Bug: Entrance to The Well of Skelos Guards are too strong

I’m playing at Official PvE Server (#1024).

Guards at Well of Skelos Entrance are too strong. They are stronger then The Red Mother or Champion of the Warmaker. I can’t even enter the Well of Skelos because they makes abnormal damage in one hit. My 2 thralls 20 & 16 levels (4,5-5k HP each) were killed in 5-7 sec.

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Damage is high, but not that high.
They are the same obsidion-weapon-wielding votaries as those you meet in the volcano region.
Tread with caution and you’ll be fine.

However, while inside the well, I do suggest avoiding getting close to the Forge at all cost.

Nope, been there now on 6 official servers getting the recipes and didnt lose a single thrall.

Equip your thralls better and yourself.

It is so high. Even Champion of the Warmaker can’t do such damage and I killed him with same thralls about 15 times. Before chapter 4 everything was fine.

Yes of course, I’m so stupid that I came naked to Skelos. Thanks for thinking about me like this. I take off my imaginary hat.

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It might help if you described what equipment and stats your followers have, what attributes and perks you have, etc.

It often happens that players neglect the tactical aspect of the game and don’t want to prep differently for different situations. If that’s not your case, it will be clear if you explain how you prepare for the Well of Skelos. If it is the case, then you’ll get helpful advice from other players.

My opinion here has less value than most as I have dropped thralls for the most part since AoW, but I do know that a big group of enemies absolutely pack a punch.

As a standard rule of thumb, it may be better to know your competition before a fight (and reacquaint yourself each update in case of surprises). Using this deal of caution is certainly outlandish after a few runs, but it can be beneficial.

Equipment too has its inherent values (as @CodeMage said, consider sharing, or we may not be able to assist you better). I’m not going to go so far as to assume you’re underequipped, but it’s certainly a suspicion that some part of either you or your thrall’s gear is in need of an upgrade.

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I finished the Well of Skelos 3-4 times with same armor (Epic Heavy Turanian) and 20 & 16 lvl pets (yup it’s not exactly thralls, I’m admit it). But this time I don’t even enter Skelos, cuz 2 guards infront of Entrance to dungeon killed my pets in 5-7 sec. Other emenies at Volcano was normal as usual.

And each of those pets in past can kill Champion of the Warmaker or the Red Mother solo without my asistance. So I’m sure the problem isn’t from my side.

And don’t get me wrong, I don’t ask return me my pets, I can make new. I’m just noticed about bug what happens.

That’s why I said it would be a good idea to share the concrete prep and loadout, because it might not be a bug. It could be a rebalance.

Respectfully, if you expect a couple of pets – one of which isn’t even level 20 – to defeat the guards at the entrance to what was originally supposed to be one of the most important endgame dungeons, then I would argue that the problem might be with your expectations. It never made sense to me to breeze through the volcano and into the Well of Skelos.

Then again, it could also be the case that Funcom’s attempt to balance that aspect of the game went too far. They’re known for snafus like that. That’s why I keep saying you should share the concrete info.

At any rate, even if it isn’t a bug, if there was an actual change, it wasn’t reflected in the patch notes, so the patch notes would have to be updated at least.

To be honest, I never expected a Pet to kill an ant in this game.

I feel I need to ask, “in the past” as in “before AoW”?

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you should share the concrete info.

2 guards with 500 HP OUTSIDE of Skelos makes 400-700 damage per hit each.

If it’s consequences of rebalancing it goes went too far. There wasn’t anything liike this before Chapter 4.

I feel I need to ask, “in the past” as in “before AoW”?

1 week ago

Problem is solved.

After Server restart, guards returned back to normal.

Hope you enjoyed your daily dose of bugs!

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NOPE! Not enough!

Dead 20 lvl pet\thrall is too cheap price for bug. I can make new 20 lvl in 2-3 hours while normal daily routine.

Don’t be so sure! If a server fails to something once, it will keep failing to you and for other days. I don’t know if Zendesk or a patch will change this situation for you but i would suggest you to be cautious with this particular dungeon until a patch will arrive.
I will personally apologize for my fellow members here, they read new entry and they think new player :rofl:. This is not the case i believe. You saw something unbelievable unstable, it got you frustrated and you came to report. You did well! Welcome to the forum fellow exile, feel free to share your experiences and provide feedback. Thank you!
Just for their defense, they provided feedback as they see and experience the game, so they assumed that you did something wrong. I know this is not the case, in times some servers react really strange and i cannot understand why.
The things that happen however are particular and very difficult to be accepted, but they do happen.

I feel like these enemies should be the minimum difficulty of baseline foes to obtain Legendary Weapons and similar tiered equipment. Its unfortunate that they simply guard (and not even that much) the forge you get obsidian from, meaning you can visit once, get most of what you need, and never return. And well… aside from Tools, the weapons aren’t that great. But I’d like to see this level of difficulty spread out a bit more to more areas.

Though I would prefer the difficulty to be more from how hard the enemies are to deal with rather than the raw damage output they do. One effect I think could work (and this probably is best for bosses… but might work for minions too if done right, is something they used to do in FFXIV.

Its kind of a three strikes and you’re out system. So how it works is when you get hit by a certain special attack that you’re supposed to avoid. Is it does pretty medium damage. But it puts a debuff on you. When hit by the attack a second time, it does heavy damage, not enough to kill a decently equipped (for the area) character, but pretty close. But then you get another stack of the debuff. The third hit is most definitely going to kill pretty much anyone.

What this accomplishes is you get a bit of wiggle room to learn the moveset. You’re not outright punished for getting hit randomly. But you do face consequences if you just try to face tank.

So bosses with that sort of attack would get like what was described. But minions might get one that is a little weaker. So it takes 5-6 hits before its lethal. But since they come in numbers, it would put on the stress a bit.

I think this would work very well with the serpentmen and other similar creatures that might be using an exotic ‘poison’ or cursed effect by their very nature. Could even apply the boss version to the Arena Champion as a means of showing how she’s just ‘crushing’ through your armor and defences.

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