I don’t know why nobody mentions this about bows, but you trade damage for range, it’s pretty clear to me.
You cannot make bows deal as much damage as melee weapons or you end up with something extremely overpowered, and you break weapon balance.
That being said, I really don’t get why people complain about bows… Yeah the very best bow and arrows are quite rare, especially the bow being the Reach of the Red Mother, while for the arrows you get the Mandibles of Atlach-Nacha and those are easier to farm (especially on Siptah since there are multiple spawn points). But even with crafted bow and arrows (go serpentmen arrows they only cost iron and demon blood) you can deal a good chunk of damage with each charged shot, and currently I can take away about a third of Rotbranch’s life away before it can reach me and I switch to melee weapon (or I can keep rolling and playing the fight with bow only, lol)
The only thing that needs a change is Archer Thralls, but I honestly don’t know why people want to use them. If you use archers it’s most likely for base defense, and you just slap a ton of them around to make anything that approaches die in seconds.
The changes I would do to Archer Thralls:
• Force them to use charged shots
• Give them the double projectile speed of the Dead Shot perk, or even the full perk since they will likely not shoot from far enough to get the bonus damage anyway.
• Give them a low chance to level strength and vitality.
• Give them a high chance to level agility and grit.
→ Even if a fighter thrall ends up with more agility than an archer, they would still not be as good because they would not always charge shot, and they would not have double projectile speed.
Nevertheless, if you are an archer player, Rolling Thrust into Charged Shot is really strong. I don’t recommend picking Dead Shot if you’re a solo player though, you won’t get the damage bonus often enough if you’re not in a team IMO, so Precision Strike will help and you can always switch to a melee weapon if needed and get constant value in both cases.
The point is that even if you stack tons of them, everything that approaches doesn’t die at all.
They miss 80% of the shots when they are on wall, and when they hit, they deal RIDICOULUS damage.
x4 damage and x2 attack speed is the MINIMUM to make them ACCEPTABLE (not even good).
To make them good they should fix their bugged aim as well.
Because they look cool.
I would make bows powerful, but they would be very hard to handle and would have their own perk tree. They would be the sniper class on fps. You would be forced to use less protective armor, needed time to pull the string fully and stabilizing the shoot would take a while. Unlike the sniper class on fps, I would make sure we couldn’t quick snipe or that would break the game. The light attack would send arrows in near random directions. But a heavy, stand still attack would be deadly. You could be a great archer, but that wouldn’t allow you to be a top fighter. Like sorcery, but useful. Real glass canons. These builds were meant to be used if you are in a clan or have a top notch fighter thrall.
i have used all kinds of bows in real life from English and Welsh long bows to composite bows and compound bows. against the right enemy bows are overpowered true and in games are a bitch to balance i understand that.
that is true and not what i want but your next point.
that is the thing right now the game is unbalanced right now i can do more dps doing a Legolas full-auto thing when i should be doing aimed shots to the head that should be doing that kind of damage. on a side note what is the armor level of Rotbranch? if it is a high armor boss you should not be doing that much damage with bows unless you are doing head shots.
the point for me is have head shots do big damage and other hits do way less damage to feel right and just that buff/nerf would make archers feel better.
archer thralls
the only thing i would add to the list is have a small damage buff to make people use shields or cover to attack instead of just tanking it make them easy to negate with preparation but punishing to poor tactics. higher range detecting and a alarm marker like “i am going to hate this” fortnite or battlefield with a marker so you would have a use for using archer thralls in your base as of right now archer thralls are useless.
Which translates to 65 ÷ (65+500) ≃ 11.5% damage reduction
Rolling Thrust by itself gives enough Armor Penetration to negate this altogether if I’m not mistaken