I tried to run the repeatable version of the Christmas bounty this morning (for the second time) and found that none of the champions I killed yesterday evening were available or gave credit.
With the mission itself having a cooldown of 8 hours for Patrons (and assuming 18 hours for the champions), this can lead to a situation where the third run of the day has to be delayed for two hours until the champions of the first run are available again, therefore voiding the Patron advantage of reduced mission cooldowns.
I confirm this. It is impossible to use some summoning items (like gift in SC), there is no loot from champs summoned by somebody else and the worst of it - there is no way to repeat Fog and Mirrors without drop from champion.
I was coming to post the same thing⊠killed one of the champs I killed yesterday and got no credit and no loot⊠so that âdailyâ quest can only be actually done twice?
Iâm very sorry for any confusion regarding availability of rewards for defeating the Christmas Champions. Each champion has an individual 18hr cooldown that will have to expire before you can receive their rewards again (including mission credit), so this is expected behavior.
If the champions have some kind of cooldown then that needs to be indicated with an in-game timer. Otherwise they should just reset at the same time other daily activities reset.
Ok the mission reset within one day the first time, and now it says that it has a 2 day cooldown? Iâm so confused! (Iâm not a patron)
There are two bounty missions: a first-time mission with bonus rewards, and a repeatable version. You can do the two different missions back-to-back. The repeatable version is subject to normal mission cooldowns, which you can check in your mission journal.
As much as it pains me to agree, something like this needs to be done. I have picked up the mission again today and am not able to proceed because I canât remember which champions I have beaten and are on cooldown.
Sure I can run around killing every champion over the nine zones but that kind of takes the fun out of it doesnât itâŠ
If youâre doing the mission twice a day, then itâll become fairly standard which you kill in the morning and which in the afternoon - the cds will ensure that.
Personally, I just run the first 4 zones first, then the second 4 the next time. That way itâs minimum effort to remember whatâs on cd and when.
Isnât the aim to get us visiting the different zones? Thatâd make sense, as you need to go to 8 for the double mission. It even leaves the 9th as a spare in case you really hate one of the fights.
I have no problem visiting the zones, the problem is that I end up visiting areas, killing things and then not getting a reward. Or getting there to find I canât interact with the mechanics to summon.
Yes I probably should have a routine. I donât. Just like in RL.
The game shouldnât make me run around the houses because of that. Something as simple as showing the cooldowns of each champion would make life much easier.
Edit: Iâd like to add Iâve actually enjoyed these new Champions and the Investigation mission. It makes a change from the usual Xmas content. My thanks goes out to those that worked on them and helped to make this Xmas more than a rehash of older content.
I would not be opposed to a cooldown timer, would definitely appreciate it, but at the very least it looks like you donât have to kill things to find out if they are on cool down. Looks like if itâs on cooldown the skull wonât show on the map, once itâs off cooldown it shows up again?
Still doesnât help as much if you donât have free fast travel to quickly check on them.
But the cooldown on the champions is not in the journal, nor is it anywhere. Thatâs what this entire thread is about. I think it was incredibly bad design to put this out without something to tell you what the CD was per champion.
I think the suggestion of removing the skull icon from the map if theyâre on CD could be an ok bandaid fix until a real fix can be implemented. I wonât hold my breath, though.
Are people seeing the skulls on the map while it is on cooldown? I checked on mine today and the ones on cooldown didnât have a skull showing, the ones off cooldown did, but that was only one test so maybe it isnât working correctly for others (or it coincidentally worked that way for me)?
The champions which will give rewards show as skulls on the map, they wonât when the champion is on cd.
Thatâs fine for those champions with fixed spawn points, but for those which can spawn all over the map (curses the CF) itâs not fun trying to decide between âitâs on cooldownâ and âitâs at a spawn point I never seen beforeâ.
For me personally, thatâs why Iâm probably not going to bother with CF again. I got it once, Iâve got eight other champions as an option, and only need four each for a mission thatâs on an eight hour cool down.
Iâd still love to see a cooldown timer, but Iâd still probably skip CF.
I didnât suggest that the use of the icon on the map could replace a visible timer, merely that @JLegrasseâs observation was correct.
Not true. Skull shows for me all the time.
Thereâs also no marker if someone has just killed it and it hasnât respawned yet. But thatâs just a matter of waiting a minute.