I did just that. I first started by using my best berserker with high health and damage (he was nerfed again this update and health went down again) that was in epic gear with a high damage weapon that I have been using for weeks, and I had to pull him out of the same small camps I have been using him on when his health dropped quickly to under 50% against basic thralls.
Thinking Berserkers might have had a coding problem, I tried another top tier fighting thrall in epic gear and it was the same thing- certain NPCs (non-boss) did ridiculous damage quickly that resorted in having to retreat while other thralls seemed fine.
My buddy also on the same siptah server, had to pull his thrall off fighting (demand to stop and sent to corner of room on stop) while doing the twice drowned vault, one of the weakest vaults on Siptah.
I had plans to do the grey pools (statues in my inventory ready to go) which are not super easy after previous thrall nerfs and was later going to do some surges but after testing a couple basic camps and NPCs and a few 1 skull NPCs, I decided this would not be a good idea after this update so plans were dropped.
Certain NPCs that were previously weak on siptah like the jailers, remained weak while others (like a simple fighter III) were now OP and hitting like a truck. It was difficult to predict what would hit like a truck and what would be similar or a little more damage than normal. Balance isn’t there as some things are now super (too) weak like elephants which they have nerfed into the ground (they never did much damage but had high health) and can now be killed in 3 hits. Thralls now tame out in record time. I placed a horse and named armorer minutes before a server restart (probably to correct the loot drop problem) and both were already tamed out when server came back up.
On top of the nerf and health going down on all thralls, certain NPCs that were already tough (the Grey ones for example) were made even more OP and were taking one more hit than previous to kill (health was supposed to be nerfed while damage increased on these) so either the health was not decreased on these thralls or my weapons (agility build with high damage katana and short sword) were nerfed as well.
Add in that a lot of weapons had huge nerfs to stats when crafting ((like the legion weapons on siptah- saw no mention and I am talking 15-20pt damage decrease) and all the other crap going on, two hours in and I spent the rest of the day dismantling everything and making two body vaults.
If the treasure system had been intriguing, I might have stayed but honestly, I just do not see the incentive to run around collecting loot as there is little immediate benefit. Even the upcoming events centered around the treasure system just does not sound entertaining.
I have played this game since day one 2017 and like many others, have a hard time logging in. While I am not going to say I will never return, I have less incentive to do so every nerf/patch/update over these past couple of years and looking at Conan player numbers, I am certainly not alone.