I don’t get how the new thrall feeding changes can be marketed as “intended behavior”. First of all, I need to say that I have liked the original mechanics when thralls need to be fed, it’s perfect for single player or for a private server. Why couldn’t you make feeding optional? Right now it’s dead-end broken in my opinion. On our server we had to change feeding distance to 0 to prevent thralls from taking ALL food out of the feeding pot. We have placed the pots across the base to feed them all evenly and at one point you broke the whole feeding system such way that:
- thalls started to take food from the pots every like 5 mins.
- thralls keep accumulating food in their inventory and don’t consume it.
- food gets rotten and thralls end up with 50x stacks of food they took and 50x rotten food in their inventory.
- food and water indicator are still there but showing wrong info (don’t tell me this is by design)
Give me any logical explanation for this, I don’t get your logic for introducing this change. You are claiming that Conan is a hardcore realistic survival game and then you remove feeding from thralls. Yey, kudos for dumbing down the mechanics and putting whole new class of bug in the game, mission accomplished. I don’t like the change, my friends I play with do not like the change and we can’t do anything about it because we can not prevent the game from auto-updating, we can’t roll back to the previous version, thank you very much.
I understand that there are people who probably want this feeding mechanics to be eliminated but that are also people who like it. Why do you ignore the later group of players? You have lots of options to tailor your gameplay experience for individual preferences, and yet you cut out this already well designed and well working mechanics and you can’t even do it properly - for the last X patches you are trying it remove and keep breaking the gameplay and introduce numerous bugs.