Archery really needs some love

To add. STW states that it activates on any status effect. Posion would count as a status effect.

I need to retest on poison gas arrows because is a status effect. Usually i wear a mask. Shoot the gas arrows and go into melee in the fog. So i might be just killing things with my two hander to fast to check or notice.

Yeah, but it is not really the same as the basic 3 status effects, which is what lead me to think it does not apply, but it seems I was wrong (will test it myself though to make sure). As for the noxious gas, I don´t think that applies, because it is not a status effect on a player, but rather an area, which gives it to players who enter it for the time they stay in it. Also, since you do not apply that status effect directly, I wouldn´t be surprised at all if CE weren´t able to determine that you were the source of that status effect, hence your STW should trigger. But test it and we will see :slight_smile:

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True. Let me know your findings. I think you are right about the gas arrows. That is a grey area.

Ill retest tonight and we can share details.

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I’ve noticed the bleeding arrows too, but on Humans and wolves. It seems random.

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Totally Random. Hard to reproduce

As an update. Poison and Bleed do infact trigger STW. So it does work with the Bow.

Gas arrows appear to not.

Oddly grease orbs do. Or seem too.

lol. You know those OP Stone weapons ROCK!!!

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So has anyone been able to figure out what changes they did on Testlive for archeyr? The patch notes say they increased bow damage.

The bow dmg stats are the same on both live and testlive however.

I remember seeing on patch notes Legendary or Epic bows got slightly dmg increase if im not mistaken.