Please allow thralls to know the difference between a T1-T3, and a T4. Allow us to give him both a weapon and a truncheon, and he should switch to a truncheon when a T4 is fighting with him.
I really find the thralls frustrating. I played ARK, and because of whistle commands, I had far far more control over what they did.
Add in the bug where when you switch a truncheon in place of the weapon, the thrall starts standing around like an idiot.
I am tired of thralls I want, ending up dead at the hands of my thrall, because I have a weapon in his hands. Just tried to run away fast to stop him from killing an Arch Priest. Nope…he killed him. Really getting tired of the rinse and repeat of killing stuff over and over, and finally a better priest spawns, and my thrall kills him.
Go in alone? Hardly. And anyone who is going to say that is the thing to do…save it…I don’t want to hear it. This game is built around the thralls. With stun lock what it is, you can easily be killed when 3 or more NPCs come at you, and one stun locks you while you are trying to kill another one. I have had as many as 8 surround me. If somebody is watching you, and sees you go down, there goes your stuff.
I simply want more control of my thrall. I want to be able to put a truncheon in his inventory along with a sword, and either he knows what to do with them, or he follows my commands. For a “follower” these guys don’t do much following. They are on their own program. I attack a group of 3 NPCs, and my thrall says, “Squirrel!” and runs off after some group 50 feet away.
I don’t care how it is done, but we need better AI function.
Whistle commands, like ARK has. Or, the follower uses what I use. I have a weapon, he uses a weapon. I switch to truncheon, he switches to a truncheon. Or, I select an option, telling him not to kill T3s, or T4s, which would cause him to switch to a truncheon if one is near him.
Really tired of seeing dead potential thralls, simply because my follower is broken.
Finally, what many people do is just put the truncheon in their inventory with no weapon, then enter a town. Yeah, great. Since the NPCs just wake back up, that’s not going to create a chance for better NPCs. Depressing to go into a town and see nothing but knocked out NPCs.