Please, dear Funcom team, tell us the truth.
Loyal players were already misled back in the days of Age of Conan when The Secret World was released.
Now, since the launch of Dune: Awakening, it feels the same all over again.
Please be honest with us:
What is the current state of development, and what does the future hold for Conan Exiles?
They don’t even care enough to reply to customer questions about the state of the game.
I suspect we’ll get another announcement about how they are prioritizing the player experience and fixing bugs, and then months from now another patch with 5 fixes that would take an intern 5 minutes to implement. The sad thing is that they will do the same with Dune, then whatever IP they manage to acquire next, and people will keep falling for it over, and over.
I love this game, but I literally despise Funcom at this point.
I’m of the opinion funcoms next move is to shut down the public servers.
If you want to keep playing conan it will be on private servers or single player.
Wouldn’t have minded if they left the game in the state right before Age of War.
But at its current state I’m not even enjoying the game anymore…
If Funcom plans to merge servers together, then that would be it. I doubt Funcom will shut down more than what the merge finds. Being sharded, the shutdown/unlinking sounds easy. It just needs some available cores…
I think the level of success Dune has surprised them. Now they’ve pulled people from Conan to try and squash as many of the issues as possible to keep people playing. They’ve been dropping patches and hotfixes left and right.
On one hand, I get it, but on the other it’s pretty lame how they aren’t even bothering to communicate with the people still playing Conan.
Just come out with a statement that says “We have had to pull personnel from the Conan team to assist with the post-launch period of Dune: Awakening. Rest assured we are still monitoring bug reports and will be releasing another bug-fixing patch to Conan in the near future.”
Even if that’s not entirely true, it’ll alleviate (some) folks’ concerns. The fact that they can’t even be bothered to do that is both concerning and disappointing. Going radio silent is a statement too, and not a good one for a company that has promised to be more transparent.
I think they are being transparent being as anyone can see that Funcom’s lack of communication is clearly not a mistake. It’s clear to see that Funcom is ignoring more than listening or communicating.
Well, I can say it’s the trackers (ad-tracker). I’ll have to research why it was only one million from my sources. It’s not obvious here to me. (And, it’s now hot outside!)
It’s not fair because I do know how to make bank from these credits left in the game. I rather have fun (and not explain how). My tests were done at Fermilab with no accidents. What would you do?
Maybe I need to link to a Steam chart, but I don’t want to argue with tangents. It’s a niche just to toss into my development folder for now. That would answer a “yes” to the topic.
A mmo game design is intended to last unlimited time by adding new events, new raids, new mechanics or until the company decides to stop develop more content, CE is not a mmo and it was not designed to last, this was the only truth I read in the jannuary letter. So I dont expect more content to be addded to ce. And for me as official pve player, regardless some bugs could be fixed in the future, its not enough to keep me playing as for me the game is not offering me new game mechanics or more content to do.
In the new project they are working on (I wont mention the project name we all know), I realize by watching some recent youtuber videos that they are repeating the same pattern like ce, new patches, new fixes = new bugs even fatal bugs causing stuff loses to the player, (lack of testing again? in a new project where all company resources are working on it since years?..omg), the only difference is the elapsed time until they launch new patch or hotfix which nowadays is inmediate, not weeks or months like we are/were used to in CE.
and I’m one of those who doesnt invest more money in new projects of someone that made you lost trust in the previous one.
You can’t make a silk purse out of a sow’s ear.
Precisely the same and Dune is grand strategy and scheming for me, not a survival happening in CE’s southern desert.
Funcom’s marketing with CE has been beyond horrible. Only thing I love is Conan universe and building. (I’m still amazed that I continue to hope CE will prevail…) With out Conan - nope for me.
Why not? Could be a line of but I was led to believe they were sorting the code to make it easier to add content in the future; yes I laughed a little too.
What if…
Once Dune is settled that crew jumps on Conan sorts it so it’s easy to add content rather then every update being a dependable disaster?
I personally do not expect Dune to have the staying power Conan does.
That’s a true feature done in C++. Unlink a “blueprint”? Not changing that under existing, monolithic designs. Not from me. Because of dependency hell in C++. I digress.