Alliance System

Yes and no. Yes, I’m unhappy about several aspects of the followers cap. No, I’m not looking for a way out. The followers cap gave me the push I needed to actually sit down and spend time and effort on formulating this proposal, but this is something I’ve been wanting for a long time.

It’s not meant to undo the effects of the followers cap or go against it, but rather to complement it with what I see as quality of life improvements that work in synergy with the cap.

Unfortunately, the follower cap does address some real and significant performance problems. Here’s my analysis of what the underlying problems are.

While I agree that the follower cap is not the ideal solution – I would’ve preferred a follower density cap – it’s what Funcom has decided to implement and they have a strong justification for it. It will not be removed from the game in any foreseeable future. At best we can hope it’s raised to a more acceptable number of total followers.