Yes, modlist.txt is the standard modlist format. Funcom’s mod manager also generates a .txt
As per above I would stick to .txt if possible.
The columns are but the launcher window is not.
I have sent you the db and the modlist via Discord.
Yes, modlist.txt is the standard modlist format. Funcom’s mod manager also generates a .txt
As per above I would stick to .txt if possible.
The columns are but the launcher window is not.
I have sent you the db and the modlist via Discord.
I like the features of your launcher, but haven’t played around with it much yet. What I noticed is if you would be willing to make the bottom buttons a little bigger and the spacing a little bigger, it gets pretty small when I’m couch gaming on the big screen. Would it also be possible to set up a locations file for different languages (e.g. for the server settings, drop on dead etc.), could then be maintained by community.
Tested it out, it’s definitely more useful than Funcom’s Launcher so that’s a big plus!
Here are couple of suggestions: There are some icons that are hard to tell what they mean, so perhaps a tooltip that appears when hovering over them that would tell what it is, would be a good thing to have.
Under Mods section, add a confirmation when clicking the top icon that empties the modlist. Also at the same place, coloring of those icons can be quite hard to tell, especially on a bright white theme, so perhaps put more clearer icons in.
Dark Theme
An option to hide some stuff that are irrelevant to the user, someone mentioned already hiding official servers for example, or hiding some of the clutter on the list like bunch of those little icons on the left…Or even closing the tabs that might not be needed (like Co-Op, etc)
But yes, well made program, Funcom should hire you to make a proper launcher for them ![]()
Uh, @Cattibria, I saw you removed from the topic title the first word of what “BUGLE” stands for. Is it okay if I put it back but censored, e.g. “BUGLE: B*tt-Ugly Game Launcher for Exiles”? (Or “B**t”)?
I will accept this. The forums are searchable with Google.
Okay, I will have a new pre-release by the end of (my) day. In the meantime, I wanted to thank everyone for their feedback and help, and address some suggestions and reports. For anyone who provided feedback and doesn’t see it addressed here, assume that the upcoming pre-release will deal with it ![]()
I’ve looked at this, and it turns out that these mods simply don’t include this information in their modinfo.json file. I’m going to evaluate the possibility of fetching this information from the Steam Workshop site, but in the meantime I would suggest contacting the mod authors and asking them if they could include the information in the mod itself like other mods do.
I’d like to say there was a bug in my algorithm, but that wouldn’t do it justice. I had one of those moments when I look at my own code and say “WTF was I thinking?”
Long story short, that’s fixed in the upcoming pre-release. However, it will still complain about “Beyond Stations”. From looking at the .db file, I suspect you used that mod once and then removed it.
If that’s the case, BUGLE will keep warning you about this, because the game doesn’t give you any options to clean up the traces of mods you don’t use anymore. I am not sure what to do about that. Do you have a suggestion? Would the constant reminder bother you?
Yep, I know I should eventually make it resizable, but the widget toolkit I use for the user interface will make this very painful. For now, I’m keeping the launcher size fixed, until I have time to deal with this.
I’ll have to experiment with this and get back to you. I want to do it, but I’m not sure how soon I can make it work. I haven’t even tested how this whole thing looks if I fiddle with the dpi settings ![]()
So don’t take this as a “no”, but I also can’t promise you a specific deadline for this yet.
Localization is something I’ve thought about, but forgot to add it to my roadmap. Thanks for reminding me.
This is another thing I forgot to add to my roadmap.
Thing is, those icons aren’t actually icons. They’re “text”, i.e. glyphs that can be found in Unicode ![]()
I’ll figure out what I can do. I haven’t actually checked whether this widget toolkit allows me to put icons on buttons, but if it doesn’t, I might simply replace glyphs with words.
Hm. This might not be too hard to do. I’ll look into it.
I can fiddle with the server filter, that’s not a problem. I’m already working on @Narelle’s suggestion to allow filtering only modded servers.
I can look into the idea of customizing which launcher tabs you want, but I’ll be honest and say that if I do this, it will have lower priority than most of the other feedback I received.
As for customizing the server browser columns, that is actually a lot of work. I can’t promise anything at this point.
Anyway, thanks to everyone who tried this thing out and stay tuned for the first beta version later today! I’m really grateful you guys gave it a chance ![]()
Correct. You could add it as a known issue but I don’t have a better solution atm. The reminder doesn’t personally bother me.
BUGLE v1.0.0-beta.0 has been published. We’ve finally moved out of alpha and into beta. Thanks to everyone who helped!
Changes:
.txt extension..txt is appended by default.Also, I now have a Trello board where you can see the current roadmap and the ideas I’m looking into.

Most of your drop-down menus include an option to go back to All (as seen above), the exception being the map menu (as seen below).

The only way to revert back to displaying All maps is to click in the field and manually delete the text. This of course is a minor issue, but I thought I would mention it in case you weren’t aware.
Additionally, the server list could also stand to be left justified. ![]()

So far, I am absolutely loving BUGLE! I have only tested it a couple times (private and official servers) but it quickly cycles the appropriate mods and loads everything very quickly. Excellent work!!!
![]()
*I’m using latest build: BUGLE v1.0.0-beta.0
Huh. That’s a good point. I should add a way to clear it. I’ve added that to my Trello board.
Would you believe me that the widget toolkit I use (or maybe its bindings for Rust) doesn’t let me control it per column? I would have to left-justify the whole table, like I did in the mod list manager.
I’ll eventually have to bite the bullet and do something about stuff like that, but don’t expect it in v1.0.0 because it’s going to take some serious effort. Unlike the mod list manager, the server browser has that lower pane where you can see the details of the server, which can help with those servers that like to put a whole novel in their name ![]()
Thanks for trying BUGLE and for the kind words! ![]()
Thanks for the quick fixes @CodeMage. Everything works as advertised.
If this keeps happening, would you be willing to help me find the bug by providing me with diagnostic information? The way it would work is to open the bugle.ini file that should be in the same folder as bugle.exe and change the line that says:
LogLevel=info
to
LogLevel=debug
After enabling the debug logging, if you run into this same problem again, you would need to close BUGLE and send me the bugle.log file.
Sorry for the problems, this is still in beta.
did that and it didn’t work for a while, but then it just began working. I dunno what i did there tbh
BUGLE v1.0.0-beta.2 has been published.
Changes:
If anyone is wondering what happened to v1.0.0-beta.1, it had a big bug that snuck through and I discovered it while I was writing this post, so I fixed it, yanked the broken release, and published a new one. ![]()
Oh… and here I thought you just didn’t like the look of it ![]()
I often skip version 1.1.1 cuz it looks ugly as hell on the page ![]()
Changes:
Nice! I’ve been using your launcher exclusively, and loving it! I look forward to trying out the new upgrade. ![]()
I, too, have been using and enjoying BUGLE for a couple of weeks! It works very nicely and I particularly love the mod management option.
The one feature I would probably wish for (and not sure if it’s possible) is the ability to pick settings when creating a new save. Of course, they’re fairly easy to change once the game has started so it’s not a huge need for it, just something I’ve noticed when doing test saves.
The new home page looks great!
Thanks for the idea! I added it to the backlog ![]()