Any chance of Outside in Rendering priority?

I know this issue has been around since forever, but has it been answered in the past and I missed it?

Currently the inside of a base renders first allowing a complete layout display as the engine renders a building before the outer walls finally render in. Obviously this has been an important tactical issue for defenders as attackers get to see their entire base layout before even firing a shot.

Fixing this would help greatly as it doesn’t reveal too much right from the beginning.

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