Are we still pretending magic is okay and fun? Here's some changes

I’ll be clear, magic in this game works in concept but not in execution.

Yes, many people have said it’s OP due to the storm, but honestly, this is less of a problem with magic and more of a problem with it damaging buildings wich should probably nor happen anyways.

My problem with magic is it hinders your ability to play -in general-
You are constantly corrupted, which means half your health and stamina. It wouldn’t be so jarring if Funcom finally decided to GIVE ALL THE STATS A CORRUPTED VERSION, so we could have corrupted agility or stamina(Why give me a corrupted bow if you’re gonna make Agility a normal stat?).

My suggestions are the following(Read it with a pinch of salt);

Corrupted Agility;
1st perk: Same as strength but for agility weapons
2nd perk: Imbue your arrows with your corrupted magic, granting a passive DoT damaging effect on hit.
3rd perk: Your stamina usage is reduced by an amount equivalent to 2% per agility corrupted stat. This means at max agility corruption, your stamina is almost a normal person’s(But your health is still low).
4rd perk: You can jump higher and your dodges become a short range vanish.(When you jump, you have the floaty effect of featherfall but with normal speed) [If you dodge, instead of your character dodging normally, they instantly become a purple mist and move in the direction of the dodge, this would be almost instant but not fully instant, just a bit quicker than dodge, but with slightly bigger iframes)

Corrupted Grit;
Now, there isn’t much incensive to take grit past the first level when you’re corrupted, because you’ll be extremely hindered by your corruption and this’ll have half the effect. Not just this but stamina perks are in fact based on Stamina usage, because the game “considers” you will have greater stamina then a normal player(But you don’t)
1st perk: Reduces your armor by 40 but increases your stamina by 40. This is a sort of direct counter-act to the normal Grit perk, meaning you lose something for a better amount of stamina.
Alternative 1st perk: Your maximum corrupted stamina is reduced by 1.5% per corrupted grit point.(You’d be losing the 40 armor, but you’d be gaining max stamina)
2nd perk: When you are hit, increase your armor by 2% per corrupted grit for 10 seconds, 30 second cooldown
3rd perk: When you block an attack, deal 25 damage and push the enemy back. 5 Second cooldown.
4th perk: When you die, enter a state of invulnerability for 3 seconds, while you regenerate your health to half. You can’t attack or move while in this state. When the invulnerability dissipates, surge in an explsion around you, knocking everyone(on melee distance) back.

Reworks for existing corrupted skills;
Vitality: Does ANYONE go past 19 corrupted vitality? Yeah, I didn’t think so.
4th corrupted perk: Reap the vitality of those you strike when you deal damage, causing them to lose 1% health per second(0,5% for bosses) and healing you for the same amount(1/4th for bosses). The effect lasts for 5 seconds after striking, and weakens with your distance from your target(melee range = Full effect || 1 dodge range = 3/4 effect || 2 dodges range = Half effect || Past 3 dodges range = 1/4 effect)
This would make this perk as attractive as the normal vitality perk for aggressive fighters, and gives meaning to having high corrupted vitality.

Strength: Last perk’s fine but it should scale with the weapon’s damage; As it is, it only benefist multi hit or fast hitting weapons. Hell, in fact, Agility weapons are better suited for this perk than Strength weapons, since it’s a 5% chance per hit. Make it so a slower weapon has more chance to do the hit, or make it so when a slow weapon actually hits the 5%, it HITS it.

Authority: Authority? More like murder your followers.
1st perk is fine
2nd perk should be revisited. The concept is okay, but you’re eliminating ALL healing from followers in the second normal perk, and then in the third perk you are further dampening the ability to heal of your followers. Making them take 33% of your damage should also have them heal an extra from something.
3rd perk: Make the followers heal themselves with attacks as well as you.
4rd perk: Does anyone use this other than to troll? Instead of the current perk, make your followers gain all your corrupted stat passives.

Now, you may think these perks are “a bit strong”, but is that not the point of having half your Health and half your Stamina? You are ALREADY getting punished with half your stats, so might as well have some decent perks for it, since if you blow some wind on me I will instantly die while you can tank hits for 3 hours.

About the current spells: They’re completely unusable in a read fight- Too slow, and they don’t even have any effect, other than the storm spell, and I’ve already said they should make it NOT damage buildings.
The bat is fine to skip over certain defences in a base, but an arrow will have you instally fall to your death so it’s not really usable in an actual PvP context, I find it just more fun for PvE. If it’s a big problem it could be nerfed when near enemy player bases that are under attack.

And finally:
We need some more spells…And there should be more than one wand, like there’s more than one weapon of different tiers, and the better the wand, the quicker you can cast with it. Maybe more advanced wands could have you choose between a wand to reduce the cost of spells to smaller spell sacks, or to cast quicker, so people can choose between comfort and action/Combat usability.

Suggestions for spells(Considering a quicker staff);
First, add the arrow effects as spells? I don’t understand how this hasn’t been thought yet: The hell bow you get as a sorcerer DOES NOT allow for the usage of special arrows, since it has infinite “hell arrow” ammo. This makes it so if you wanna use those arrows(Since as a sorcerer you are generally a support character), you need to either use 2 bows in your hotbar, or ignore the Hell bow the game gives you. Make those arrow effects spells.

Heal:(Burlap pouch) Just like healing arrows, throw a ball somewhere that spawns a healing area.
Poison:(Burlap pouch) Throw a ball in a straight line that spawns a poison area
Fire:(Cloth pouch) Throw a ball in a straight line that spawns an oil+fire area

Then some extra spells as well;
Portal:(Cloth pouch) Make a portal between 2 places. It can’t be inside a player built zone.
Projectile: (No pouches) Summon 4 projectiles around you that are thrown one by one when you click CTRL(Instead of the normal CTRL attack that is useless). They scale with your highest stat(Strength or Agility) but not with both. This would be your bread and butter attack as a sorcerer, like attacking with melee or arrows.
Flight: (Cloth Pouch) Allow admin flight for up to a minute, but it only allows it with the slow pace, so you’re very slowly floating. Disabled inside dungeons with climbing disabled.
Reinforce skin: (Leather pouch) Make everyone around you(Including yourself) take 30% reduced damage for 30 seconds
Dark protector: (Cloth pouch) Summon a skeleton warrior with decent health stats but not extremely strong attacks, serving more as a tank.
Dark assassin: (Cloth Pouch) Summon a fast creature that bleeds with attacks and attacks quickly, but only resists a few attacks.

I have more spell ideas, but I feel like I’ve posted enough here that it would at least make playing as a sorcerer viable and most importantly…Fun.

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I’ll never give up hope for Herald of Xotli gameplay in CE. Whirling fiery tornado of death ftw.

Good luck to us both.

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Magic vs. Sorcery - What’s the Difference? | This vs. That

You were saying something?

Very funny, but specific terminology doesn’t fix the problem that is that it is a boring slog with no purpose other than come to a base, throw thunderstorm over and over, and stop existing when someone with an actual build decides he’s tired of you.

Also, sorcery also has perfectly good options to throw those spells I mentioned, it’s not unprecedented that you command the forces of nature with sorcery in Conan, considering there’s a category for it in your staff and you can raise a magma wall and lightning with that.

Don’t be a smartass.

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Really, it’s not a bad idea/suggestion.
Magic and sorcery is (imo) too often used interchangeably.
But let’s try to keep it in the realm of sorcery. Perhaps more akin to Howard’s concept.
This isn’t an MMO and it isn’t Guild Wars.
No insult intended.

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From the original idea of Conan’s Sorcery/magic, I could still see some of the spells come to life. Maybe not a fireball per se, but your character spitting a ball of acid could happen, specially with how many sorcerers Set had, it was quite common rather than strange.

On the other hand, sorcerers could also be strong and even acquire superhuman strength.

Thugra Khotan was a heavily corrupted individual and sorcerer who bolsters super human Strength and Resilience, and all this is after waking up from a 3000 year slumber, so imagine his prime.

Another example, Xaltotun of Python(From “The Hour of the Dragon” by Howard), PRECISELY the sorcerer THIS game’s magic is purely based on(Life force manipulation, weather control, resurrection, summoning, a magical “charisma/Authority” aura, …), there is however a key detail missing in this game from this sorcerer, and it’s the fact that they survived powerful “magical” strikes that would, and I quote, incinerate other “lesser beings”, (implying anything that’s not him), without even flinching. He is also able to crush someone’s throat with a single hand, and this person never trained in the ways of the physical prowess, he just got all this from being a great sorcerer.

What I mean by all this is more physically impressive and resilient being could come from being deep into sorcery, however in this game a sorcerer who is “maxed out” in it is a flimsy old person who can’t hold even a staff or take a punch.

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I understand where you’re coming from.
Sorcerers could use some serious buffs that are more consistent with the lore.

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Fireballs? Seriously? My goodness, you appear to have misunderstood the entire sorcery concept in Robert E. Howard’s work. The thing is, my fellow player, “magic” in this game is basically Voodoo, ancient, very dark; and everything has a cost. From what I understand from your post, you want something akin to Hogwarts. Dark, low fantasy, no-fireball magic is one of the enormous differences that makes this game stand alone in the niche; there is nothing like Conan out there; there is no game that hits the cords this game does. But power comes with a cost: your soul; chunk by chunk at the time, like some kind of ancient radiation, technology one does not understand… and isn’t supposed to meddle with. One can almost feel as if Yog-Sothoth is feeding on your soul. Think of magic in this game as something right out of the Bayou.

I disagree with your post in the most forceful of manners; sorcery is well designed in my opinion, and more importantly, if you want fireballs shooting through the air, I believe you haven’t grasped the concept of the lore involved here, and complaining about having to play at half potential means, usually, that the players have thralls that do the work for them, preferably two. You feed off their power and they feed on yours, a lot like Blood Magic: curses, auras, soul cannibalism, cursed forces, not some elemental magic that has no cost to you and has no consequences.

I swear I would bolt away like a fireball were this game to introduce High Fantasy; no big loss in the wide scheme, but this would sever the connection with Conan lore altogether. Where in Robert E. Howard’s work (And subsequent novels) have you ever read about fireballs? Again, this is not high fantasy, making it more plausible; it is evidently alien technology, and it demands payment from those who attempt to harness it.

To address your question: I sure as hell am not pretending anything; sorcery does not need fireballs and feels right.

And what in heavens are dancers’ supposed role in all of this? How would that work and, more importantly, should we also add a Mana bar?

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I entirely agree with the point you are making. However, for the sake of completeness (and my own unremitting pedantry) I feel compelled to point out that Ron Howard is the film director who used to star in Happy Days, while the Conan stories (among others) were written by Robert Ervin Howard. This in no way invalidates anything you were saying, I just couldn’t help myself. Sorry, not sorry (well, maybe a bit sorry :wink: )

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Shit, thanks for the correction.

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I figure it was pretty clear who you meant, it just kinda struck me as an amusing slip :slight_smile: (and now I want to see a movie with Henry Winkler playing Conan as the Fonz :smiley: )

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giphy

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Hey Deacon =]

“power requires sacrifice”.

We are still waiting for that power.

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Sooo, the corrupt builds we see where the player becomes devastatingly powerful aren’t powerful enough for you, huh?

  1. Talking about sorcery not corrupted stats. Show me spells that make it worth the 20% or 40% corruption you must have to cast those spells.
  2. Corrupted stats still aren’t worth. At the end of the day, you are only getting an extra 15%max to you strength damage. Hell I even stopped doing corrupted necromancer types because the healing is more valuable than the extra damage my zombies gain. I haven’t noticed a significant change in how npcs drop between regular authority and corrupted authority. With stamina changed back(and the punishment for mismanaging it), it’s not worth it.

The only time I have seen corrupted builds shine on content is if server settings are adjusted.

Off the top of my head, mass harvest. I go out of my way to hit the 20% so I can clear cut an area fast.
Need to make corrupting brew of get some cursed item like the black feather headdress.

But I don’t do the sorcerer build. I’m a rogue at best, but the other spells I use don’t need to be corrupted for, like setting trasnstone pads and reclaiming your body.

The only other spells I use is the demon bat and slow fall when collecting fragments.

I think sorcery is best as just another tool on your belt, not your entire make up.

I used to think that but the time saved in mass harvest isn’t worth the reduction in resources since it’s steel grad gathering. The only time I saw real benefits (outside of saving 5 minutes and getting only 2/3 the resources for the area) is star metal. With mass cull you can reliably harvest star metal way before you could in level progression. To the casual player, that is significant. Still not worth the 20% but nice.
As for the bat, maybe it’s because I know it’s true potential with corrupted sorcery but what you get for the 20% is blah. More stress than fun as you are watching the bat stamina drain more than enjoying the scenery. Once you go full into corrupted authority build, that makes the bat more fun and a legiteans to travel but at the cost of 50% reduction. Still not worth it.

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Mass harvest is ok for me in a pinch at the start of a playthrough if I need to “just” get what I need. But otherwise, the ROI will always be with the best tools and actually very minimal amount of time.

For RP purposes I see potential in the visage and some of the spells.

A corrupted build in PVP is about 99% a death sentence, otherwise the spells are, imho, a good spot for being utilitarian. There was that period when it was first introduced that corrupted builds were OP although I felt like they weren’t “too” OP. Maybe I didn’t experience it enough on the giving and receiving end to really grasp its impact. Lightning storm really did the most literal and figurative damage until it was appropriately nerfed.

You can play the game completely without ever touching it and I think that stays true to REH’s vision of Conan as the character.

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I only learn sorcery for the teleport, body summon, and sacrificial mats for crafting… and of course the ability to hide my corruption so I don’t look old and wrinkly. lol… I got clanmate that does mass harvest since he mainly likes to farm materials when he’s on, which is rarely. I just give all my looted sorcery bags to him. I only see the benefits of mass harvest in things like crystal farming which can be annoying. Otherwise, it’s all old fashion tools to nodes for me.

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