Game mode: Online
Problem: Bug
Region: North America
On my private server that I rent from g-portal, I have updated the ServerSettings.ini so that the value of the BuildingDamageMultiplier is 0.2, 20% of the normal value of 1. When I play on that server, I have confirmed that foundations, walls, door frames, hatch frames, pillars and roof caps all are affected by the value of this setting as I would expect.
Doors, gates and hatches are not affected as expected. They appear to still be taking the amount of damage from various sources that I would expect. Basically, it only take three bombs to get through a door even though it takes nearly 70 to get through a wall.
Steps on how to reproduce issue:
- Rent a server from g-portal
- Update the value of ServerSettings.ini to something less than 1 (I chose 0.2)
- Create a character on the rented server
- Place some building pieces such that you have a door, a gate and a hatch.
- Craft and place a bomb next to the each door, gate and hatch.
- Detonate said bombs
- Craft and equip a repair hammer
- Use the repair hammer to check building piece hit point values.
- The door, gate and hatch have all taken about 8K damage, which is inline with the amount they take when BuildingDamageMultiplier has a value of 1
- All the other building pieces will have taken significantly less damage, which is the expected behavior.