Okay it took me a bit but Im back now. It looks as though some of my fellow members have already made several key points which I was going to make myself. As such I will reinforce and strengthen these points where relevant, then contribute some further points and potential solutions thereafter.
PART 1: PRESENTING A CRITICAL DISCOURSE
@CodeMage and @CurtChan this is a key point which I had intended to raise myself. If people really want to show off 50 suits of armor then make no mistake they will simply use thralls. So as CodeMage said what is worse for performance; 100 thralls or 100 armor stands? Let us examine this. Both have an inventory and are also a visual display for armor. However Thralls are also an inventory and display for weapons, have mobilty functions, attack animations and commands to process, solicit responsees (ie-agro) from nearby NPC mobs, in addition to changing numerical values in their health and levelling bars further compounded by food in their inventories for healing, and damage output and values. The game must also remember and display their own unique appearance from the default model of ‘old white guy’ (no virtue intended) to say caramel skinned Lianeele complete with dance animations and erm…physics. now multiply that factor by say 50 to 100 thralls in a base. By comparison, an Armor Stand would have no AI, remain static at all times with no movement capabilities, and all look identical without armor added (unlike thralls).
Thus I ask you, which would be worse for server performance; 100 thralls or 100 armor stands? Sure you could argue that this would be just substituting one bad outcome for somewhat better outcome. But that is what harm miinimisation principles are based upon! If a person utterly refuses to quit smoking, then it is better he goes from smoking 30 cigars a day to 30 4mg cigarettes a day.
My point exactly, thankyou CodeMage.
If memory serves me correctly the thrall limit was also created due to the implementation of the Thrall Levelling System which would see them become significantly stronger; it became a quality to substitute for quantity as balancing measure. But I digress.
That is a very reductionst mindset Testerle. By that logic we shouldnt add the upcoming hands-free light source, or add additional biomes to the Isle of Siptah, or create additional crafting stations, or more placeables as they would negatively impact server performance. And the same could be said of vrtually any upcoming feature. You are catastrophising. Again…almost anything has the potential to negatively impact upon server performance. And much like real life we cant live in fear of what might happen, or wrap our children in cotton wool and prevent them from going outside because they might hurt themselves! At some point in our lives we must be responsible for our own actions, and part of that responsibility for individuals includes making a conscious decision to exhibit self-control in their singleplayer or private server game, or move from an official server to a moderated private server (which record numbers of users are now finally seeing the benefits in) if someone is making their playing experience unenjoyable.