Game mode: Single-player
Type of issue:Bug
Server type: Local
Archer thralls stop working properly after a combat encounter, when ‘following’. They cease to move properly (walk/run) and will start teleporting after me, often ending each teleport halfway in the ground. They will no longer engage in combat either.
After limited testing, it appears this only happens if they have a bow or throwing axe in their inventory (however it happens every single time if they do). They can use melee weapons (or no weapons) just fine and will not be broken by the encounter so long as they don’t have access to a ranged weapon.
Once the last enemy in an encounter is defeated their bow/throwing axe ‘disappears’ and then they pull it out again and stand still holding it. Manually transferring the bow/axe from the equipped hand into their inventory does not fix them. Using the stop following/follow again or guard, then follow again commands does not fix them.
The only ways I’ve found to ‘fix’ their AI is to exit & reload the game, or using the mod Pickup+ to replace the thrall in the world (Both options are very annoying given they break after EVERY combat encounter. This is very disappointing as I prefer to use archer thralls as followers since they don’t get in my way as much.)
I never experienced this problem prior to the previous patch (10.12.2018), which I assume is the cause/catalyst for this bug. It’s been a few weeks since I’ve played/used an archer thrall as a follower, so I’m not sure exactly when this bug started to occur. However, I had noticed that since the latest patch, after each purge the archers on my walls would tend to keep holding their weapons, and if I tried to re-position them they would refuse and pivot around to face roughly north for some reason. I’m used to bugs in this game so I gave it no further thought until I tried to take my named archer thrall(s) following on an adventure.
I’m using a lot of mods, however I will ‘happily’ test this in a new game without any mods, if Funcom shows interest in my issue and requests I do. Otherwise, I’m just flagging this as a bug in the fervent hope it will get fixed.
Please provide a step-by-step process of how the bug can be reproduced. The more details you provide us with the easier it will be for us to find and fix the bug:
- Command an archer thrall to follow (equipped with a ranged weapon).
1b. Engage in a combat encounter.
- When the combat ends, observe the archer thrall put away their ranged weapon, then immediately take it out again and stand still holding it.
- Move away, they will now no longer move properly or engage in any further combat.
Repeat steps 1&2 with an archer thrall after removing their ranged weapons, and note that they continue to work as normal.