Conan Exiles Enhanced Patch Notes

Greetings, Exiles!

After eight years of blood, sand, and sorcery, we present to you: Conan Exiles Enhanced!
We are excited to release this new, improved version of Conan Exiles that is much more than a visual upgrade; the game comes with new additions, fixes, and quality-of-life improvements.

Grab some bush jerky and cactus wine, these are some buffed patch notes!

We hope new and returning players alike enjoy this new adventure in the Exiled Lands.

Highlights

  • The Enhanced Edition’s main feature is its stunningly improved visuals for character creation, terrain, armor, building pieces, and all in-game items, including DLC and Bazaar items.
  • Isle of Siptah and the Exiled Lands maps have been merged into one. Travel seamlessly between lands like never before.
  • Introduced an all-new, improved building system! Craft and build like never before! Now, you can craft, build, and repair directly from nearby storage and Thrall inventories.
  • Added support for multiple save slots in single-player and co-op modes.
  • Optimized build packaging to reduce the game install size from 105 GB to 61 GB.
  • 
and much more!

NewAdditions

  • Full engine upgrade to Unreal 5 with backwards compatibility with existing UE4 saves.
  • The Exiled Lands and the Isle of Siptah have been merged into one map.
  • Added ability to craft, build, repair items, repair buildings, and dye clothing from player inventory, follower inventories, active Thrall on a crafting station, and nearby player or clan owned inventories (chests and other crafting stations).
    • All owned inventories are by default useable, except for item display racks, and if ‘No Ownership’ Server Setting is set all sharing is defaulted off.
    • Items used for fuel (eg. wood on a furnace) are ignored.
    • Crafting stations that auto-queue crafts (eg. bonfire, furnace) cannot use nearby inventories.
    • Building and building repair from storage radius severely limited in building-damageable PVP.
  • Added corner pillars to all major building sets.
  • Reworked the Journey system to allow the next step in all journeys to be completable, not just the active one.
  • Added option for servers to increase the render range of player structures.
  • Added support for loading saved games from Conan Exiles Legacy.
  • Added STeleportPlayer console command to automatically offset teleport coordinates for teleporting to the Isle of Siptah
  • Added a new Character Creation screen when creating a new character in Isle of Siptah.
  • All materials and meshes have been updated for UE5.
  • Added new Journeys: “Travel to the Isle of Siptah” and “Travel to the Exiled Lands”.
  • Added additional clarification to certain steps of the Survivor journeys to help smooth out initial tutorial experience.
  • Added shadowcasting to player torch.
  • Added additional dialogue to Freya’s quest to clarify that two notes are required from Stormwatch.
  • Added a new material treatment for Black Ice nodes to help differentiate from regular Ice.
    • All Black Ice weapons have been updated with this material to match appearance of new harvestable nodes.
  • Added landscape displacement support for Ultra quality settings.

Performance

  • Full upscaler support including frame generation (DLSS 4.5, FSR 3, XeSS/XeFG).
  • Player inventory loading times improved on login and respawn.
  • Optimized build packaging to reduce the game install size from 105 GB to 61 GB.
  • Reduced LOD popping at 500m.
  • Improved hitches in multiplayer combat.
  • Significantly increased render distance of distant terrain HLODs.
  • Ability to prevent loading of certain regions (eg. Isle of Siptah) on dedicated servers for some memory savings. Added prelim region extension in Engine.ini.
  • Improved performance of unlocking some rewards, attributing to player join hitch.
  • Improved performance of setting up a player’s available recipes (player join hitch) on dedicated servers.
  • Improved performance of initializing a player’s DLC entitlements (player join hitch) on dedicated server, singleplayer, and coop host.
  • Improved performance related to adding weapons to inventory (including NPCs). Includes sheathing.
  • Improved the stability of poison fog rendering over time.
  • Improved quality of Salvaged Star Metal Shell physics.
  • Improved the performance of placeable wind chimes.
  • Significantly reduced shadow stepping on medium and low quality settings, especially at dawn and dusk.

Crafting

  • Removed holes on tileset door, doorframe, and square gate pieces that were causing visual gaps and the appearance of “floating” doors.
  • Doubled the maximum stack size for a variety of items.
  • Workbenches and storage containers now have inventory sizes that are multiples of 6, rounded up to the nearest factor of 6.
  • Increased stack size of Yellow Lotus Blossom to match other lotus.
  • Increased max stack size of Scout Reports and Sorcerous Spell Pages from 1 to 10.
  • Bear Skin Rugs now require Bear Pelt to craft rather than Plant Fiber.
  • Moved Transportory Stones to the Crafting Stations tab of the build hammer to match other ritual stations.
  • Dismantling items crafted with Eldarium now always give Eldarium regardless of map.
  • Blacksmith’s Benches and other crafting stations with fire, now have flames turn on and off depending on crafting queue or when in use by a Thrall.
  • Golem Workbenches are now Crafting Stations rather than decorations.
  • Golem parts are now considered materials for the purposes of sorting.
  • Moved Gibbet from Decorations to Crafting Stations.
  • Moved Spit Roast Campfire from the player crafting menu to the build hammer.
  • Crafting stations with fires now turn on and off based on crafting queue.
  • Made Hyrkanian Banner and Gibbet easier to place.
  • Prevented placement failing when overlapping carpets/rugs.
  • Relaxed overlap rules when placing foundations to reduce frustrating placement issues.
  • Increased default build distance and selectively increased build distance on objects that had overrides or were frustrating to place.
  • Flipped the “Outside Face” text and arrow for the Forlorn Crypt Tall Doorway so that it matches the orientation of the rest of the lost dungeon set.
  • Fence Foundations can be upgraded in-place like other building pieces.
  • Stormglass Double Doors now have Guard Posts.
  • Gateways are now more lenient with their placement.
  • Adjusted placement boundaries of foundation, hearth foundation and ceiling slightly so bench overhangs don’t stop you from building foundations.
  • The Sacrifice Altar can now be placed closer to walls.
  • X Marks the spot has been moved from the Decal Walls category to the Decal Floors category in the build menu.
  • Aquilonian Brazier now appears to be made of marble instead of sandstone.

Journeys (1)

  • Completing the “Sanctuary of the Snakemen” Elder Vault no longer counts toward the Journey step “Explore the Sanctuary of the Serpent”.
  • Adjusted the description of the acolyte journey step “Harvest a religious resource” to “Harvest a Human Corpse for Religious Resources” to better convey the requirement.
  • “Spend Attribute Points” journey step now no longer complete on reloading the game despite not having spent any.
  • Adjusted misleading strings for Armorer and Potionmaker journeys.
  • Journey conditions for assigning Thralls changed to placing or moving Thralls to align with Living Settlements update.
  • Religious Feasts can now count towards the “Craft a Feast” step of the Masterchef Journey.

AI

  • New Golems are sized correctly while on the assembly stand.
  • Treasure Hunter aligned entertainers now wear proper dancing clothes.
  • Replaced hostile sorcerer in Flotsam tavern with neutral NPC.
  • Added mitigation for Thralls falling out of the world. Thralls should no longer get lost.
  • Modified behavior when thralls leave living settlement spots to hopefully prevent or reduce chance of thralls falling through the ground.
  • Improved thrall ‘walkable floor’ check to reduce times when thralls (including golems) would not be placeable in certain areas.
  • Improved teleport home logic for thralls falling out of world.
  • Valis the Loyal and the mysterious chest have been removed from Hanuman’s Grotto.
  • Female horses no longer have
 cough
cough.. testicles.
  • New Golems are sized correctly while on the assembly stand.
  • Treasure Hunter aligned entertainers now wear proper dancing clothes.
  • Replaced hostile sorcerer in Flotsam tavern with neutral NPC.
  • Mitigation for Thralls falling out of the world. Thralls should no longer get lost.
  • Modified behavior when Thralls leave living settlement spots to hopefully prevent or reduce chance of Thralls falling through the ground.
  • Improved Thrall ‘walkable floor’ check to reduce times when Thralls (including golems) would not be placeable in certain areas.
  • Improved teleport home logic for Thralls falling out of world.
  • Valis the Loyal and the mysterious chest have been removed from Hanuman’s Grotto.
  • Female horses no longer have
 cough
cough.. testicles.
  • Increased level requirement for Gibbet knowledge to 10 to match Thrall Taker requirements.
  • Improved Thrall and Golem placement floor checks for smoother placement
  • Addressed many cases of Thralls going missing to make them more reliable.
  • Aligned Journey conditions for assigning Thralls changed to placing or moving Thralls with Living Settlements update.

Items

  • Reduced clipping on various clothing and armor assets.
  • Restored tails for horses wearing Winter Caparison and Poitain Knight Caparison.

Balance

  • The next step in Inactive journeys will now progress in the background if their conditions are met.
  • Legendary chests are no longer destroyed until all items have been looted from them.
  • Diving prevents sandstorm damage.
  • Sandstorms no longer appear inside dungeons.
  • Increased rate of map discovery checks from once every 5 seconds to once every 3 seconds.
  • Increased the discovery radius of many locations including the Library of Esoteric Knowledge, The Voidforge, and the Passage.
  • Increased the decay time of Potion of Midnight and Potion of the Hunt to 2 minutes.
  • Removed guaranteed lone Cimmerian Berserker spawn on the outskirts of Mounds of the Dead.
  • Extended the tether distance for several wildlife enemies.
  • Enemies no longer leash back when they kill something.
  • Enemies stop leashing if damaged after reaching 40% of the way back to their home location.
  • Restored attacks for Serpentmen archers in Well of Skelos.
  • Enemies now correctly interact with gates during a purge. Gates no longer block path finding for the purposes of spawning a purge.
  • Transportory Stone and Stygian Sorcery Transportory Stone now respect exclusion area for each other.
  • Upgraded planters grow plants faster as per their description.
  • The Quickfooted and Defensive Posture perks have been swapped on the attribute trees.
  • Orb effects (Gaseous Orbs, Explosive Arrows, Oil Arrows, Smoke Arrows, and similar) now snap to the ground.
    • Previously they could spawn mid-air when contacting an enemy.
  • Adjusted Orb Effects to spawn “trigger effects” on the origin of the last shot if it’s the same as the triggered effect.
    • E.g. Fire + Fire or Oil + Oil. Old functionality has been kept for different classes mixing (Oil + Fire).
  • Removed the Encumbrance checks on Ritual stations.
  • Duplicate Modifier removed from Spear of the Grey Ones.
  • Increased tolerance for Ritual casting positions.
  • Fatalities now grant Experience.
  • Creeping Darkness spell now Terrorizes Thralls 100% of the time within a radius, rather than 75%, including those that are aggressive. Terrorize is no longer automatically removed when the spell ends.
  • Snake Cult Caravan Encounter now correctly displays name upon completion.
  • Sorcery Pouches that were deprecated by the December Sorcery changes now grant Sorcery Reagents when used.
  • The water volumes in the Dregs now cycle 15 times before requiring the player to re-engage the button.
  • Building Damage Multiplier server setting now applies to placeables, such as doors, animal pens, and crafting stations, instead of just building pieces.
  • Players can now set up and use multiple beds and bedrolls in each region.
  • Updated respawn map to accommodate different regions within the same map/level.
  • Improved shelter to be more lenient and consistent.
  • Players who die in certain Elder Vaults now correctly respawn in the same Elder Vault.
  • Improved how spawn points are selected after dying to prevent spawning inside building pieces.
  • Thirst and starvation debuffs can now reactivate after reaching fully hydrated or sated when adjusted via the admin menu.
  • Using Fragments of Power no longer has a level requirement.
  • Rhino Trample adjusted to take into account the speed of the rider like Horses.
  • Adjusted the Skinning Knife to be more lenient when harvesting corpses.
  • Populated empty loot chests in Siptah camps.
  • Berries no longer get heavier when dried.
  • Skeletal decoration no longer produces Manifestation of Zeal since it doesn’t require Unblemished Human Meat.
  • Statue of Guidance no longer provides Manifestation of Zeal when crafted.
  • Flesh of Rememberance now produces 20 zeal when crafting Burnt Offering.
  • Derketo Transmute, Yoggite Cudgel and Zathite Bag Extract recipes now yield Manifestation of Zeal.
  • Improved shelter detection for more consistent results.
  • Increased stack size for many resource stacks.
  • Resolved many of the common building placement issues for more accurate placement.
  • Inventory sorting updated and corrected for consistent results.
  • Survival HUD widgets updated with meaningful numerical values for temperature, encumbrance, hunger, and more.
  • Living Settlements improvements for more reliable NPC pathing and persistence.
  • Decay timer accuracy improved on both client and server.
  • Foliage responds to player movement and harvesting.
  • Improved in-game voice chat quality and immersion, including modulation during Avatar possession.

QOL

  • Numerous fixes to journey steps to give credit for expected behaviors.
  • Barkeeper Thralls can be defeated after being rescued from cages.
  • Updated how players visually choose their starting region in character creation flow.
  • Makeup Colors are from Physical scans of makeup applied to Skin.
  • Hair shader has been rebuilt.
  • Added optional characteristic parameters in Character Creation
    • e.g. secondary/enhanced hair color & global eye color + enhanced eye color setting, etc.
  • Added additional parameters for character creation / customization
    • e.g. more iris eye color, body hair options, and more hair color selections, etc.
  • Added climbing prevention to drawbridges.

General

  • Killing Nahjef at the end of the Dark Dregs now progresses the Dregs step of Dungeon Delver.
  • Reduced the experience gained from the Khitan Legionary Statue.
  • T3 Altars now also complete the first step of Highpriest when Interacted with.
  • Wayfinder knowledge has been hidden as it is no longer required for compass functionality.
  • Players who have already unlocked Wayfinder will still see it until a Potion of Natural Learning is consumed.
  • Epic Abysmal knowledge names have been corrected to match granted knowledge.
  • Removed extra requirements from Ophidian Magi epic armor knowledge.
  • Co-op clients should now only teleport to the host after the host dies if the host respawns outside of the tethering range.
  • Improved pathfinding around ritual benches so players get stuck less often.
  • Increased viewable cloth simulation distances.

Terrain

  • Replaced the tree in the Leyshrine of the Fiends with a dead version so that the branches no longer block gameplay visibility.
  • Smoothed transition of clouds when crossing Jungle/Desert biome border so that it no longer appears to “snap” between being overcast and sunny.
  • Added a distant vista to the Desert.
  • Lighting, post-process, and fog have been updated for all cave, dungeon, Elder Vault, and major areas.
  • All placeable light sources have been updated and rebalanced for UE5.
  • Player placed lights have different intensities during day and night.
  • Wall torches are now easier to place.
  • Radium lights now correctly apply all dye colors.
  • Translucent assets should light correctly out to much farther distances.
  • Light emitting weapons and Glowing Stick now properly emit light.
  • All bodies of water have been updated to UE5, and ocean water is powered by FluidFlux simulation.
  • Converted all precipitation VFX to Niagara.
  • This also includes the ash in the Isle of Dusk on the Isle of Siptah.
  • Populated all of Exiled Lands with new ambient VFX.
  • Converted Maelstrom and Siptah Tower VFX to Niagara.
  • Converted Sandstorm VFX to Niagara.
  • All blood VFX (dismemberment, combat decal, etc.) are now consistent.
  • Upgraded Thag, Witch Queen, Demon Spiders, Dragons, Abysmal Remnant, Bokrug, Krllyandian, Hrungnir, Kinscourge, Warmaker, Reaper Hive Queen and Fiend combat VFX to new Niagara assets
  • Curse Wall, Witch Queen, and Wine Cellar force field VFX have been refined and are more responsive to the player.
  • Harvesting resources now have additional VFX and audio presentation.
    • E.g. when rocks break during harvesting, they now trigger a satisfying burst of dust and debris. Picking up stones and sticks cause a dust puff, etc.
  • Fish are now lit more accurately as they swim.
  • Integrated Rain Accumulation response into Environment materials.
  • All foliage have new models, wind animations, and interaction animations.

Animations

  • Player’s equipped weapons are now hidden during the cinematic that plays after using the Keystone.

UI

  • UI presentation has been completely overhauled.
  • Added new UI settings allowing you to see numerical values overtop health/stamina/status counters.
  • Added custom hardware cursor.
  • Improved text wrapping for long item names in loot log.
  • Migrated buffs to appear near the hotbar.
  • Updated targeting reticles and crosshairs.
  • Updated the enemy health gauge coloration to make health changes easier to see.
  • Tweaked base color of NPC health gauge.
  • Updated Credits.
  • Updated loading screen tips.
  • Updated the title screen and intro movies.
  • Players can now bind f11/insert without triggering other behavior.
  • DLC content can be toggled on/off in the Knowledge menu.
  • Adjusted NPC health gauge base color.
  • Added timer feedback to buffs on the stats screen.
  • Updated NPC health bars and added markers for T4 NPCs.
  • Improved chat visibility and input hint placement.
  • Added a compass UI to the HUD.
  • Compass can be toggled on/off in Settings. Compass is toggled on by default.
  • Updated UI gear icon texture compression settings to improve quality.
  • Blank white icons will no longer be displayed when certain items are in loot bags.
  • Removed old and unused loading screen assets.
  • Added new Conan Exiles: Enhanced logo.
  • Added splash screen logos.
  • Updated title screen background video.
  • Updated icon for Luxurious Plate.
  • Added a sharpness slider to Video settings.
  • Reskinned fullscreen map.
  • Players can now see the Isle of Siptah Maelstrom on the full-screen map without being physically present in the Isle of Siptah.
  • Added compatibility for legacy map markers with the new map marker data system.
  • Adjusted modal button layout to better accommodate text in certain languages.
  • Corrected descriptions and localizations for various items.
  • Added a description to the Bone Shrapnel Grenade.
  • In the Stats menu, acquired sigils will now show a quick description of their effects.
  • Dragonbone Katana has been renamed to clarify that it is not part of the Dragonbone set.

Audio

  • Added remastered music to the main menu.
  • Adjusted the interior and exterior audio mixes for sandstorms.
  • Adjusted Avatar battle music to be more audible for regular-size players near the Avatar.
  • Illusory weapons now use sounds that match their appearance instead of using sounds from the stat weapon.
  • Environmental sound effects are disabled while in loading screens.
  • Improved the quality of audio modulation applied by darkness spells.
  • Improved transitions between combat music tracks for various enemy difficulties.
  • Made voice chat more audible from players piloting an Avatar and added god-like voice modulation.
  • Improved ducking and output normalization for proximity voice chat.
  • Migrated proximity voice chat to a native Unreal implementation with better spatialization and occlusion.
  • The Fiend-bone Hammer, Drum, and Dragonbone Maul now play an appropriate sound instead of a sword sound when swinging them.
  • Adjusted SFX response on building pieces to better match the textures.
  • Added sound and particles when picking up debris in Isle of Siptah.
  • Added additional pickup sounds for stones, stick, and bushes.

Misc

  • Conan Exiles Dedicated Server is now available for Linux.
    • Steam will download the Windows or Linux server based on your operating system.
  • Single Player can now be played in Steam Offline Mode without an internet connection.
    • Base game content and Steam DLC are available offline; online-entitled content such as the Bazaar still requires an internet connection.
  • Server Settings have been changed.
    • The following settings have been added:
      • CraftFromStorageRadius
      • BuildFromStorageRadius
      • PersonalCraftFromStorageRadius
      • BuildingReplicationDistance
      • CachedBuildingReplicationDistance
      • bUndermeshDetectionEnabled
    • The following settings have been removed:
      • ServerCommunity
      • IsVACEnabled
      • AllowedDistanceUndermeshSquared
      • BarkeeperAbandonmentTimer
  • Connections to servers are now encrypted using the server password.
  • Improved reliability of sorcery spells for co-op clients.
  • Improved the time it takes for player inventories to load after spawn or respawn in multiplayer modes.
  • Removed the in-game friends list.
    • Friend management now uses Steam Friends.
  • Added an allowed Minion Overpopulation option to the Server Settings UI.
  • This option determines how many pets/thralls the server allows over the limit before it starts deleting them. Useful for server owners that want to put in or lower the limits without deleting everyone’s thralls.
  • STeleportPlayer command preserved for server admins (Isle of Siptah wiki coordinates still function).
  • Greater streaming distance for player buildings (configurable server setting).

Modding

  • Mods can be brought over from UE4/Legacy, and will require upgrading, recooking, and repackaging for UE5/Enhanced.
  • Added GetWidgetFromName node to allow for accessing any widget by name.

Performance

  • Fixed Pictish treehouse support frames not colliding with other walls, which had allowed players to nest them indefinitely, causing server instability or outright crashes.
  • Fixed crash that would occur when exiting game with Quickloot panel active.
  • Fixed crash that would occur while crafting with Thrall.
  • Fixed a crash that could occur when certain barkeepers took damage.
  • Fixed server crash caused by two golems being crafted on the same station.
  • Numerous performance fixes targeting 60+ fps across Low, Medium, High, and Ultra settings.
  • Fixed issue where the first pickup of a resource would permanently degrade performance.
  • Fixed certain in-world events involving ghosts temporarily capping max framerate at 30.

Exploits

  • Numerous fixes for potential exploits to get undermesh.
  • Investigated and resolved numerous known exploits, including but not limited to: ‘knowledge wipe’ - removing the knowledge from another player and ‘loot vacuum’ - the remote removal of items from other players and their buildings.
  • Resolved several methods used to instantly kill a player.
  • Fixed infinite Manifestation of Zeal exploit.
  • Reduced Jhil’s stamina buff on the Gloves of Jhil.
    • Fixed the stamina buff continuing to grant stamina while the player was Exhausted.
  • Fixed an exploit that allowed players to sprint indefinitely in certain situations on servers.
  • Fixed infinite stamina after rolling/dodging.
  • Fixed a glitch that could allow Legendary chests to be opened without a Skeleton Key.
  • Fixed an item duplication issue that could occur when Thralls stopped using latrines or grape stomping tubs.
  • Fixed issue where barkeeper Thralls would be invincible after being rescued from cages.
  • No longer able to make Invisible golems using the Guardian Assembly Station by “Taking All” right as you start the ritual.
  • Addressed numerous methods of creating floating structures.

Crafting

  • Stopped crafting stations will no longer incorrectly craft many items instantly when restarting if the player has been far away for a long time.
  • Stable Fence (Pillars) now allows building pieces to be connected on top similar to a wall.
    • Note: Existing Stable Fence (Pillars) may need to be removed and rebuilt to see this change.
  • King’s Board foundations now properly claim land and act as standard foundations.
  • Argossean Observatory Door now properly requires Hardened Brick rather than stone.
  • Fixed the orientation of icons for inverted walls to match placement in-game.
  • Foundation building boundaries no longer block their ability to go under awnings.
  • The Stormglass Rose Window can no longer be built on top of existing walls.
  • The Turanian Quarter Pillar can now properly snap together.
  • Placeables can no longer be placed on top of hatch doors.
  • Other placeables can no longer be placed on top of drawbridges.
  • Building placement ghosts now behave correctly if they overlap the player as they enter construction mode.
  • Placed Witchfire Torches now match icons.
  • Sleeping Furs now have proper collision.

Journeys (1)

    • The Cartographer Journey step “Visit the Volcano” now recognizes more locations as having visited the volcano.
  • The Journey step “Brew Wine” now completes if any wine is present in or added to your inventory.
  • The Journey step “Feed your pet” now completes when a food item matching the pet’s diet is added to their inventory. Players no longer need to manually feed it.
  • The Acolyte Journey step “Harvest a Human Corpse for a Religious Resource” now completes when a religious resource is present in or added to the inventory.
  • The Tinkerer Journey step “Apply Thin Armor Plating to Armor” now correctly asks the player to apply thin armor plating instead of using a repair kit.
  • All doorframes should now be considered for the Survival Shelter Journey step “Build a Doorframe”.
  • “Fire a Trebuchet” step of the Raider Journey now properly triggers when a Trebuchet is fired.
  • Iron Skinning Knives are now properly detected for the "Craft an Iron Skinning Knife"step in the Expert Armorer Journey.
  • Fixed issue where “Craft a Piece of Epic Armor” Journey step can be completed by crafting Perfected Medium Padding.
  • Fixed issue where adding an item to a stack would not progress pending Journey steps.
  • Fixed an issue that prevented the Stygian trebuchet from being able to progress the Fire Trebuchet step of the Raider journey.
  • Fixed an issue where players could skip a journey in creative mode and be locked out of future journeys.
  • Fixed Agility Bows not counting as an “Agility Weapon” for the Rogue Journey step “Defeat an enemy with an Agility Weapon”.
  • Fixed layout issues on the Journey menu and added a symbol to distinguish Journey item rewards from schematic rewards.

AI

  • Fixed bug where the follower cap would erroneously prevent placing a new Thrall when the player had Cap - 1 Thralls.
  • Fixed an issue that could cause Thrall NPCs to teleport out of guarding and profession locations.
  • Fixed an issue that could cause knocked out Thralls to be flung out of the map when the rope was detached or broken.
  • Fixed an issue where Thralls could ignore door lock settings.
  • Fixed an issue that made it hard to interact with Thralls while they were sleeping.
  • Fixed issue causing a number of tier 4 crafting focused Thralls to have 0 in all attributes and 0% growth chance.
    • This fix only impacts newly placed Thralls while previously placed problem Thralls will remain at 0.
  • Fixed the navmesh in Warmaker’s Stronghold doorways so Thralls can walk through them.
  • Fixed issue for “Surge Defender” Siptah Journey where using the Surge Harvester to knock out Thralls didn’t count for “Knock out a Surge Enemy”.
  • Fixed knocked-out Thralls causing rubberbanding when you move far away from them and come back.

Items

  • Fixed issue where Spawned Ammunition did not properly apply projectile damage modifiers.
  • Fixed Aesir, Argossean, and Khitai gate frames not blocking enemies during purges.
  • Fixed issue where Wooden chests could appear on top of Legendary Chests.
  • Fixed explosive arrows sometimes not firing sound and particle effects on clients.
  • Fixed bug causing floating placeables if they were placed on an unowned building that was then destroyed.
  • Fixed an issue that could cause items in weapon racks to move out of place.
  • Fixed an issue that could cause a trebuchet to look like it was reloaded when it wasn’t.
  • Fixed a variety of issues that could result in players getting stuck inside of chairs when standing up.
  • Fixed several cases where bedrolls could be placed inside large objects.
  • Fixed a number of issues around armor either missing dye slots or having extra non-functional dye slots.
  • Fixed issues where occasionally actions like applying bandages or using sorcery spells wouldn’t perform their effects on servers.

General

  • Fixed issue with building collision that could cause unbuildable spots around larger structures.
  • Fixed issue where corpses could sometimes freeze in an upright pose divorced from their ragdoll.
    • This can still happen (especially during a purge).
  • Fixed duplicate player location markers (when in a clan) on map when character is recreated.
  • Fixed dependent recipes on a crafting station canceling erroneously when resources are removed or consumed (fuel).
  • Fixed ballista inventory not persisting after server, singleplayer, or coop host shutdown.
  • Fixed heaviest first sorting not updating on stack amount changes.
  • Fixed a host of inventory related problems due to inventory sorting outside of singleplayer.
    • These include items disappearing, not being moveable, items being overwritten by other items, indices for items not being correct, not persisting custom sort order, etc.
  • Fixed some recipes displaying and queuing in incorrect amounts.
    • This was causing queued crafts to cancel when taking out an item unrelated to the craft.
  • Fixed hatch frames sometimes not being able to snap when they should (e.g. snapping to a wall with an overlapping awning).
  • Fixed weapons of NPCs sometimes floating in air when playing online.
  • Fixed issue where flat ceilings could not be placed on both sides of the Stormglass Large Arch.
  • Fixed issue where Stormglass Large Arch did not show directional indicators/orientation during placement.
  • Fixed rubberbanding around certain placeable structures, and relaxed collision on placeable bushes/vines so they can be placed closer together.
  • Fixed the most recurring instance of building pieces sometimes having their placement rejected on server, giving a generic “Failed To Place” message.
  • Fixed periodic ambushes when holding a heroic treasure.
  • Fixed issue where player could still interact with the world while dying to the Curse Wall.
  • Fixed knocked-out Thralls causing rubberbanding when you move far away from them and come back.
  • Fixed female NPCs and Thralls not receiving correct customizations, which had been causing pinched noses (default nose width of 0).
  • Fixed selected Thrall in crafting station not being saved when both Thralls are of equal tier.
  • Fixed last item not being retrievable from Quick Loot panel (inventory on hover) and improved item selection of sorted inventories.
  • Fixed a rare collision issue that created unbuildable areas beneath treasure coffers.
  • Fixed overly bright light on blacksmithing bench.
  • Fixed issue where player would teleport into the sky from certain locations.
  • Fixed issue where pets were not correctly sized or lit in the pet paperdoll window.
  • Fixed transparent status indicator icon bug.
  • Fixed a bug where weight/thirst/hunger icons would disappear from the HUD.
  • Fixed sword swoosh effects so they render correctly with fog, rain, and spider webs.
  • Fixed issues causing bows to not fire arrows consistently while playing online.
  • Fixed hydrated buff incorrectly replacing max stamina and causing negative interactions with other effects.
  • Fixed issue where swapping tools while in first person caused held tool shadow to appear.
  • Fixed Tome of Kurak clipping with some Sorcery benches.
  • Fixed issue causing Freya to not consistently harvest herbs located during her quest.
  • Fixed issue causing Freya to fail to interact with the forge in Well of Skelos during her quest.
  • Fixed a number of issues with real-time delay in Freya’s quest that could make the quest appear to be in a broken state.
  • Fixed issue causing Freya to not recognize nearby campfires when asking the player to build one.
  • Fixed an issue that could block completion of the gathering steps in Freya’s companion quest.
  • Fixed issue where AI actors would sink into the ground near the edges of the Leyshrine platforms.
  • Fixed issue where bonfires and recreational fires would not toggle on and off properly with Thralls using them if they are also crafting stations (like the bonfire and campfire).
  • Fixed issue where Exhaustion persisted if you’re forcefully dismounted off a horse.
  • Fixed Lightning storm not targeting players, creatures, and lightning golems.
  • Fixed issue where hatchdoors occasionally got stuck.
  • Fixed issue on dedicated servers where sitting in chairs and using certain objects would place the player in the incorrect orientation.
  • Fixed issue where the red selection highlight did not match the silhouette of all Wheels of Pain when highlighted for Deconstruction.
  • Fixed gaining speed when leaving a spider web in affected Isle of Siptah Elder Vaults.
  • Fixed issue with Player Corruption slider in Server Settings menu.
  • Fixed bug that would cause ghost-revealed chests to be uninteractable in Dedicated Server.
  • Fixed bug where golems appeared to heal when the player wasn’t near them.
  • Fixed issue where player can get stuck unable to turn when moving backwards after harvesting.
  • Fixed issue where Dynamic Building Damage setting would disable PvP building damage entirely.
  • Fixed issue where Transportary Stones would sometimes not save the player-set name.
  • Fixed bug where camera could sometimes get stuck in a tilted position after exiting lock on and smoothed lock-on camera.
  • Fixed issue where client decay timers could erroneously show 00:00 for long periods of time without properly decaying.
  • Fixed issues causing player to respawn above the ground at the desert spawn points.
  • Fixed bug where sometimes co-op clients would end up spawning in the Highlands when the host died.
  • Fixed glitches in looping background audio in various sewer areas and frost caves.
  • Fixed issue that could cause certain NPC conversation lines to be heard from any distance.
  • Fixed an issue where dialogue from the Witch Queen boss fight could be heard globally.
  • Fixed an issue that could result in Elder Vault music being muted when fighting basic enemies in boss chambers.
  • Fixed a number of issues that could cause thaumaturgy benches to get stuck in bad presentation states.
  • Fixed an issue that could sometimes result in NPCs getting stuck inside of doors.
  • Fixed an issue that could cause the day night cycle to freeze indefinitely after character creation while playing on a server.
  • Fixed an issue that could result in Transportory Stones looking inactive after ignition or active after being extinguished.
  • Fixed an issue that could cause net corrections when walking around a trebuchet in a post-fired state.
  • Fixed an issue that could cause players dying at the same time as a co-op mode host to fall through the world repeatedly.
  • Fixed an issue where removing a purge coffer in the middle of a purge could make the purge state permanent, preventing building in the area until a server restart.
  • Fixed an issue where the host of co-op mode could hide structures from connected players when looking at them with the build hammer in destruct mode.
  • Fixed an issue where harvest complete presentation didn’t play when connected to a dedicated server.
  • Fixed destructible mesh spawning location on some placeable structures.
  • Fixed NPCs becoming invisible when ragdolling after death.
  • Fixed projectile attack not working for Avatar Zath.
  • Fixed weapons of NPCs sometimes floating in air when playing online.
  • Improved pathfinding around ritual benches so players get stuck less often.
  • Fixed various flickering texture issues inside the Demesne of the Demon Spiders Elder Vault.
  • Fixed issue where the Nemedian Awning would clip through other tileset pieces.
  • Fixed issue where Nemedian Library Bookcase would slip through walls.
  • Fixed an issue causing a number of dungeon and Elder vault bosses to only progress journeys for the player who delivered the killing blow.
  • Fixed an issue that could cause banished Avatars to dismiss the HUD of other Avatars that are still active.
  • Fixed an issue that could permanently modify audio playback after completing an event.
  • Fixed health regen buffs such as Sated showing incorrect values on dedicated servers and multiplayer.
  • Fixed an issue that could cause purge demolishers to incorrectly target buildings owned by players who weren’t participating in the purge.
  • Fixed an issue where building placement helpers could nudge NPCs in single player.
  • Fixed inventory UI not updating when items are placed into overflow (eg. crafted items, spoiled meat).

Terrain

  • Fixed various floating objects and penetrating objects in the world.
  • Fixed an issue that could cause cursed trees to degrade dedicated server performance.

Animations

  • Fixed Gazelle Fawn using incorrect stats and broken running animations.
  • Fixed texture flickering and animation issues on some boss loot chests.

UI

  • Fixed malformed markup across all localized text.
  • Fixed various typos and grammatical errors.
  • Fixed modal button overflow bug for languages with long labels.

Audio

  • Fixed an issue where combat music could get stuck on.
  • Fixed an issue where some ceilings would fail to play a sound when constructed
  • Fixed an issue that could prevent a cancelation sound from playing when guild emblem modifications are discarded.
  • Fixed an issue that could prevent some crafting sounds from playing on a dedicated server.
  • Fixed various issues where walking on some meshes would play the incorrect footstep sound.
    • E.g. Wood footstep sound playing while walking on the Stygian War Tent, etc.

Gameplay

  • After respawning in your bed, your character starts rubberbanding when you try to walk away.
  • Curved walls rotate differently than other walls.
  • Enemy NPCs ignore every door to get at the player.
  • Followers abruptly disappear on teleport or dungeon entrance/exit.
  • Giant Crocodile flies into the air when they attack a player near large stones.
  • Removing a Stormglass Doubledoor Frame leaves the door behind.
  • Thralls decay despite the server being refreshed.
  • Thralls that have been downed and revived disappear after zoning out of a dungeon.
  • Sometimes the player cannot progress dialogue at the beginning of Liu Fei’s quest.
  • Sometimes Freya has no dialogue options when approached after finding Slaver’s note.
  • Enemies wander in place after stealing during a purge.
  • Player can get “stuck” underneath Thralls, NPCs, or other players after jumping on them.
  • Player can become offset from Bat Demon when using spells.
  • Purge Thralls pass through placed barricades instead of navigating around, destroying, or climbing over them.
  • Swords dropped by skeletons in the Unnamed City float above the ground.
  • Wights and skeletons aggro onto and kill undead shalebacks, including the boss in the Dregs.
  • Player is able to kill Freya mid quest.

UI

  • Dying while having any container open causes the user to respawn with the loot interface visible.
  • Everybody Can Loot Corpse option is always turned on.
  • Over Encumbered speed does not instantly update when a player’s weight limit changes.
  • The player character cannot split stacked items in sorted inventories by dragging.
  • A pure white screen will appear when loading into any game for the first time.
  • When the player character respawns in the desert, the sky changes abruptly.
  • Extremely thick fog when looking down from certain elevations.
  • Cave of Kurak (Isle of Siptah) has sticky collision in part of the entrance tunnel.
  • Adherents of the Outerdark do not have any messaging when teleporting to the Isle of Siptah fails.
  • After being downed, follower health bars display incorrectly until revived.
  • Dropdown texts in the Settings menu don’t switch language until you reopen the Settings menu.
  • Filled inventory doesn’t let the Player add new items easily.
  • Going in and out of Settings causes rubberbanding.
  • Intro video volume has no effect on any intro videos.
  • Isle of Siptah reads “Isla de Siptah” when game is set to English.
  • Lights flicker after opening Inventory in front of the Tome of Kurak.
  • Restore Defaults does not work in World Settings.
  • There is a generic “could not connect to server” message when failing to connect to a server on a different version that pops up over the mismatched client error message
  • When you are in the inventory, chest, or bench and open the Admin Panel, the Admin Panel appears behind those UI elements.
  • Map selection supports the unified Exiled Lands and Isle of Siptah. Support for custom modded maps will be added in a future patch.

Modding

  • Choosing Connect on the Mod Mismatch screen may cause the game to restart fast enough that logging into Live Services may fail. In that case, restart the game again to complete connection to the modded server.