Sounds fun. Maybe I’ll need to give it a try.
Are there drinks with tiny umbrellas in them?
Sounds fun. Maybe I’ll need to give it a try.
Are there drinks with tiny umbrellas in them?
There are two tikki bars… have to imagine the drinks tho
I started your map today… and it stopped me for several hours, I couldn’t put it down. Gorgeous, soulful, pleasant. Wonderful holiday! Thank you.
I have a new Pirate Cove coming and something that’s going to be a big surprise… sometime this week they’ll go live.
OK - I think you just convinced me of the next map I start
He knows what he is doing isn’t he? Even in the time that i should be “happy” to be on console he manages to make me envy…
Omg Darth, omg.
Did drah helped with the survival aspect?
Is he still playing Conan exiles?
Interesting you should ask cuz I was just chatting with him the other day, thanking him for inspiration. I havent gone to him for help but I will admit, Isle of Men was made with him in mind; that’s why I make it hard and amp the survival and weather. IoW might make his skin crawl! Its too pleasant…
You should really jump to pc when you can… I did and love it (mainly hecause I can make maps!)
Im pretty impressed with the server transfer system - i use and test it constantly.
I look forward to the new content.
Thank you sir!
LMH does a great job on Amunets. Her work is very appreciated.
Can you please send my greetings whenever you can. He is really missed in here.
I like the water in your mod: it is as it is in nature, that is, colorless.
For some reason, in the main game they chose blue-tinted water.
There are optimization choices that are made. As far as water goes, mine are on the “heavy” side, because I gamble that it makes minimal impact for the normal pc user. That water in IoW is from an unreal marketplace asset pack so its not standard in the game files. Glad you noticed tho. I usually spend a bit working on ocean water when I choose it.
Vou ver se consigo abrir o servidor com esse mapa… Eu tenho um servidor do lindo e belo mapa Savage Wilds
Water always have the sky color when it’s deep. The more shallow it is the more the crystal it becomes. But this of course has to do with the soil the water is in. If it’s mud underneath then the water is brown. If it’s stable, it’s green. So you do understand that there’s not a mistaken choice of water.
I love crystal clear too, so i would definitely love the same thing too @Teng
Interesting point; IoW matches the sky because of sand bottom and IoM matches the brown of the soily bottom… to each according to its mood.
Now I’m second guessing if I altered IoM and violated this…
If you see the swamp of jungle, the waters are green. It’s because the water is stable. In a better survival aspect of this game, mosquito should exist there and of course we should had disenteria whenever we drink from this swamp.
Survival aspect needs more “traps” to become more “difficult”.
I WISH i could play and talk to you in literally everything… One day
I have some swamp water I want to add poison to… havent spent the time to figure out the best way. Vine swinging must come first…
You have many things different from the main game. for example, I don’t remember these layered rocks:
I also don’t remember many types of palm trees in the main game. Some stones are different. Branches. It’s like from another game.
In general, the forest is made very well, when I make my way through the forest, I can’t help but expect the same unpleasant sensations as in a real forest (I don’t like wading through thickets, to be honest)