Conan 2 unreal 5. Yay or Nay?

Straight to the point old Player Attitude, thought I have seen the last already - Kudos, Marcos! :+1:

100000 yes.

Nay.

Next gen hardware and dev tools will not fix the underlying issues.

True. Its like: they have the ā€˜secret recipe’ for making a huge profit from a successful IP, but the cooks… I don’t know… aren’t following the instructions? I’m not sure how to articulate the issue(s).

We actually want the same thing. I’m simply highlighting what is. I’d love even a game or two that could distract me from the currently imploding landscape of the gaming industry but it’s not happening. So I’ll just say good luck to us all.

I’m kind of hopeful for Crimsom Desert…

I’d love it purely graphically, of course, but it would mean the death of my computer. :joy:
but that shouldn’t hold Funcom back from pursuing the idea of more Conan content. #moreconan

What I hope they would do instead, and this is just my personal opinion, is go for Age of Conan 2. #ilovethisgame

A third major Conan game would probably incorporate elements from both I think, so one hopefully doesn’t even have to decide between the two.

What I’d love would be the Age of Conan map(s) (including dungeons and T1 raids) in the Conan Exiles engine, all converted to Conan Exiles standards, i. e. solo or small group content.

I think ā€œConan 2ā€ or whatever they title it, needs to take the best aspects of both Age of Conan and Conan Exiles. In my opinion, the Exiled Lands heavily limited what content they could produce to fit within not only the limitations of the map but the story they were trying to tell as well.

A larger map with travel points of interest that allow players to explore places like Cimmeria and Stygia, while also using the building and decorating system from Conan Exiles, would give me a place of my own to return to after my adventures. That would be sick. If Conan 2 is just revisiting the Exiled Lands, then I’m going to be disappointed.

Edit: Also adding that I love playing as my own made up character in the world, not playing as Conan himself. I want to tell my own story within Howards universe alongside Conan. Conan’s story is his own. Let me accompany him on a quest, be his friend…or his enemy! Whoever I choose to be.

Nay.

Having given this a considerable amount of thought, this one will not purchase another game from Funcom. This is based on how Funcom has handled their current property and previous properties. This is a clear trend and indicates not isolated incidents but instead their modus operandi.

Unless Funcom somehow demonstrates meaningful change, this one has no intention of purchasing another product from them. Doesn’t matter what they’re releasing at this interval. There is such a solid brand aversion that they will receive no more commerce from this one.

That said, if someone else devs and produces something that tickles the Hyborian era itch, then absolutely.

What if Funcom was under ā€˜new management’ (still Tencent owned, but new Funcom leadership)? Would that make a difference?

Actions speak more than names on paper.

No real money from me until there have been true change in development and communication.

Not in and of itself.

But if this new management is known and already has established good credentials potentially.

But if it is just New Management then it is an unknown and therefore not automatically trusted. They inherit the reputation of the company they are the new managers of.

These new managers take over currently and turn things around for the game that is already in existence that would count as rehabilitation.

But no, a new coat of paint or a new face person is insufficient to placate this one.

All we need to know is an approximate time schedule. No matter the yes or no in this topic that’s only a sand grain in the beach of Siptah, Funcom win is inevitable with Conan exiles 2 .

But…

Now you know your mistakes Funcom. Spend a little more time and a little more money to present the perfection on the gaming community. Make your own Mark in the gaming history.

Throw a bone, your puppies anticipate :laughing: .

All i ever wanted was to give them feedback. Their secret policy never actually worked. Gamers need to know. When God of war plans were presented to their fun base (Asgardian chapter) the game was already a success before the release. When it got released after 3 years it exploded the market.

Give us a bone i insist :wink: .

Now about that…

It’s not on their competence of understanding but their will to admit that they were wrong. It’s a false pride issue and lack of humbleness.

My boss almost every day will present me something problematic. I give him my opinion how not to be problematic. He rejects it and after some days he present my opinion as his own and telling it to me :rofl::rofl::rofl: .

Whatever… he runs the show not me , all good!

Just thinking out loud here. I’ve been consuming a lot of media lately covering the state of the gaming industry and the history that brought us to present day.

A constant which I have noticed, has been mentioned by a few big creators and recently adopted by some gaming studios (after realizations!) is that allowing a development team enough quality people, the bandwidth in order to do it, a realistic budget, room for adaptive deadlines, ignoring fads, have a passion for the project and are allowed creativity, they produce GOOD games that have LONGEVITY.

The reoccurring theme has been diverting back to the things that made the most iconic games in history: creativity.

The Conan IP under FC has produced good games. From what I can see, it is passion but lacking in other ways. Conan Exiles was a good game. For different reasons, they have been choked from the beginning till blue from understaffing and mismanagement. Now with the obvious being stated in that interview with Rui Casais explaining that Tencent wanted FC to focus on Dune, has made CE what it is today.

It has been demonstrable that with too much focus on large investment, large teams, sometimes poor compensation, lack of vision/passion, banking on trends, poor marketing, etc.,.. et al Concord, will tank all attempts to have a successful game. So I am not saying that CE needs hundreds or thousands of staff, that just doesn’t work either.

This is just history repeating itself though. Tencent might be making the decisions now but it isn’t the sole reason or a change in behaviour. Instead of quality we get half-baked concepts that seem as attempts at creativity thrown at us like plate of spaghetti it was bred from.

I reinstalled the game and I am on a PVE-C server. I’d be on PVP if it weren’t for the guarantee of hackers. In my week so far I have reconfirmed dozens of bugs, I see bugs that have not been fixed but changed, I have a list of new ones and some of the new QoL and content has SERIOUS problems. It might just be me focusing on certain things, I’m not so sure if I am having ā€œfunā€ but it’s a familiar, comforting feeling I suppose. I have criticisms on new stuff but that’s better for another thread. Anyway I like to imagine if I could play my preferred mode, without the risk of being hacked, being reported since I play on Officials and not so many bugs? I’d be buying from BLB. I AM NOT THE ONLY ONE.

Aside from that I don’t even know if I should bother making bug reports. I have consistently supported the NEED for us, as players, to do that. But they’re not being acknowledged, at least in the historical way, but staff have not confirmed if it is the right way anymore. It’s in the Helpcentre to do it this way, the broken templates still exist, yet they can’t even update the Official Server Guidelines to remove Zendesk references… or EXPLAIN how reporting any issue works in-game…

I’m not in the camp of hyper-realism and I don’t need perfect graphics that wow the senses. I want an experience and CE has provided me that for the most part. It’s not the same anymore. But they can still provide it with improvement from the studio. The blah blah ā€œpotentialā€ blah blah bit. I dunno, maybe just make sure there is adequate staff to work on fixes, new content and communication that are not split between teams?

I don’t know if we’d really want a re-launch or re-imagining, considering what they did before. You can draw your own conclusions.

I agree with a lot of what you have said here, and if you look at Age of Conan you see a lot of the same. It is clear that they had a lot of passionate developers and artist working on the game. But they were rushed by ā€œtime constraintsā€ and pressure from the fanbase because the development was ā€œtaking too longā€. As a result they rushed the game out unfinished, the leveling progression had basically dead zones where had nowhere to go to actually level up, the T2 raids weren’t even accessible yet let along T3. And the game launched with a whole heaping list of bugs (sound familiar?).

Once the game released they started to put out free updates adding new zones with additional dungeons to even out the leveling balance, opening up the T2 and T3 raiding and eventually put out a MASSIVE expansion. And then they began to cannibalize the development team for The Secret World (sound familiar?). Not only that, they downsized the team as a whole (sound familiar?). Their new project did not do nearly as well and Funcom was in a really bad place financially. So they went back to the Conan well hoping that this would save them as a company, and the early access sales of Conan Exiles did EXACTLY THAT, it saved Funcom from going out of business.

Yet even though the game in early access had a rash of bugs they still launched it on three separate systems (even though it was only ever tested on one of those systems). They continued to pump out free updates as well as paid DLC packs and even an Expansion, but the bugs kept piling up and the development team kept (seemingly) getting smaller. Then the announcement of Dune came out and what ā€œseemedā€ to be a shrinking dev team became a reality. One again a popular game based on Conan was being completely abandoned by Funcom for another game that, frankly, was not going to succeed. As the numbers posted on these forums on several different threads have shown the steam numbers for Conan Exiles rival if not beat out the numbers for Dune pretty frequently if not regularly, and that if frankly embarrassing. Yet they STILL insist on maintaining their focus on Dune at the expense of Conan. Just like they did with TSW over AoC. It’s the same old story over and over and over. They begin to develop a game, they have great ideas and high hopes, but they do not give themselves the time to actually achieve what they are attempting to do so they release unfinish bug riddled mess’s, they attempt to fix what they can while adding MORE on top of what they already have causing even bigger problems in the long run, then abandon their game for the ā€œnext big shinny thingā€ putting ā€œall of their eggs in one basketā€ so to speak.

Age of Conan and Conan Exiles have a lot, a LOT in common, both regarding the game itself as well as the maintenance cycle.

One curious difference, though: With Age of Conan, they actually did an engine update. That was, in hindsight, maybe the deathblow. Funcom spent all their resources on that update, which was supposed to make future improvements easier - and probably did. Problem was, though, that during that time, the game appeared abandoned to many. Funcom (as far as I know: correctly) stated that they were working on things in the background, and their decision may have been smart from the technical perspective. But the game lost a lot of players during that time, I think. I cannot back that up with numbers, but I saw a lot of players leave during that time - anecdotal, but well, it’s my anecdote. :wink:

That may be why they’re reluctant to clean up the spaghetti code in Conan Exiles: It costs a lot of money, and any possible return of investment for that lies in an uncertain future.

It’s a dilemma.

We can’t just point our fingers at only the developers or the new owners.

We must also blame ourselves for pushing it way more than necessary.

So let us have a deep look into the mirror.

No time like the present to start laying some of the groundwork for a successful Exiles 2. By showing us that they can learn from their mistakes. By showing us that they can grow and improve as an organization. By treating their customers better.