Last edit:
The idea: extra tab with information on all enemies in game, with skill associated to each, that level up as you kill, granting different xp per kill based on enemy difficulty and availability. You get more information on each as you level up the hunting/knowledge skill, granting lore info, bonuses (extra drop?, extra defense?), drops info (type os skin, meat, etc), defense info, attacks info, behavior, taming skills and such.
There could be up to 3-5 levels for each beast, granting at level 5 the title of Beastmaster (?) for that animal with all bonuses and info.
First post:
I want a extra tab next to clan or journey with statistics of all animal, monster, beasts, bosses, etc, and the more i kill of each, more knowledge i acumulate, increasing my damage against them at each knowledge tick increament, with the possibility of increasing harvest of resources too, by each level of knowledge on each:
Such as:
After killing 25 animals i get level 1 knowledge on that animal, level 2 knowledge after 50, and level 3 after 100 kills.
Each level of knowledge could increase damage by 2% or give a fixed amount of extra damage, and, increase harvesting by a percentage or by a fixed amount of all or some resources. Some new/old resources could, maybe, only be harvested after having full knowledge of the animal.
Edit: example image
Hmm, i liked Kapoteeni s idea of extra information such as speed, attack patterns, damage per attack, but i am not sure how to add that to the image sample