Conan Exiles Enhanced - August Patch 2.1.0

NewAdditions

  • After signing into the game, the things you own in the Bazaar will be available offline.
  • New Continue button on the title screen takes you straight back into your last session, restoring the character, mode and server you were playing on.
    • Available for dedicated servers and single-player.
  • Character appearance export and import is now available from both the character creation screen and the in-game menu, so a look you like can be carried over to a new character or a new server.

Performance

  • Dedicated servers now process fewer player movement packets on average, which eases server load.
  • Reduced physics-related memory allocations while a server is starting up.
  • Improved level streaming in the Cyclopean Halls.
  • Reduced physics-related memory allocations while a server is starting up, which makes initialization lighter on the host.
  • Added further protection against clipping into structures that have not finished streaming in from the server when you first log in.

Events

  • Revamped Headhunting event!
  • Talk to respective captains at event camps to join and
    switch factions:
    • If joining the Khitan Bounty Hunters, players will be tasked with hunting down
      sorcerers (PVE) and other players (PVP)
    • If joining the Dogs of the Desert, players will be tasked with hunting down bounty
      hunters (PVE) and other players (PVP)
  • Players can choose to fulfil their bounty by taking enemies Dead or Alive
    • Dead: Kill Sorcerers/Bounty Hunters (depending on faction) or players to earn
      Skulls (Sorcerer/Magi Skulls or Bounty Hunter/Bounty Leader Skulls
      depending on faction)
    • Alive: Bring back captured Sorcerers/Bounty Hunters (depending on faction)
      to your faction camp and imprison them in the Thrall Cages found there to earn
      more Skulls
  • Sorcerers and Bounty Hunter enemies can be found throughout the Exiled Lands and
    Siptah.
    Note: These enemies do not spawn in the faction camps - players will need to
    venture forth and hunt these enemies (or other players!) down.
  • Players can trade those skulls for faction-specific currency by interacting with the Tribute Basin found at any of their faction-aligned camps.
    • Khitan Bounty Hunter currency: Ancient Obulus
    • Dogs of the Desert currency: Blood of the Wicked
  • Faction-specific currency can be used to buy faction specific rewards from any of the
    Head Hunter faction-merchants found at any of the faction camps.
    Note: Different camps will have slightly different offerings, so make sure to check
    each camp!
  • New rewards:
    • Khitan Bounty Hunters: Khitan Head Hunter Bow (legendary), Green Smoke
      Firework, Green Clan Emblem Firework
    • Dogs of the Desert: Ferine Stalker armor set, Ferine Stalker Arcane Sta, Gold
      Brocade Firework, Gold Clan Emblem Firework
  • Players can choose to switch factions at any point during the event, for a chance to
    get all rewards
  • Each faction has a Leaderboard, which displays the top 5 players for each faction
    (those who have gathered the most skulls)
    • At the end of the event, the top player from each faction will receive a Faction-specific Reward Cache, which will be delivered directly into their inventory.
  • Each consecutive day of activity earns you increased rewards, with an additional 3x multiplier on the first turn in of the day.

Crafting

  • In the Craft Many menu, pressing Enter after typing a number now starts the craft straight away.

Items

  • Added direction indicator to Gibbet when placing.
  • Glowing Wall Torch can now be placed on both interior and exterior walls
  • Corinthian Stargazer Curtains material is no longer invisible on one side
  • Anvil Dungeon Collision Fixes.

Terrain

  • Placeables attached to a building piece now reposition themselves when that piece is
    swapped for one with different collision, so decorations stay in contact with the surface
    instead of floating or sinking into it.
  • Raised the ornithologist’s journal page on the Isle of Siptah so it is no longer half
    buried in the ground.
  • Removed floating rocks in the Harbor of the Twice Drowned.
  • Boss encounters in the Cyclopean Halls now seal behind you with lock-in doors.
  • Cleaned up landscape seams and terrain misalignment in several areas, including the
    Scorpion Den.
  • Added a glow to the lore tablets on the Isle of Siptah.
  • Added rocks in front of the stairs in The Black Galleon so you can walk up from the
    ground without jumping.
  • Removed a floating spider web near the entrance to the Asylum of the Outsiders.
  • Tightened collision on the pillars in the Well of Skelos so it matches the visible
    geometry.
  • Improved placeable stability propagation, making it less likely that placeables can float
    with no stable connection to the ground.
  • The glowing goop plants at Bonebreaker’s Bend now glow more brightly.
  • Moved trees that were partly buried in the terrain so they can be harvested.
  • Improved visual artifacts near the entrance of the Anvil of the Giant Kings dungeon.
  • Several camps in the Head Hunters event have been relocated to pre-existing no-build zones.
  • Polished the Foundation/RVT-blending at the summoning place; restored the Black Tarantula from Legacy that appears in the same area.

UI

  • The Vanir fur harness and Vanir settler breechclout now show their correct dye slots.
  • Double-clicking a server in the server browser now attempts to join it.
  • Bazaar 3D previews can now be rotated with a controller.
  • Server browser filters now live in their own menu, which leaves more room for the server list.
  • Improved gamepad navigation in the mod menu.
  • Added keyboard hotkeys for the Refresh List and Workshop buttons in the mod menu.
  • The Clear Queue hotkey in the inventory menu now defaults to X so it stops clashing with carousel navigation. You can rebind it if you prefer.
  • Popup box messages can now be scrolled with the gamepad right stick.
  • The gamepad right stick now scrolls the server browser’s detail panel instead of moving through the server list.
  • Starting a chat message with + now sends it to global chat.
  • Passive pets no longer display attack and chase settings that do not apply to them.
  • The Altar of Zath now shows its correct icon on the map.
  • Removed the Auto Switch Next Journey setting. Journey progress now counts whether or not a journey is selected, so you can keep whichever journey you want on screen.
  • Added direction indicator to Gibbet when placing.

Misc

  • Removed a server call that cheaters could use to clip through climbable geometry.
  • Loot bags dropped by a stability check after a server restart now merge together when they land close to each other.

Art

  • Updated the Opulent Goblet’s inventory icon to match how the item looks in-game.
  • Adjusted metal materials to remove extreme tarnish.
  • Introduced new metal rendering profiles for the Giant Kings.

Modding

  • Modded HTTP Requests
    • Mods now declare the HTTP origins they want to use, and the player is asked to allow or deny each one. Server admins get a warning log with information on how to add allowed origins to the config file.
    • Added support for making player-approved HTTP requests from mod blueprints.
  • Cooking & Packaging
    • Replaced the Choose Modded Files to Cook dialog with a custom dialog that shows assets in a tree view. It is much faster because it no longer force-loads all assets.
  • Blueprint API
    • Added DamageModificationInterface, an interface that can be implemented on mod-created components to modify damage before it is applied to characters.
    • Added ObjectWithWorld, a lightweight object class that can use BPFL and other functions requiring world context when given a valid Outer with a world.
    • HasDlcOrEntitlementForItem, HasDlcOrEntitlementForFeat and HasDlcOrEntitlementForSpell can now be used in Blueprint so modders can check for Bazaar entitlements.
  • Editor
    • Added editor notifications to inform modders when they hit an ensure, to bring attention to these often important errors.

Performance

  • Fixed a crash that occurred when dyeing certain items.
  • Fixed a bug where multiple placeables could create a stability loop and support each other.
    This exploit allowed players to create self-supporting bases, also known as “sky bases”.
    • For the time being, existing cases will remain intact to give players the opportunity to
      deconstruct these structures and reclaim valuable items.
      • Server Admins - Servers will now log cases of a stability loop between placeables.
        Optionally, to automatically destroy existing instances of stability loops, you can
        enable this config var in Engine.ini:
        [/Script/ConanSandbox.SystemSettings]
        dw.DestroyPlaceableStabilityLoop=1
      • The logging can also be disabled with dw.LogPlaceableStabilityLoop=0

General

  • Fixed a potential item duplication exploit.
  • Fixed certain NPCs ignoring their navigation filter settings, which could lead to odd behavior such as pet turtles opening doors.
  • Fixed partial stacks disappearing when quick-moving items out of an animal pen.
  • Fixed crafted golems becoming invincible after a series of updates.
  • Fixed mounts that were dismounted while their stamina was exhausted failing to handle exhaustion correctly when remounted.
  • Fixed armor displays keeping the dye colors of the previous armor on the torso and legs after it was removed.

Items

  • Fixed the material of Forlorn Crypt corner to be consistent with the rest of the set.
  • Fixed an issue that prevented the firework scroll recipes from being learned.

Terrain

  • Fixed some tavern patrons not being spawnable.
  • Fixed house cat audio attenuation that could make them audible at full volume from a long way off.
  • Fixed Akhamet failing to appear at the anvil if you approached him at the end of the quest and then walked back toward the boss room.
  • Fixed invisible collision near the burning cage in the Refuge of the Gremlins.
  • Fixed a texture sticking out of the sand near the entrance to the Scuttler’s Shortcut.
  • Fixed the fire effects in Vault 10 on the Isle of Siptah.
  • Fixed swamp trees growing through swamp buildings.
  • Fixed an inaccessible note near the walls of the Unnamed City.
  • Fixed collision on curved walls and roof pieces.
  • Fixed flickering surfaces in Vault 14 on the Isle of Siptah.
  • Fixed trees clipping through the roofs of the houses in New Asagarth.
  • Fixed a material issue that was causing the grass in the Black Keep to periodically flash grey.
  • Fixed various collision issues in the Cyclopean Halls
  • Fixed the material of Forlorn Crypt corner to be consistent with the rest of the set.

UI

  • Fixed vertical navigation in the Bazaar’s inspect window skipping entries when using a controller or the keyboard.
  • Fixed the Give and Take hotkeys not working in animal pen and stable inventory menus.
  • Fixed gamepad navigation breaking in the startup menu after backing out of the world settings menu.
  • Fixed hotkey prompts flickering between gamepad and keyboard icons.
  • Fixed the icons on the Khitan and Ferine rewards not displaying properly.

Misc

  • Fixed Bazaar timer not rendering plural form in ru and pl.
  • Fixed JA nudity setting value.
  • Fixed Legendary Repair crafting menu having an editable header that says Inventory.

Art

  • Fixed a chest lid poking out of the Automaton Stand.
  • Fixed replication timing on fireworks from previous events, so their displays play correctly for everyone nearby.
  • Fixed texture placement on the helmet portion of the Hyrkanian Saddle.
  • Fixed render target snapping on surface rain effects.

Modding

  • Speculative fix for a frequent ensure that could fire in the editor when using Undo.
  • Added null guards in UCraftingManagerGUI and UInventoryItemInfoPanel to prevent new subclasses dereferencing a null when first opened in the editor.
  • Fixed potential null dereferences in Guild GetPlayerRank and other functions.