Ok, I’ve been away for 1 week cause I’ve been “too combative” and … damn, that’s right. I really took it too personally and for this I apologize with both, the rest of the community and Funcom guys.
You see, I really love this game and have been waiting for an update like this for YEARS. When I saw all things that I consider wrong been done … well, I felt like dying. Like you dream for something for years, then it comes true and turns into a nightmare.
I still think that lots of choices are wrong. I just can’t see them making any sense. This does not justify the things I’ve said, I know, therefore I felt I had to apologize.
So, let’s take a deep breath and let’s see what has been done with this update and the game in general:
Treasure Hunt and Coffer System: a total YES. That’s what I’ve been waiting for years. Money to actually have a value. Money to finally be the goal. I really hope Funcom will go deeper with this system. 10/10 even tho there’s still something to fix.
I suggest you check this thread for further details on what to fix: Coin Pile Collision Detection
Clan Emblems: a total YES. Again, that’s great. Players are the leaders of big army of Thralls (and other Players) so why shouldn’t they have their own Banners ? I’d just add more customization (such as background to have 2 colors, instead of 1 - the other can only be white) and improve the look of the bench, as it looks too … raw. 8/10.
New Combat System: MEH. Some things I like: combats are faster and this is not bad. NPCs dealing more damage is not bad too (even tho now Light and Medium Armors are basically useless in PVE … not that they’ve always been useful). New Stamina System: I’ve tried it and it doesn’t make all this difference to me (but it can be a problem for new characters).
But what really is not working here is the new “Stun/Stagger” mechanic: before this update, when NPCs were stunned for more than 3 seconds, they couldn’t be stunned for a brief time, giving them a chance to counter attack. Now this chance is given by the new Stamina System, or this was the idea. Basically, it doesn’t work.
First, players with more stamina and low-stamina consumption weapons can still Stun-Lock opponents. Also, this is now a problem for Player’s Thralls as they can be Stun-Locked if attacked by multiple opponents. It happened to me while I was raiding the Unnamed City and my thrall has been Stun-Locked by skeletons. I had to attack them and kill them myself, cause my thrall wasn’t able to attack for like 20-25 seconds. This is going to be a problem with Purges, Sieges and stronger enemies. 3/10
New Weapons Balance: let’s start with Legendary Weapons made unrepairable. I must say NO to this one. I mean, why ? I understand they are strong (that’s why they are “legendary”), but making them unrepairable ? Why not just making their repair more difficult ? There’re various ways this could happen and that would open to lots of opportunities in game.
Let’s now talk about new Damage/Values: some choices I can understand (Dragonbone nerfed, to say one, even tho it has been nerfed a bit too much in my opinion), some others … no. There are lots of problems and non-sense (like Star-Metal weapons weaker than Ancient Steel ones, Ivory Arrows weaker than Iron ones, etc). Also, bows getting nerfed … in PVE they used to suck and now they suck even more; in PVP they were quite strong (against those who refuse to use shields) but not meta, and now they’re definitely out of meta. In the end, this has to be reviewed.
Finally, let’s talk about the choice to make some weapons not usable by Thralls: I’m talking specifically of Sword of Crom and Warmaker’s Weapons. They are STRONG, even OP maybe, but it’s just fine !
→ Sword of Crom is EXTREMELY RARE: I’ve been playing for 4 years, at least, and never got it … not even once. Should I ever get one I WANT it to be OP, and WANT it to be in my best Thrall’s hands.
→ Warmaker Weapons are not rare, but very expensive to make: they require composite obsidian, which is not easy to get (and requires player to go in the most difficult place of the Exiled Lands) … they HAVE to be OP. And consider that normal legendary weapons are MUCH EASIER to get, and some of them are even stronger (Momentum, to say one). Also, they are one of the few legendary weapons that can be crafted: if they cannot be used by thralls, Blacksmiths (and Bladesmiths) will be even more useless. Make Bladesmiths great again, let our Thralls use Warmaker Weapons and Swords of Crom.
My evaluation for this part is also negative: too many wrong choices overshadow the good ones. While I understand and appreciate the revamp of Legendary Weapons, it came with too many negative sides. 2/10.
New Thrall Balance: eh, this one really hurt me. It hurts me cause, well, it’s not balanced. Nor does it make any sense. We have Fighters that are better archers than Archers, lower tier factions stronger than higher ones (and they level up faster too). I understand the intention to revamp lower tier factions so that they can still be viable Thralls, but what’s been done is not the correct solution in my opinion.
I’ve prepared a simple scheme that would make a good balance and keeps the system simple, clean and easy. It can (and needs) to be improved, but it’s a start.
Please, take a look at it: Better Thrall System
I also prepared a scheme for pets: Better Pet System
I’m saddened to say that the current system is not good. Not even slightly acceptable: believe me, I would love to praise this game and don’t like being the one that complains on everything, but what we have now really cannot be. 0/10 and just because I didn’t want to give a negative vote.
Lack of Refund Procedures: Mind I’m not talking about money refund here. I’m talking about players losing everything due to bugs and not having back what they lost. I know this is not a problem of this update but it is a problem nonetheless. I suggest development teams start working on such procedures so that people won’t lose their work. Well, not due to bugs, at least. 0/10.
Connection Problems Solved: this has been a problem through the whole AoS-3 but now it is finally solved. They kept their word on this. There are still some minor problems, but for the most part they did a good job. 9/10.
So, in the end, I'll give a vote to this update overall: 3/10.
It could have been the best update ever, but there are too many choices I’d define … questionable, to say the least. I hate to say it, but it really needs to be reviewed.
And I’m not the only one who think so: just take a look at the huge amount of complain threads people made. Then go deeper, find out why people don’t like what you did. If you only consider feedback from people playing public beta, you’ll get only like 1% of the feedback you need. Just look at the actual situation: the forum is exploding ! Not a single update has been so criticized yet.
So, please, listen to the people. They are the ones that are going to play, they are the ones that have been playing (some of them for quite a long time now).
Once again I apologize for my past behavior and hope Devs and Staffers will read this, taking it for what it is: a genuine feedback from a caring player. I do love Conan Exiles and only wish for it to be the best game possible.
I also hope for the rest of the community to share ideas and evaluations on this update and these points I raised.