I’ve been running a no mods TestLive server for 2.4 and its been nice and stable up until today, after last nights update to 2.4.285452. Its crashed twice today already. Its had 4-6 people on it for most of the day.
Anybody else running a testlive server seeing anything like this?
The error message on failure I’m getting is:
[2021.04.13-19.10.13:952][ 81]LogWindows:Error: === Critical error: ===
[2021.04.13-19.10.13:952][ 81]LogWindows:Error:
[2021.04.13-19.10.13:953][ 81]LogWindows:Error: Fatal error: [File:C:\B\tech_exiles\code\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformMisc.cpp] [Line: 461]
[2021.04.13-19.10.13:953][ 81]LogWindows:Error: Pure virtual function being called
[2021.04.13-19.10.13:953][ 81]LogWindows:Error:
[2021.04.13-19.10.13:953][ 81]LogWindows:Error:
[2021.04.13-19.10.13:953][ 81]LogWindows:Error: !0x0000000000000000
[2021.04.13-19.10.13:953][ 81]LogWindows:Error:
[2021.04.13-19.10.13:963][ 81]LogWindows: FPlatformMisc::RequestExit(1)
[2021.04.13-19.10.13:963][ 81]Log file closed, 04/14/21 05:10:13
I’m also seeing large numbers of these lines in the logs:
SpawnTable:Error: Data: USpawnTableComponent::SpawnNPCFromWeightedTable - could not find weighted table with id: Obsidian_One_Boss
and:
LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!
As well as multiple “icon” and “thrall” errors/warnings even though I have a fresh database with 0 followers only a few crafters in the benches (never modded):
I too get many, many lines of:
“LogStreamableManager:Error: RequestAsyncLoad called with empty or only null assets!” or
“LogInit: Selected Device Profile: [WindowsServer]”
I actually added this to my Engine.ini and its taken out a lot of the noise and made the log files significantly smaller.
[Core.Log]
LogInit=Error
I think I’ve seen the other logging lines you’ve mentioned before - looks like something not quite right is still happening - but the things mentioned above are new I think.
I will say the server has been up and stable all day today and its had the same 4-6 players on it. The only change I’ve made is to quiet the logging.