it’s the lack of time to do things properly, or the lack of manpower, or the lack of other resources. I believe Conan Exiles could succeed as a GaaS. The concept itself - the Ages with their different themes for new content, as well as a store for cosmetic upgrades - is actually quite promising. It’s just the way it’s done that leaves me unsatisfied on some levels.

Well, mostly. The “feature” of Bazaar content being inaccessible if you’re offline is caused by this “service” nonsense. It wouldn’t have to be that way, but it was designed that way.

“Finished” can mean many things. Do you mean “working as intended”, ie. no serious bugs or exploits or balance issues, or do you mean “feature-complete”, ie. it’ll only receive minor updates and patches, and no further major content updates? In the case of the latter, I see no reason to produce it as a service. In the case of the former, it shouldn’t matter whether it’s a “service” or a one-time purchase, because a product shouldn’t be broken in either case.

GaaS makes sense for games that are intended to be evolving (massively) multiplayer experiences. Conan Exiles fits that concept. Funcom simply isn’t doing it well enough.

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My man, you literally didn’t include the full sentence in that quote, it says, “at least in terms of HP”.

Yes, the Purges in the North, such as Cimmerian Berserker Purge (which has Berserkers and Dalinsia, but also named thralls that can only be found in that Purge such as Orvar Battlenorn and Anja the Dervish) as well as Cimmeran Beast-Tamers purge has named thralls that will get far higher HP than Dalinsia and Berserkers. I know because I have many of them. They get around 2k HP more than Dalinsia and Berserkers.

Edit: Sorry, I should’ve been more clear, once levelled to 20 they have 2k more health

Because so few companies get it right, in my opinion, I have a limited exposure to this kind of game. Had Conan Exiles been in Early Access under this model, I would never have picked it up.

Thus I must make an analogy. I recently paid our company’s Adobe subscription, and it stung real bad. Then I started logging how much I use its products, and said to myself “you’re wasting more time being mad at the money than being productive.” It was at this moment I realized I need someone else to pay that bill, because Creative Cloud is essential.

Bear in mind I use 2020 versions of the Apps, largely, on my own production environment. That’s because they’re finished versions of the Apps, and cross-compatibility is almost universally assured.

We’re currently on Creative Cloud 2023 Alpha in our edit bays, and I seem to really take full advantage of the new and cutting edge improvements. That alone is worth the subscription.

So we have a well-finished suite of Apps for my daily use, and an up-to-the minute patched cutting edge version, plus stability improvements, security patches and regular tweaks. The PhotoShop I use is 2020, finished sometime in 2022 as a final published version. A very solid application of Software as a Service.

Finished in this context should mean “all basic game systems are installed and will remain.” For GTA 5, we all played the SP Story, shifting seamlessly through three different characters. When we transitioned to Online, we were one central character, but the systems were identical. And for the most part, are still that way today. They planted their flag and said “dumb AI, lousy cops, terrible physics, awful exploits and very little actual grand theft auto-ing, PERFECT!”

By contrast, as should be expected during EA Conan Exiles had a major upheaval. Climbing changed everything. Frozen North was a wonderful Expansion, and Climbing put it over the top. Then when the game released, no one expected it would be finished. But time counts, and keeps counting, and we come to find that instead of finishing its systems the devs would prefer to create new things. And variously take away things we love (darkness, the moon last season) and things we thought were core elements (temple sky beams), while making last-gen consoles virtually unplayable.

Please forgive the long reply, both of these items are often ill-defined and rather subjective.

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