
- Full engine upgrade to Unreal 5 with backwards compatibility with existing UE4 saves.
- The Exiled Lands and the Isle of Siptah have been merged into one map.
- Added ability to craft, build, repair items, repair buildings, and dye clothing from player inventory, follower inventories, active Thrall on a crafting station, and nearby player or clan owned inventories (chests and other crafting stations).
- All owned inventories are by default useable, except for item display racks, and if ‘No Ownership’ Server Setting is set all sharing is defaulted off.
- Items used for fuel (eg. wood on a furnace) are ignored.
- Crafting stations that auto-queue crafts (eg. bonfire, furnace) cannot use nearby inventories.
- Building and building repair from storage radius severely limited in building-damageable PVP.
- Added corner pillars to all major building sets.
- Reworked the Journey system to allow the next step in all journeys to be completable, not just the active one.
- Added option for servers to increase the render range of player structures.
- Added support for loading saved games from Conan Exiles Legacy.
- Added STeleportPlayer console command to automatically offset teleport coordinates for teleporting to the Isle of Siptah
- Added a new Character Creation screen when creating a new character in Isle of Siptah.
- All materials and meshes have been updated for UE5.
- Added new Journeys: “Travel to the Isle of Siptah” and “Travel to the Exiled Lands”.
- Added additional clarification to certain steps of the Survivor journeys to help smooth out initial tutorial experience.
- Added shadowcasting to player torch.
- Added additional dialogue to Freya’s quest to clarify that two notes are required from Stormwatch.
- Added a new material treatment for Black Ice nodes to help differentiate from regular Ice.
- All Black Ice weapons have been updated with this material to match appearance of new harvestable nodes.
- Added landscape displacement support for Ultra quality settings.

- Full upscaler support including frame generation (DLSS 4.5, FSR 3, XeSS/XeFG).
- Player inventory loading times improved on login and respawn.
- Optimized build packaging to reduce the game install size from 105 GB to 61 GB.
- Reduced LOD popping at 500m.
- Improved hitches in multiplayer combat.
- Significantly increased render distance of distant terrain HLODs.
- Ability to prevent loading of certain regions (eg. Isle of Siptah) on dedicated servers for some memory savings. Added prelim region extension in Engine.ini.
- Improved performance of unlocking some rewards, attributing to player join hitch.
- Improved performance of setting up a player’s available recipes (player join hitch) on dedicated servers.
- Improved performance of initializing a player’s DLC entitlements (player join hitch) on dedicated server, singleplayer, and coop host.
- Improved performance related to adding weapons to inventory (including NPCs). Includes sheathing.
- Improved the stability of poison fog rendering over time.
- Improved quality of Salvaged Star Metal Shell physics.
- Improved the performance of placeable wind chimes.
- Significantly reduced shadow stepping on medium and low quality settings, especially at dawn and dusk.

- Removed holes on tileset door, doorframe, and square gate pieces that were causing visual gaps and the appearance of “floating” doors.
- Doubled the maximum stack size for a variety of items.
- Workbenches and storage containers now have inventory sizes that are multiples of 6, rounded up to the nearest factor of 6.
- Increased stack size of Yellow Lotus Blossom to match other lotus.
- Increased max stack size of Scout Reports and Sorcerous Spell Pages from 1 to 10.
- Bear Skin Rugs now require Bear Pelt to craft rather than Plant Fiber.
- Moved Transportory Stones to the Crafting Stations tab of the build hammer to match other ritual stations.
- Dismantling items crafted with Eldarium now always give Eldarium regardless of map.
- Blacksmith’s Benches and other crafting stations with fire, now have flames turn on and off depending on crafting queue or when in use by a Thrall.
- Golem Workbenches are now Crafting Stations rather than decorations.
- Golem parts are now considered materials for the purposes of sorting.
- Moved Gibbet from Decorations to Crafting Stations.
- Moved Spit Roast Campfire from the player crafting menu to the build hammer.
- Crafting stations with fires now turn on and off based on crafting queue.
- Made Hyrkanian Banner and Gibbet easier to place.
- Prevented placement failing when overlapping carpets/rugs.
- Relaxed overlap rules when placing foundations to reduce frustrating placement issues.
- Increased default build distance and selectively increased build distance on objects that had overrides or were frustrating to place.
- Flipped the “Outside Face” text and arrow for the Forlorn Crypt Tall Doorway so that it matches the orientation of the rest of the lost dungeon set.
- Fence Foundations can be upgraded in-place like other building pieces.
- Stormglass Double Doors now have Guard Posts.
- Gateways are now more lenient with their placement.
- Adjusted placement boundaries of foundation, hearth foundation and ceiling slightly so bench overhangs don’t stop you from building foundations.
- The Sacrifice Altar can now be placed closer to walls.
- X Marks the spot has been moved from the Decal Walls category to the Decal Floors category in the build menu.
- Aquilonian Brazier now appears to be made of marble instead of sandstone.

- Completing the “Sanctuary of the Snakemen” Elder Vault no longer counts toward the Journey step “Explore the Sanctuary of the Serpent”.
- Adjusted the description of the acolyte journey step “Harvest a religious resource” to “Harvest a Human Corpse for Religious Resources” to better convey the requirement.
- “Spend Attribute Points” journey step now no longer complete on reloading the game despite not having spent any.
- Adjusted misleading strings for Armorer and Potionmaker journeys.
- Journey conditions for assigning Thralls changed to placing or moving Thralls to align with Living Settlements update.
- Religious Feasts can now count towards the “Craft a Feast” step of the Masterchef Journey.

- New Golems are sized correctly while on the assembly stand.
- Treasure Hunter aligned entertainers now wear proper dancing clothes.
- Replaced hostile sorcerer in Flotsam tavern with neutral NPC.
- Added mitigation for Thralls falling out of the world. Thralls should no longer get lost.
- Modified behavior when thralls leave living settlement spots to hopefully prevent or reduce chance of thralls falling through the ground.
- Improved thrall ‘walkable floor’ check to reduce times when thralls (including golems) would not be placeable in certain areas.
- Improved teleport home logic for thralls falling out of world.
- Valis the Loyal and the mysterious chest have been removed from Hanuman’s Grotto.
- Female horses no longer have… cough…cough.. testicles.
- New Golems are sized correctly while on the assembly stand.
- Treasure Hunter aligned entertainers now wear proper dancing clothes.
- Replaced hostile sorcerer in Flotsam tavern with neutral NPC.
- Mitigation for Thralls falling out of the world. Thralls should no longer get lost.
- Modified behavior when Thralls leave living settlement spots to hopefully prevent or reduce chance of Thralls falling through the ground.
- Improved Thrall ‘walkable floor’ check to reduce times when Thralls (including golems) would not be placeable in certain areas.
- Improved teleport home logic for Thralls falling out of world.
- Valis the Loyal and the mysterious chest have been removed from Hanuman’s Grotto.
- Female horses no longer have… cough…cough.. testicles.
- Increased level requirement for Gibbet knowledge to 10 to match Thrall Taker requirements.
- Improved Thrall and Golem placement floor checks for smoother placement
- Addressed many cases of Thralls going missing to make them more reliable.
- Aligned Journey conditions for assigning Thralls changed to placing or moving Thralls with Living Settlements update.

- Reduced clipping on various clothing and armor assets.
- Restored tails for horses wearing Winter Caparison and Poitain Knight Caparison.

- The next step in Inactive journeys will now progress in the background if their conditions are met.
- Legendary chests are no longer destroyed until all items have been looted from them.
- Diving prevents sandstorm damage.
- Sandstorms no longer appear inside dungeons.
- Increased rate of map discovery checks from once every 5 seconds to once every 3 seconds.
- Increased the discovery radius of many locations including the Library of Esoteric Knowledge, The Voidforge, and the Passage.
- Increased the decay time of Potion of Midnight and Potion of the Hunt to 2 minutes.
- Removed guaranteed lone Cimmerian Berserker spawn on the outskirts of Mounds of the Dead.
- Extended the tether distance for several wildlife enemies.
- Enemies no longer leash back when they kill something.
- Enemies stop leashing if damaged after reaching 40% of the way back to their home location.
- Restored attacks for Serpentmen archers in Well of Skelos.
- Enemies now correctly interact with gates during a purge. Gates no longer block path finding for the purposes of spawning a purge.
- Transportory Stone and Stygian Sorcery Transportory Stone now respect exclusion area for each other.
- Upgraded planters grow plants faster as per their description.
- The Quickfooted and Defensive Posture perks have been swapped on the attribute trees.
- Orb effects (Gaseous Orbs, Explosive Arrows, Oil Arrows, Smoke Arrows, and similar) now snap to the ground.
- Previously they could spawn mid-air when contacting an enemy.
- Adjusted Orb Effects to spawn “trigger effects” on the origin of the last shot if it’s the same as the triggered effect.
- E.g. Fire + Fire or Oil + Oil. Old functionality has been kept for different classes mixing (Oil + Fire).
- Removed the Encumbrance checks on Ritual stations.
- Duplicate Modifier removed from Spear of the Grey Ones.
- Increased tolerance for Ritual casting positions.
- Fatalities now grant Experience.
- Creeping Darkness spell now Terrorizes Thralls 100% of the time within a radius, rather than 75%, including those that are aggressive. Terrorize is no longer automatically removed when the spell ends.
- Snake Cult Caravan Encounter now correctly displays name upon completion.
- Sorcery Pouches that were deprecated by the December Sorcery changes now grant Sorcery Reagents when used.
- The water volumes in the Dregs now cycle 15 times before requiring the player to re-engage the button.
- Building Damage Multiplier server setting now applies to placeables, such as doors, animal pens, and crafting stations, instead of just building pieces.
- Players can now set up and use multiple beds and bedrolls in each region.
- Updated respawn map to accommodate different regions within the same map/level.
- Improved shelter to be more lenient and consistent.
- Players who die in certain Elder Vaults now correctly respawn in the same Elder Vault.
- Improved how spawn points are selected after dying to prevent spawning inside building pieces.
- Thirst and starvation debuffs can now reactivate after reaching fully hydrated or sated when adjusted via the admin menu.
- Using Fragments of Power no longer has a level requirement.
- Rhino Trample adjusted to take into account the speed of the rider like Horses.
- Adjusted the Skinning Knife to be more lenient when harvesting corpses.
- Populated empty loot chests in Siptah camps.
- Berries no longer get heavier when dried.
- Skeletal decoration no longer produces Manifestation of Zeal since it doesn’t require Unblemished Human Meat.
- Statue of Guidance no longer provides Manifestation of Zeal when crafted.
- Flesh of Rememberance now produces 20 zeal when crafting Burnt Offering.
- Derketo Transmute, Yoggite Cudgel and Zathite Bag Extract recipes now yield Manifestation of Zeal.
- Improved shelter detection for more consistent results.
- Increased stack size for many resource stacks.
- Resolved many of the common building placement issues for more accurate placement.
- Inventory sorting updated and corrected for consistent results.
- Survival HUD widgets updated with meaningful numerical values for temperature, encumbrance, hunger, and more.
- Living Settlements improvements for more reliable NPC pathing and persistence.
- Decay timer accuracy improved on both client and server.
- Foliage responds to player movement and harvesting.
- Improved in-game voice chat quality and immersion, including modulation during Avatar possession.

- Numerous fixes to journey steps to give credit for expected behaviors.
- Barkeeper Thralls can be defeated after being rescued from cages.
- Updated how players visually choose their starting region in character creation flow.
- Makeup Colors are from Physical scans of makeup applied to Skin.
- Hair shader has been rebuilt.
- Added optional characteristic parameters in Character Creation
- e.g. secondary/enhanced hair color & global eye color + enhanced eye color setting, etc.
- Added additional parameters for character creation / customization
- e.g. more iris eye color, body hair options, and more hair color selections, etc.
- Added climbing prevention to drawbridges.

- Killing Nahjef at the end of the Dark Dregs now progresses the Dregs step of Dungeon Delver.
- Reduced the experience gained from the Khitan Legionary Statue.
- T3 Altars now also complete the first step of Highpriest when Interacted with.
- Wayfinder knowledge has been hidden as it is no longer required for compass functionality.
- Players who have already unlocked Wayfinder will still see it until a Potion of Natural Learning is consumed.
- Epic Abysmal knowledge names have been corrected to match granted knowledge.
- Removed extra requirements from Ophidian Magi epic armor knowledge.
- Co-op clients should now only teleport to the host after the host dies if the host respawns outside of the tethering range.
- Improved pathfinding around ritual benches so players get stuck less often.
- Increased viewable cloth simulation distances.

- Replaced the tree in the Leyshrine of the Fiends with a dead version so that the branches no longer block gameplay visibility.
- Smoothed transition of clouds when crossing Jungle/Desert biome border so that it no longer appears to “snap” between being overcast and sunny.
- Added a distant vista to the Desert.
- Lighting, post-process, and fog have been updated for all cave, dungeon, Elder Vault, and major areas.
- All placeable light sources have been updated and rebalanced for UE5.
- Player placed lights have different intensities during day and night.
- Wall torches are now easier to place.
- Radium lights now correctly apply all dye colors.
- Translucent assets should light correctly out to much farther distances.
- Light emitting weapons and Glowing Stick now properly emit light.
- All bodies of water have been updated to UE5, and ocean water is powered by FluidFlux simulation.
- Converted all precipitation VFX to Niagara.
- This also includes the ash in the Isle of Dusk on the Isle of Siptah.
- Populated all of Exiled Lands with new ambient VFX.
- Converted Maelstrom and Siptah Tower VFX to Niagara.
- Converted Sandstorm VFX to Niagara.
- All blood VFX (dismemberment, combat decal, etc.) are now consistent.
- Upgraded Thag, Witch Queen, Demon Spiders, Dragons, Abysmal Remnant, Bokrug, Krllyandian, Hrungnir, Kinscourge, Warmaker, Reaper Hive Queen and Fiend combat VFX to new Niagara assets
- Curse Wall, Witch Queen, and Wine Cellar force field VFX have been refined and are more responsive to the player.
- Harvesting resources now have additional VFX and audio presentation.
- E.g. when rocks break during harvesting, they now trigger a satisfying burst of dust and debris. Picking up stones and sticks cause a dust puff, etc.
- Fish are now lit more accurately as they swim.
- Integrated Rain Accumulation response into Environment materials.
- All foliage have new models, wind animations, and interaction animations.

- Player’s equipped weapons are now hidden during the cinematic that plays after using the Keystone.

- UI presentation has been completely overhauled.
- Added new UI settings allowing you to see numerical values overtop health/stamina/status counters.
- Added custom hardware cursor.
- Improved text wrapping for long item names in loot log.
- Migrated buffs to appear near the hotbar.
- Updated targeting reticles and crosshairs.
- Updated the enemy health gauge coloration to make health changes easier to see.
- Tweaked base color of NPC health gauge.
- Updated Credits.
- Updated loading screen tips.
- Updated the title screen and intro movies.
- Players can now bind f11/insert without triggering other behavior.
- DLC content can be toggled on/off in the Knowledge menu.
- Adjusted NPC health gauge base color.
- Added timer feedback to buffs on the stats screen.
- Updated NPC health bars and added markers for T4 NPCs.
- Improved chat visibility and input hint placement.
- Added a compass UI to the HUD.
- Compass can be toggled on/off in Settings. Compass is toggled on by default.
- Updated UI gear icon texture compression settings to improve quality.
- Blank white icons will no longer be displayed when certain items are in loot bags.
- Removed old and unused loading screen assets.
- Added new Conan Exiles: Enhanced logo.
- Added splash screen logos.
- Updated title screen background video.
- Updated icon for Luxurious Plate.
- Added a sharpness slider to Video settings.
- Reskinned fullscreen map.
- Players can now see the Isle of Siptah Maelstrom on the full-screen map without being physically present in the Isle of Siptah.
- Added compatibility for legacy map markers with the new map marker data system.
- Adjusted modal button layout to better accommodate text in certain languages.
- Corrected descriptions and localizations for various items.
- Added a description to the Bone Shrapnel Grenade.
- In the Stats menu, acquired sigils will now show a quick description of their effects.
- Dragonbone Katana has been renamed to clarify that it is not part of the Dragonbone set.

- Added remastered music to the main menu.
- Adjusted the interior and exterior audio mixes for sandstorms.
- Adjusted Avatar battle music to be more audible for regular-size players near the Avatar.
- Illusory weapons now use sounds that match their appearance instead of using sounds from the stat weapon.
- Environmental sound effects are disabled while in loading screens.
- Improved the quality of audio modulation applied by darkness spells.
- Improved transitions between combat music tracks for various enemy difficulties.
- Made voice chat more audible from players piloting an Avatar and added god-like voice modulation.
- Improved ducking and output normalization for proximity voice chat.
- Migrated proximity voice chat to a native Unreal implementation with better spatialization and occlusion.
- The Fiend-bone Hammer, Drum, and Dragonbone Maul now play an appropriate sound instead of a sword sound when swinging them.
- Adjusted SFX response on building pieces to better match the textures.
- Added sound and particles when picking up debris in Isle of Siptah.
- Added additional pickup sounds for stones, stick, and bushes.

- Conan Exiles Dedicated Server is now available for Linux.
- Steam will download the Windows or Linux server based on your operating system.
- Single Player can now be played in Steam Offline Mode without an internet connection.
- Base game content and Steam DLC are available offline; online-entitled content such as the Bazaar still requires an internet connection.
- Server Settings have been changed.
- The following settings have been added:
- CraftFromStorageRadius
- BuildFromStorageRadius
- PersonalCraftFromStorageRadius
- BuildingReplicationDistance
- CachedBuildingReplicationDistance
- bUndermeshDetectionEnabled
- The following settings have been removed:
- ServerCommunity
- IsVACEnabled
- AllowedDistanceUndermeshSquared
- BarkeeperAbandonmentTimer
- The following settings have been added:
- Connections to servers are now encrypted using the server password.
- Improved reliability of sorcery spells for co-op clients.
- Improved the time it takes for player inventories to load after spawn or respawn in multiplayer modes.
- Removed the in-game friends list.
- Friend management now uses Steam Friends.
- Added an allowed Minion Overpopulation option to the Server Settings UI.
- This option determines how many pets/thralls the server allows over the limit before it starts deleting them. Useful for server owners that want to put in or lower the limits without deleting everyone’s thralls.
- STeleportPlayer command preserved for server admins (Isle of Siptah wiki coordinates still function).
- Greater streaming distance for player buildings (configurable server setting).

- Mods can be brought over from UE4/Legacy, and will require upgrading, recooking, and repackaging for UE5/Enhanced.
- Added GetWidgetFromName node to allow for accessing any widget by name.

- Fixed Pictish treehouse support frames not colliding with other walls, which had allowed players to nest them indefinitely, causing server instability or outright crashes.
- Fixed crash that would occur when exiting game with Quickloot panel active.
- Fixed crash that would occur while crafting with Thrall.
- Fixed a crash that could occur when certain barkeepers took damage.
- Fixed server crash caused by two golems being crafted on the same station.
- Numerous performance fixes targeting 60+ fps across Low, Medium, High, and Ultra settings.
- Fixed issue where the first pickup of a resource would permanently degrade performance.
- Fixed certain in-world events involving ghosts temporarily capping max framerate at 30.

- Numerous fixes for potential exploits to get undermesh.
- Investigated and resolved numerous known exploits, including but not limited to: ‘knowledge wipe’ - removing the knowledge from another player and ‘loot vacuum’ - the remote removal of items from other players and their buildings.
- Resolved several methods used to instantly kill a player.
- Fixed infinite Manifestation of Zeal exploit.
- Reduced Jhil’s stamina buff on the Gloves of Jhil.
- Fixed the stamina buff continuing to grant stamina while the player was Exhausted.
- Fixed an exploit that allowed players to sprint indefinitely in certain situations on servers.
- Fixed infinite stamina after rolling/dodging.
- Fixed a glitch that could allow Legendary chests to be opened without a Skeleton Key.
- Fixed an item duplication issue that could occur when Thralls stopped using latrines or grape stomping tubs.
- Fixed issue where barkeeper Thralls would be invincible after being rescued from cages.
- No longer able to make Invisible golems using the Guardian Assembly Station by “Taking All” right as you start the ritual.
- Addressed numerous methods of creating floating structures.

- Stopped crafting stations will no longer incorrectly craft many items instantly when restarting if the player has been far away for a long time.
- Stable Fence (Pillars) now allows building pieces to be connected on top similar to a wall.
- Note: Existing Stable Fence (Pillars) may need to be removed and rebuilt to see this change.
- King’s Board foundations now properly claim land and act as standard foundations.
- Argossean Observatory Door now properly requires Hardened Brick rather than stone.
- Fixed the orientation of icons for inverted walls to match placement in-game.
- Foundation building boundaries no longer block their ability to go under awnings.
- The Stormglass Rose Window can no longer be built on top of existing walls.
- The Turanian Quarter Pillar can now properly snap together.
- Placeables can no longer be placed on top of hatch doors.
- Other placeables can no longer be placed on top of drawbridges.
- Building placement ghosts now behave correctly if they overlap the player as they enter construction mode.
- Placed Witchfire Torches now match icons.
- Sleeping Furs now have proper collision.

-
- The Cartographer Journey step “Visit the Volcano” now recognizes more locations as having visited the volcano.
- The Journey step “Brew Wine” now completes if any wine is present in or added to your inventory.
- The Journey step “Feed your pet” now completes when a food item matching the pet’s diet is added to their inventory. Players no longer need to manually feed it.
- The Acolyte Journey step “Harvest a Human Corpse for a Religious Resource” now completes when a religious resource is present in or added to the inventory.
- The Tinkerer Journey step “Apply Thin Armor Plating to Armor” now correctly asks the player to apply thin armor plating instead of using a repair kit.
- All doorframes should now be considered for the Survival Shelter Journey step “Build a Doorframe”.
- “Fire a Trebuchet” step of the Raider Journey now properly triggers when a Trebuchet is fired.
- Iron Skinning Knives are now properly detected for the "Craft an Iron Skinning Knife"step in the Expert Armorer Journey.
- Fixed issue where “Craft a Piece of Epic Armor” Journey step can be completed by crafting Perfected Medium Padding.
- Fixed issue where adding an item to a stack would not progress pending Journey steps.
- Fixed an issue that prevented the Stygian trebuchet from being able to progress the Fire Trebuchet step of the Raider journey.
- Fixed an issue where players could skip a journey in creative mode and be locked out of future journeys.
- Fixed Agility Bows not counting as an “Agility Weapon” for the Rogue Journey step “Defeat an enemy with an Agility Weapon”.
- Fixed layout issues on the Journey menu and added a symbol to distinguish Journey item rewards from schematic rewards.

- Fixed bug where the follower cap would erroneously prevent placing a new Thrall when the player had Cap - 1 Thralls.
- Fixed an issue that could cause Thrall NPCs to teleport out of guarding and profession locations.
- Fixed an issue that could cause knocked out Thralls to be flung out of the map when the rope was detached or broken.
- Fixed an issue where Thralls could ignore door lock settings.
- Fixed an issue that made it hard to interact with Thralls while they were sleeping.
- Fixed issue causing a number of tier 4 crafting focused Thralls to have 0 in all attributes and 0% growth chance.
- This fix only impacts newly placed Thralls while previously placed problem Thralls will remain at 0.
- Fixed the navmesh in Warmaker’s Stronghold doorways so Thralls can walk through them.
- Fixed issue for “Surge Defender” Siptah Journey where using the Surge Harvester to knock out Thralls didn’t count for “Knock out a Surge Enemy”.
- Fixed knocked-out Thralls causing rubberbanding when you move far away from them and come back.

- Fixed issue where Spawned Ammunition did not properly apply projectile damage modifiers.
- Fixed Aesir, Argossean, and Khitai gate frames not blocking enemies during purges.
- Fixed issue where Wooden chests could appear on top of Legendary Chests.
- Fixed explosive arrows sometimes not firing sound and particle effects on clients.
- Fixed bug causing floating placeables if they were placed on an unowned building that was then destroyed.
- Fixed an issue that could cause items in weapon racks to move out of place.
- Fixed an issue that could cause a trebuchet to look like it was reloaded when it wasn’t.
- Fixed a variety of issues that could result in players getting stuck inside of chairs when standing up.
- Fixed several cases where bedrolls could be placed inside large objects.
- Fixed a number of issues around armor either missing dye slots or having extra non-functional dye slots.
- Fixed issues where occasionally actions like applying bandages or using sorcery spells wouldn’t perform their effects on servers.

- Fixed issue with building collision that could cause unbuildable spots around larger structures.
- Fixed issue where corpses could sometimes freeze in an upright pose divorced from their ragdoll.
- This can still happen (especially during a purge).
- Fixed duplicate player location markers (when in a clan) on map when character is recreated.
- Fixed dependent recipes on a crafting station canceling erroneously when resources are removed or consumed (fuel).
- Fixed ballista inventory not persisting after server, singleplayer, or coop host shutdown.
- Fixed heaviest first sorting not updating on stack amount changes.
- Fixed a host of inventory related problems due to inventory sorting outside of singleplayer.
- These include items disappearing, not being moveable, items being overwritten by other items, indices for items not being correct, not persisting custom sort order, etc.
- Fixed some recipes displaying and queuing in incorrect amounts.
- This was causing queued crafts to cancel when taking out an item unrelated to the craft.
- Fixed hatch frames sometimes not being able to snap when they should (e.g. snapping to a wall with an overlapping awning).
- Fixed weapons of NPCs sometimes floating in air when playing online.
- Fixed issue where flat ceilings could not be placed on both sides of the Stormglass Large Arch.
- Fixed issue where Stormglass Large Arch did not show directional indicators/orientation during placement.
- Fixed rubberbanding around certain placeable structures, and relaxed collision on placeable bushes/vines so they can be placed closer together.
- Fixed the most recurring instance of building pieces sometimes having their placement rejected on server, giving a generic “Failed To Place” message.
- Fixed periodic ambushes when holding a heroic treasure.
- Fixed issue where player could still interact with the world while dying to the Curse Wall.
- Fixed knocked-out Thralls causing rubberbanding when you move far away from them and come back.
- Fixed female NPCs and Thralls not receiving correct customizations, which had been causing pinched noses (default nose width of 0).
- Fixed selected Thrall in crafting station not being saved when both Thralls are of equal tier.
- Fixed last item not being retrievable from Quick Loot panel (inventory on hover) and improved item selection of sorted inventories.
- Fixed a rare collision issue that created unbuildable areas beneath treasure coffers.
- Fixed overly bright light on blacksmithing bench.
- Fixed issue where player would teleport into the sky from certain locations.
- Fixed issue where pets were not correctly sized or lit in the pet paperdoll window.
- Fixed transparent status indicator icon bug.
- Fixed a bug where weight/thirst/hunger icons would disappear from the HUD.
- Fixed sword swoosh effects so they render correctly with fog, rain, and spider webs.
- Fixed issues causing bows to not fire arrows consistently while playing online.
- Fixed hydrated buff incorrectly replacing max stamina and causing negative interactions with other effects.
- Fixed issue where swapping tools while in first person caused held tool shadow to appear.
- Fixed Tome of Kurak clipping with some Sorcery benches.
- Fixed issue causing Freya to not consistently harvest herbs located during her quest.
- Fixed issue causing Freya to fail to interact with the forge in Well of Skelos during her quest.
- Fixed a number of issues with real-time delay in Freya’s quest that could make the quest appear to be in a broken state.
- Fixed issue causing Freya to not recognize nearby campfires when asking the player to build one.
- Fixed an issue that could block completion of the gathering steps in Freya’s companion quest.
- Fixed issue where AI actors would sink into the ground near the edges of the Leyshrine platforms.
- Fixed issue where bonfires and recreational fires would not toggle on and off properly with Thralls using them if they are also crafting stations (like the bonfire and campfire).
- Fixed issue where Exhaustion persisted if you’re forcefully dismounted off a horse.
- Fixed Lightning storm not targeting players, creatures, and lightning golems.
- Fixed issue where hatchdoors occasionally got stuck.
- Fixed issue on dedicated servers where sitting in chairs and using certain objects would place the player in the incorrect orientation.
- Fixed issue where the red selection highlight did not match the silhouette of all Wheels of Pain when highlighted for Deconstruction.
- Fixed gaining speed when leaving a spider web in affected Isle of Siptah Elder Vaults.
- Fixed issue with Player Corruption slider in Server Settings menu.
- Fixed bug that would cause ghost-revealed chests to be uninteractable in Dedicated Server.
- Fixed bug where golems appeared to heal when the player wasn’t near them.
- Fixed issue where player can get stuck unable to turn when moving backwards after harvesting.
- Fixed issue where Dynamic Building Damage setting would disable PvP building damage entirely.
- Fixed issue where Transportary Stones would sometimes not save the player-set name.
- Fixed bug where camera could sometimes get stuck in a tilted position after exiting lock on and smoothed lock-on camera.
- Fixed issue where client decay timers could erroneously show 00:00 for long periods of time without properly decaying.
- Fixed issues causing player to respawn above the ground at the desert spawn points.
- Fixed bug where sometimes co-op clients would end up spawning in the Highlands when the host died.
- Fixed glitches in looping background audio in various sewer areas and frost caves.
- Fixed issue that could cause certain NPC conversation lines to be heard from any distance.
- Fixed an issue where dialogue from the Witch Queen boss fight could be heard globally.
- Fixed an issue that could result in Elder Vault music being muted when fighting basic enemies in boss chambers.
- Fixed a number of issues that could cause thaumaturgy benches to get stuck in bad presentation states.
- Fixed an issue that could sometimes result in NPCs getting stuck inside of doors.
- Fixed an issue that could cause the day night cycle to freeze indefinitely after character creation while playing on a server.
- Fixed an issue that could result in Transportory Stones looking inactive after ignition or active after being extinguished.
- Fixed an issue that could cause net corrections when walking around a trebuchet in a post-fired state.
- Fixed an issue that could cause players dying at the same time as a co-op mode host to fall through the world repeatedly.
- Fixed an issue where removing a purge coffer in the middle of a purge could make the purge state permanent, preventing building in the area until a server restart.
- Fixed an issue where the host of co-op mode could hide structures from connected players when looking at them with the build hammer in destruct mode.
- Fixed an issue where harvest complete presentation didn’t play when connected to a dedicated server.
- Fixed destructible mesh spawning location on some placeable structures.
- Fixed NPCs becoming invisible when ragdolling after death.
- Fixed projectile attack not working for Avatar Zath.
- Fixed weapons of NPCs sometimes floating in air when playing online.
- Improved pathfinding around ritual benches so players get stuck less often.
- Fixed various flickering texture issues inside the Demesne of the Demon Spiders Elder Vault.
- Fixed issue where the Nemedian Awning would clip through other tileset pieces.
- Fixed issue where Nemedian Library Bookcase would slip through walls.
- Fixed an issue causing a number of dungeon and Elder vault bosses to only progress journeys for the player who delivered the killing blow.
- Fixed an issue that could cause banished Avatars to dismiss the HUD of other Avatars that are still active.
- Fixed an issue that could permanently modify audio playback after completing an event.
- Fixed health regen buffs such as Sated showing incorrect values on dedicated servers and multiplayer.
- Fixed an issue that could cause purge demolishers to incorrectly target buildings owned by players who weren’t participating in the purge.
- Fixed an issue where building placement helpers could nudge NPCs in single player.
- Fixed inventory UI not updating when items are placed into overflow (eg. crafted items, spoiled meat).

- Fixed various floating objects and penetrating objects in the world.
- Fixed an issue that could cause cursed trees to degrade dedicated server performance.

- Fixed Gazelle Fawn using incorrect stats and broken running animations.
- Fixed texture flickering and animation issues on some boss loot chests.

- Fixed malformed markup across all localized text.
- Fixed various typos and grammatical errors.
- Fixed modal button overflow bug for languages with long labels.

- Fixed an issue where combat music could get stuck on.
- Fixed an issue where some ceilings would fail to play a sound when constructed
- Fixed an issue that could prevent a cancelation sound from playing when guild emblem modifications are discarded.
- Fixed an issue that could prevent some crafting sounds from playing on a dedicated server.
- Fixed various issues where walking on some meshes would play the incorrect footstep sound.
- E.g. Wood footstep sound playing while walking on the Stygian War Tent, etc.

