So whilst playing CE enhanced i encountered this issue…
So dear FC how do i select the Blacksmith with the dagger icon in the Garrison Bench?
Thank you in advance for your time…
So whilst playing CE enhanced i encountered this issue…
So dear FC how do i select the Blacksmith with the dagger icon in the Garrison Bench?
Thank you in advance for your time…
Have you reported to Helpshift? Contact Us — Conan Exiles Help Center That’s where bug reports for CEE need to go so the devs can see them sooner (but please also continue reporting here so they can get added to tthe player-maintained bug list). (I’ll make sure this gets added to the next update.)
nope, i do not care that much to go into this trouble.
Any of u or WG stuff feel free to do that. i have the time and can wait for it to be fixed (or not).
i just relay the info. It is devs problem how to handle the info , not mine.
(i mean no offence to you ofc @DanQuixote , as i know what u suggesting is for the best result. i am just being honest).
No offence taken - but if you don’t report it, then the devs won’t know about it so it won’t get fixed. Bugs for CEE are fixed by Inflexion (Funcom is now just the publisher), and there is no guarantee that Inflexion will ever read any bug report that is made to Funcom’s forums.
If that doesn’t bother you, then no worries - like you say, I’m just passing on the information to you, it doesn’t affect me if you don’t do it.
i reported the issue through the generall discussion thread.
let the forum decide what to do with this info.
Like I said, that’s not reporting it - it’s just telling other players/Funcom - if it’s not reported to Inflexion, then Inflexion hasn’t got the info. But also like I said, that doesn’t bother me, and clearly it doesn’t bother you. It notifies other players of the problem and maybe one of them will want to report it at some point, if they are more bothered by it. In the meantime, I’ll add it to the known issues list so any players that don’t spot your post about it will have an extra chance to find it.
Edit: Just us having this discussion probably increases the chance of more players seeing the post than would have done if it had just been posted and ignored… Every little helps…
Tbh , i would act no different than @Ragnaguard . I don’t care if inflexion is fixing it now, the game was fixed from Funcom and i will stick to them for these issues, call me old fashioned
.
Other than that i trust @Dana more than anything in here and when i really needed help and support she was there all the times .
No thanks , i choose Funcom!
The thing to remember there is that it’s a different situation. Funcom is still the place to report stuff for UE4/Legacy/Console, because it’s still Funcom that deals with that stuff. Reports for UE5/Enhanced need to go to Inflexion, because otherwise it’s just telling the wrong people. (And if nothing else, that just makes extra work for Dana to do, since then she needs to carry the message across, otherwise Inflexion doesn’t get the message so no fix can be made.)
It’s not about choosing one company or the other, it’s about who is doing the work and who needs the information so that they can do the work. Funcom created and released the game, but now their only official role for Enhanced is as publisher, they simply are not responsible for the development work anymore. It’s fine to respect/like (or disrespect/dislike) Funcom if that is how you feel about it, but it doesn’t change how development is handled.
i believe that a possible work around was move the at least one of them far away from the base or move it for a secondary base like in siptah. Would be great if we could itemize placed thralls back to inventory, with some restriction of course like being at lvl 0, not in combat, full health or something else to avoid exploits.