Comprehensive Feedback: Living Settlement System: A Bugged and Unengaging Experience, Enhancing Age of Heroes for a Deeper and More Engaging Experience

I agree with everything you said. I feel resources are too abundant, crafting costs are too low, and enemies pose no real challenge. Everything you mentioned aligns with my own frustrations. There’s one point I never fully realized until now, and a friend mentioned this before, but I didn’t believe him until I read your post and what @CodeMage said

For me, a huge part of what makes something challenging is the time it takes to complete. I never feel like something was truly hard if I can breeze through it in an unrealistic amount of time. My friends make me compromise on this though, because if it were up to me, crafting time for a lot of things would take much, much longer.

I would reduce anything gathered by the player’s hands down to just 1 of that item. Crafting even the starter cloth would require multiple steps—twine, makeshift plant sheets—which, in turn, would need more twine and plant fiber. I like things to feel like they took time to gather, to progress, and to complete.

ConanExilesPlantFiberCloth00
Used DALL-E to make this icon for Plant Fiber Cloth.

I understand that many players don’t think this way, but for me, it’s the extended time needed for leveling, crafting, and all these other systems that makes the experience rewarding.

As for the Thralls needing to be at the station? That’s about immersion for me. Maybe because, for me, if I enjoy the game, the time it takes doesn’t matter? Also would love to see Sandbeast spawn in the sandstorm like in the video.

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