There are many forms of what seems to be magic in the exiled lands, surely there must be some way to adapt to the magic that is already there, form a skill so players can use it. Craft special weapons. Or enhance already owned ones magically.
Elements, shields, aura, buffs, I expect there are mods but it would be great for the game to have it’s own mechanics for that!!
Maybe even have the gods be the source. And tie it somehow to religion.
For the most part i would say no to sorcery, however if they were to keep it to only things that appear in the movies and the canon of the comics then i would be ok with it.
back to early they (funcom) stated that sorcery won’t be any fireballish explosum, but more of an in depth corrupted ritual way to gain certain advantage or skill like invocation.
Reached my first day reply limit yesterday, that sucks.
But no no I totaly agree with that. No firebals and lightning lol.
I’m speaking of the kind of thing this dude mentioned. Buffs. And effects. shields. More siege defence options. Even build options.
Utilise the gods powers a bit more. Maybe feed of the magic of the curse wall to enhance defence and shield power. Just bits of magic that FIT the game. And work with what it already has in the sorcery department !!!
Lol. No skyrim magic except perhaps the things like conjuring ? Summoning a temporary warrior. Demon. Animal?..
And shields. Temporary defence boosts.
Attack buffs . By enchanting a weapon with ( corrupt aura) or (curse ward). Using corruption. And the curse walls power.
I would never suggest an entire combat mechanic change. Just more ways to utilise and enhance the combat methods we already have magically.
In that context I could support the addition of elemental effects to existing weapons. For example bows that add a small amount of lightning damage to arrows or a blazing sword (Lightbringer for GoT fans) that adds fire DoT with the last hit of a combo.
I feel your slightly uninformed Admiral, magic exists all over the exiled lands
From the wall to the witch queen to the the recent addition of necromancy.
The idea not to evolve even more considering what we already have is counter productive to say the least!!
Especially considering the options funcom has with the content already available
Conan himself. Speaks of how he hates magic. And the cursed magic around the exiled lands. . Nothing to do with it indeed?
No I believe there is alot of potential for magic in this game. Maybe even a better kind of magic than in others. Who knows . The future will only tell
The Admiral was referencing REH’s writings and honestly most of the other writers that added to the Conan lore, such as Jordan and de Camp. Their use of sorcery was very limited. And even used was time consuming, very costly, etc…
What is being suggested in this thread starts going towards a dungeons and dragons approach and veers away from the gritty world of Conan. IMHO
Although I am new, i think that since magic already exists in game (ex. bracelet and avatars, etc), I would support some background or support magic for weapons armor etc. I do not support fireballs etc or anything directly cast at anything.
However a stone or other item that can buff your weapon or armor seems like it should fit within the game fairly easily and be able to be implemented without breaking the game or balance. Basically it is similar to the tiers we have with weapon materials (stone,iron,steel etc), and one that would allow for questing to find these “magic” items.
Perhaps it could be limited to half the difference between the current weapon material tiers, so that they would be worth searching out, but not overpowering or imbalancing.