Conan Exiles Enhanced Patch Notes

NewAdditions

  • Full engine upgrade to Unreal 5 with backwards compatibility with existing UE4 saves.
  • The Exiled Lands and the Isle of Siptah have been merged into one map.
  • Added ability to craft, build, repair items, repair buildings, and dye clothing from player inventory, follower inventories, active Thrall on a crafting station, and nearby player or clan owned inventories (chests and other crafting stations).
    • All owned inventories are by default useable, except for item display racks, and if ‘No Ownership’ Server Setting is set all sharing is defaulted off.
    • Items used for fuel (eg. wood on a furnace) are ignored.
    • Crafting stations that auto-queue crafts (eg. bonfire, furnace) cannot use nearby inventories.
    • Building and building repair from storage radius severely limited in building-damageable PVP.
  • Added corner pillars to all major building sets.
  • Reworked the Journey system to allow the next step in all journeys to be completable, not just the active one.
  • Added option for servers to increase the render range of player structures.
  • Added support for loading saved games from Conan Exiles Legacy.
  • Added STeleportPlayer console command to automatically offset teleport coordinates for teleporting to the Isle of Siptah
  • Added a new Character Creation screen when creating a new character in Isle of Siptah.
  • All materials and meshes have been updated for UE5.
  • Added new Journeys: “Travel to the Isle of Siptah” and “Travel to the Exiled Lands”.
  • Added additional clarification to certain steps of the Survivor journeys to help smooth out initial tutorial experience.
  • Added shadowcasting to player torch.
  • Added additional dialogue to Freya’s quest to clarify that two notes are required from Stormwatch.
  • Added a new material treatment for Black Ice nodes to help differentiate from regular Ice.
    • All Black Ice weapons have been updated with this material to match appearance of new harvestable nodes.
  • Added landscape displacement support for Ultra quality settings.

Performance

  • Full upscaler support including frame generation (DLSS 4.5, FSR 3, XeSS/XeFG).
  • Player inventory loading times improved on login and respawn.
  • Optimized build packaging to reduce the game install size from 105 GB to 61 GB.
  • Reduced LOD popping at 500m.
  • Improved hitches in multiplayer combat.
  • Significantly increased render distance of distant terrain HLODs.
  • Ability to prevent loading of certain regions (eg. Isle of Siptah) on dedicated servers for some memory savings. Added prelim region extension in Engine.ini.
  • Improved performance of unlocking some rewards, attributing to player join hitch.
  • Improved performance of setting up a player’s available recipes (player join hitch) on dedicated servers.
  • Improved performance of initializing a player’s DLC entitlements (player join hitch) on dedicated server, singleplayer, and coop host.
  • Improved performance related to adding weapons to inventory (including NPCs). Includes sheathing.
  • Improved the stability of poison fog rendering over time.
  • Improved quality of Salvaged Star Metal Shell physics.
  • Improved the performance of placeable wind chimes.
  • Significantly reduced shadow stepping on medium and low quality settings, especially at dawn and dusk.

Crafting

  • Removed holes on tileset door, doorframe, and square gate pieces that were causing visual gaps and the appearance of “floating” doors.
  • Doubled the maximum stack size for a variety of items.
  • Workbenches and storage containers now have inventory sizes that are multiples of 6, rounded up to the nearest factor of 6.
  • Increased stack size of Yellow Lotus Blossom to match other lotus.
  • Increased max stack size of Scout Reports and Sorcerous Spell Pages from 1 to 10.
  • Bear Skin Rugs now require Bear Pelt to craft rather than Plant Fiber.
  • Moved Transportory Stones to the Crafting Stations tab of the build hammer to match other ritual stations.
  • Dismantling items crafted with Eldarium now always give Eldarium regardless of map.
  • Blacksmith’s Benches and other crafting stations with fire, now have flames turn on and off depending on crafting queue or when in use by a Thrall.
  • Golem Workbenches are now Crafting Stations rather than decorations.
  • Golem parts are now considered materials for the purposes of sorting.
  • Moved Gibbet from Decorations to Crafting Stations.
  • Moved Spit Roast Campfire from the player crafting menu to the build hammer.
  • Crafting stations with fires now turn on and off based on crafting queue.
  • Made Hyrkanian Banner and Gibbet easier to place.
  • Prevented placement failing when overlapping carpets/rugs.
  • Relaxed overlap rules when placing foundations to reduce frustrating placement issues.
  • Increased default build distance and selectively increased build distance on objects that had overrides or were frustrating to place.
  • Flipped the “Outside Face” text and arrow for the Forlorn Crypt Tall Doorway so that it matches the orientation of the rest of the lost dungeon set.
  • Fence Foundations can be upgraded in-place like other building pieces.
  • Stormglass Double Doors now have Guard Posts.
  • Gateways are now more lenient with their placement.
  • Adjusted placement boundaries of foundation, hearth foundation and ceiling slightly so bench overhangs don’t stop you from building foundations.
  • The Sacrifice Altar can now be placed closer to walls.
  • X Marks the spot has been moved from the Decal Walls category to the Decal Floors category in the build menu.
  • Aquilonian Brazier now appears to be made of marble instead of sandstone.

Journeys (1)

  • Completing the “Sanctuary of the Snakemen” Elder Vault no longer counts toward the Journey step “Explore the Sanctuary of the Serpent”.
  • Adjusted the description of the acolyte journey step “Harvest a religious resource” to “Harvest a Human Corpse for Religious Resources” to better convey the requirement.
  • “Spend Attribute Points” journey step now no longer complete on reloading the game despite not having spent any.
  • Adjusted misleading strings for Armorer and Potionmaker journeys.
  • Journey conditions for assigning Thralls changed to placing or moving Thralls to align with Living Settlements update.
  • Religious Feasts can now count towards the “Craft a Feast” step of the Masterchef Journey.

AI

  • New Golems are sized correctly while on the assembly stand.
  • Treasure Hunter aligned entertainers now wear proper dancing clothes.
  • Replaced hostile sorcerer in Flotsam tavern with neutral NPC.
  • Added mitigation for Thralls falling out of the world. Thralls should no longer get lost.
  • Modified behavior when thralls leave living settlement spots to hopefully prevent or reduce chance of thralls falling through the ground.
  • Improved thrall ‘walkable floor’ check to reduce times when thralls (including golems) would not be placeable in certain areas.
  • Improved teleport home logic for thralls falling out of world.
  • Valis the Loyal and the mysterious chest have been removed from Hanuman’s Grotto.
  • Female horses no longer have… cough…cough.. testicles.
  • New Golems are sized correctly while on the assembly stand.
  • Treasure Hunter aligned entertainers now wear proper dancing clothes.
  • Replaced hostile sorcerer in Flotsam tavern with neutral NPC.
  • Mitigation for Thralls falling out of the world. Thralls should no longer get lost.
  • Modified behavior when Thralls leave living settlement spots to hopefully prevent or reduce chance of Thralls falling through the ground.
  • Improved Thrall ‘walkable floor’ check to reduce times when Thralls (including golems) would not be placeable in certain areas.
  • Improved teleport home logic for Thralls falling out of world.
  • Valis the Loyal and the mysterious chest have been removed from Hanuman’s Grotto.
  • Female horses no longer have… cough…cough.. testicles.
  • Increased level requirement for Gibbet knowledge to 10 to match Thrall Taker requirements.
  • Improved Thrall and Golem placement floor checks for smoother placement
  • Addressed many cases of Thralls going missing to make them more reliable.
  • Aligned Journey conditions for assigning Thralls changed to placing or moving Thralls with Living Settlements update.

Items

  • Reduced clipping on various clothing and armor assets.
  • Restored tails for horses wearing Winter Caparison and Poitain Knight Caparison.

Balance

  • The next step in Inactive journeys will now progress in the background if their conditions are met.
  • Legendary chests are no longer destroyed until all items have been looted from them.
  • Diving prevents sandstorm damage.
  • Sandstorms no longer appear inside dungeons.
  • Increased rate of map discovery checks from once every 5 seconds to once every 3 seconds.
  • Increased the discovery radius of many locations including the Library of Esoteric Knowledge, The Voidforge, and the Passage.
  • Increased the decay time of Potion of Midnight and Potion of the Hunt to 2 minutes.
  • Removed guaranteed lone Cimmerian Berserker spawn on the outskirts of Mounds of the Dead.
  • Extended the tether distance for several wildlife enemies.
  • Enemies no longer leash back when they kill something.
  • Enemies stop leashing if damaged after reaching 40% of the way back to their home location.
  • Restored attacks for Serpentmen archers in Well of Skelos.
  • Enemies now correctly interact with gates during a purge. Gates no longer block path finding for the purposes of spawning a purge.
  • Transportory Stone and Stygian Sorcery Transportory Stone now respect exclusion area for each other.
  • Upgraded planters grow plants faster as per their description.
  • The Quickfooted and Defensive Posture perks have been swapped on the attribute trees.
  • Orb effects (Gaseous Orbs, Explosive Arrows, Oil Arrows, Smoke Arrows, and similar) now snap to the ground.
    • Previously they could spawn mid-air when contacting an enemy.
  • Adjusted Orb Effects to spawn “trigger effects” on the origin of the last shot if it’s the same as the triggered effect.
    • E.g. Fire + Fire or Oil + Oil. Old functionality has been kept for different classes mixing (Oil + Fire).
  • Removed the Encumbrance checks on Ritual stations.
  • Duplicate Modifier removed from Spear of the Grey Ones.
  • Increased tolerance for Ritual casting positions.
  • Fatalities now grant Experience.
  • Creeping Darkness spell now Terrorizes Thralls 100% of the time within a radius, rather than 75%, including those that are aggressive. Terrorize is no longer automatically removed when the spell ends.
  • Snake Cult Caravan Encounter now correctly displays name upon completion.
  • Sorcery Pouches that were deprecated by the December Sorcery changes now grant Sorcery Reagents when used.
  • The water volumes in the Dregs now cycle 15 times before requiring the player to re-engage the button.
  • Building Damage Multiplier server setting now applies to placeables, such as doors, animal pens, and crafting stations, instead of just building pieces.
  • Players can now set up and use multiple beds and bedrolls in each region.
  • Updated respawn map to accommodate different regions within the same map/level.
  • Improved shelter to be more lenient and consistent.
  • Players who die in certain Elder Vaults now correctly respawn in the same Elder Vault.
  • Improved how spawn points are selected after dying to prevent spawning inside building pieces.
  • Thirst and starvation debuffs can now reactivate after reaching fully hydrated or sated when adjusted via the admin menu.
  • Using Fragments of Power no longer has a level requirement.
  • Rhino Trample adjusted to take into account the speed of the rider like Horses.
  • Adjusted the Skinning Knife to be more lenient when harvesting corpses.
  • Populated empty loot chests in Siptah camps.
  • Berries no longer get heavier when dried.
  • Skeletal decoration no longer produces Manifestation of Zeal since it doesn’t require Unblemished Human Meat.
  • Statue of Guidance no longer provides Manifestation of Zeal when crafted.
  • Flesh of Rememberance now produces 20 zeal when crafting Burnt Offering.
  • Derketo Transmute, Yoggite Cudgel and Zathite Bag Extract recipes now yield Manifestation of Zeal.
  • Improved shelter detection for more consistent results.
  • Increased stack size for many resource stacks.
  • Resolved many of the common building placement issues for more accurate placement.
  • Inventory sorting updated and corrected for consistent results.
  • Survival HUD widgets updated with meaningful numerical values for temperature, encumbrance, hunger, and more.
  • Living Settlements improvements for more reliable NPC pathing and persistence.
  • Decay timer accuracy improved on both client and server.
  • Foliage responds to player movement and harvesting.
  • Improved in-game voice chat quality and immersion, including modulation during Avatar possession.

QOL

  • Numerous fixes to journey steps to give credit for expected behaviors.
  • Barkeeper Thralls can be defeated after being rescued from cages.
  • Updated how players visually choose their starting region in character creation flow.
  • Makeup Colors are from Physical scans of makeup applied to Skin.
  • Hair shader has been rebuilt.
  • Added optional characteristic parameters in Character Creation
    • e.g. secondary/enhanced hair color & global eye color + enhanced eye color setting, etc.
  • Added additional parameters for character creation / customization
    • e.g. more iris eye color, body hair options, and more hair color selections, etc.
  • Added climbing prevention to drawbridges.

General

  • Killing Nahjef at the end of the Dark Dregs now progresses the Dregs step of Dungeon Delver.
  • Reduced the experience gained from the Khitan Legionary Statue.
  • T3 Altars now also complete the first step of Highpriest when Interacted with.
  • Wayfinder knowledge has been hidden as it is no longer required for compass functionality.
  • Players who have already unlocked Wayfinder will still see it until a Potion of Natural Learning is consumed.
  • Epic Abysmal knowledge names have been corrected to match granted knowledge.
  • Removed extra requirements from Ophidian Magi epic armor knowledge.
  • Co-op clients should now only teleport to the host after the host dies if the host respawns outside of the tethering range.
  • Improved pathfinding around ritual benches so players get stuck less often.
  • Increased viewable cloth simulation distances.

Terrain

  • Replaced the tree in the Leyshrine of the Fiends with a dead version so that the branches no longer block gameplay visibility.
  • Smoothed transition of clouds when crossing Jungle/Desert biome border so that it no longer appears to “snap” between being overcast and sunny.
  • Added a distant vista to the Desert.
  • Lighting, post-process, and fog have been updated for all cave, dungeon, Elder Vault, and major areas.
  • All placeable light sources have been updated and rebalanced for UE5.
  • Player placed lights have different intensities during day and night.
  • Wall torches are now easier to place.
  • Radium lights now correctly apply all dye colors.
  • Translucent assets should light correctly out to much farther distances.
  • Light emitting weapons and Glowing Stick now properly emit light.
  • All bodies of water have been updated to UE5, and ocean water is powered by FluidFlux simulation.
  • Converted all precipitation VFX to Niagara.
  • This also includes the ash in the Isle of Dusk on the Isle of Siptah.
  • Populated all of Exiled Lands with new ambient VFX.
  • Converted Maelstrom and Siptah Tower VFX to Niagara.
  • Converted Sandstorm VFX to Niagara.
  • All blood VFX (dismemberment, combat decal, etc.) are now consistent.
  • Upgraded Thag, Witch Queen, Demon Spiders, Dragons, Abysmal Remnant, Bokrug, Krllyandian, Hrungnir, Kinscourge, Warmaker, Reaper Hive Queen and Fiend combat VFX to new Niagara assets
  • Curse Wall, Witch Queen, and Wine Cellar force field VFX have been refined and are more responsive to the player.
  • Harvesting resources now have additional VFX and audio presentation.
    • E.g. when rocks break during harvesting, they now trigger a satisfying burst of dust and debris. Picking up stones and sticks cause a dust puff, etc.
  • Fish are now lit more accurately as they swim.
  • Integrated Rain Accumulation response into Environment materials.
  • All foliage have new models, wind animations, and interaction animations.

Animations

  • Player’s equipped weapons are now hidden during the cinematic that plays after using the Keystone.

UI

  • UI presentation has been completely overhauled.
  • Added new UI settings allowing you to see numerical values overtop health/stamina/status counters.
  • Added custom hardware cursor.
  • Improved text wrapping for long item names in loot log.
  • Migrated buffs to appear near the hotbar.
  • Updated targeting reticles and crosshairs.
  • Updated the enemy health gauge coloration to make health changes easier to see.
  • Tweaked base color of NPC health gauge.
  • Updated Credits.
  • Updated loading screen tips.
  • Updated the title screen and intro movies.
  • Players can now bind f11/insert without triggering other behavior.
  • DLC content can be toggled on/off in the Knowledge menu.
  • Adjusted NPC health gauge base color.
  • Added timer feedback to buffs on the stats screen.
  • Updated NPC health bars and added markers for T4 NPCs.
  • Improved chat visibility and input hint placement.
  • Added a compass UI to the HUD.
  • Compass can be toggled on/off in Settings. Compass is toggled on by default.
  • Updated UI gear icon texture compression settings to improve quality.
  • Blank white icons will no longer be displayed when certain items are in loot bags.
  • Removed old and unused loading screen assets.
  • Added new Conan Exiles: Enhanced logo.
  • Added splash screen logos.
  • Updated title screen background video.
  • Updated icon for Luxurious Plate.
  • Added a sharpness slider to Video settings.
  • Reskinned fullscreen map.
  • Players can now see the Isle of Siptah Maelstrom on the full-screen map without being physically present in the Isle of Siptah.
  • Added compatibility for legacy map markers with the new map marker data system.
  • Adjusted modal button layout to better accommodate text in certain languages.
  • Corrected descriptions and localizations for various items.
  • Added a description to the Bone Shrapnel Grenade.
  • In the Stats menu, acquired sigils will now show a quick description of their effects.
  • Dragonbone Katana has been renamed to clarify that it is not part of the Dragonbone set.

Audio

  • Added remastered music to the main menu.
  • Adjusted the interior and exterior audio mixes for sandstorms.
  • Adjusted Avatar battle music to be more audible for regular-size players near the Avatar.
  • Illusory weapons now use sounds that match their appearance instead of using sounds from the stat weapon.
  • Environmental sound effects are disabled while in loading screens.
  • Improved the quality of audio modulation applied by darkness spells.
  • Improved transitions between combat music tracks for various enemy difficulties.
  • Made voice chat more audible from players piloting an Avatar and added god-like voice modulation.
  • Improved ducking and output normalization for proximity voice chat.
  • Migrated proximity voice chat to a native Unreal implementation with better spatialization and occlusion.
  • The Fiend-bone Hammer, Drum, and Dragonbone Maul now play an appropriate sound instead of a sword sound when swinging them.
  • Adjusted SFX response on building pieces to better match the textures.
  • Added sound and particles when picking up debris in Isle of Siptah.
  • Added additional pickup sounds for stones, stick, and bushes.

Misc

  • Conan Exiles Dedicated Server is now available for Linux.
    • Steam will download the Windows or Linux server based on your operating system.
  • Single Player can now be played in Steam Offline Mode without an internet connection.
    • Base game content and Steam DLC are available offline; online-entitled content such as the Bazaar still requires an internet connection.
  • Server Settings have been changed.
    • The following settings have been added:
      • CraftFromStorageRadius
      • BuildFromStorageRadius
      • PersonalCraftFromStorageRadius
      • BuildingReplicationDistance
      • CachedBuildingReplicationDistance
      • bUndermeshDetectionEnabled
    • The following settings have been removed:
      • ServerCommunity
      • IsVACEnabled
      • AllowedDistanceUndermeshSquared
      • BarkeeperAbandonmentTimer
  • Connections to servers are now encrypted using the server password.
  • Improved reliability of sorcery spells for co-op clients.
  • Improved the time it takes for player inventories to load after spawn or respawn in multiplayer modes.
  • Removed the in-game friends list.
    • Friend management now uses Steam Friends.
  • Added an allowed Minion Overpopulation option to the Server Settings UI.
  • This option determines how many pets/thralls the server allows over the limit before it starts deleting them. Useful for server owners that want to put in or lower the limits without deleting everyone’s thralls.
  • STeleportPlayer command preserved for server admins (Isle of Siptah wiki coordinates still function).
  • Greater streaming distance for player buildings (configurable server setting).

Modding

  • Mods can be brought over from UE4/Legacy, and will require upgrading, recooking, and repackaging for UE5/Enhanced.
  • Added GetWidgetFromName node to allow for accessing any widget by name.

Performance

  • Fixed Pictish treehouse support frames not colliding with other walls, which had allowed players to nest them indefinitely, causing server instability or outright crashes.
  • Fixed crash that would occur when exiting game with Quickloot panel active.
  • Fixed crash that would occur while crafting with Thrall.
  • Fixed a crash that could occur when certain barkeepers took damage.
  • Fixed server crash caused by two golems being crafted on the same station.
  • Numerous performance fixes targeting 60+ fps across Low, Medium, High, and Ultra settings.
  • Fixed issue where the first pickup of a resource would permanently degrade performance.
  • Fixed certain in-world events involving ghosts temporarily capping max framerate at 30.

Exploits

  • Numerous fixes for potential exploits to get undermesh.
  • Investigated and resolved numerous known exploits, including but not limited to: ‘knowledge wipe’ - removing the knowledge from another player and ‘loot vacuum’ - the remote removal of items from other players and their buildings.
  • Resolved several methods used to instantly kill a player.
  • Fixed infinite Manifestation of Zeal exploit.
  • Reduced Jhil’s stamina buff on the Gloves of Jhil.
    • Fixed the stamina buff continuing to grant stamina while the player was Exhausted.
  • Fixed an exploit that allowed players to sprint indefinitely in certain situations on servers.
  • Fixed infinite stamina after rolling/dodging.
  • Fixed a glitch that could allow Legendary chests to be opened without a Skeleton Key.
  • Fixed an item duplication issue that could occur when Thralls stopped using latrines or grape stomping tubs.
  • Fixed issue where barkeeper Thralls would be invincible after being rescued from cages.
  • No longer able to make Invisible golems using the Guardian Assembly Station by “Taking All” right as you start the ritual.
  • Addressed numerous methods of creating floating structures.

Crafting

  • Stopped crafting stations will no longer incorrectly craft many items instantly when restarting if the player has been far away for a long time.
  • Stable Fence (Pillars) now allows building pieces to be connected on top similar to a wall.
    • Note: Existing Stable Fence (Pillars) may need to be removed and rebuilt to see this change.
  • King’s Board foundations now properly claim land and act as standard foundations.
  • Argossean Observatory Door now properly requires Hardened Brick rather than stone.
  • Fixed the orientation of icons for inverted walls to match placement in-game.
  • Foundation building boundaries no longer block their ability to go under awnings.
  • The Stormglass Rose Window can no longer be built on top of existing walls.
  • The Turanian Quarter Pillar can now properly snap together.
  • Placeables can no longer be placed on top of hatch doors.
  • Other placeables can no longer be placed on top of drawbridges.
  • Building placement ghosts now behave correctly if they overlap the player as they enter construction mode.
  • Placed Witchfire Torches now match icons.
  • Sleeping Furs now have proper collision.

Journeys (1)

    • The Cartographer Journey step “Visit the Volcano” now recognizes more locations as having visited the volcano.
  • The Journey step “Brew Wine” now completes if any wine is present in or added to your inventory.
  • The Journey step “Feed your pet” now completes when a food item matching the pet’s diet is added to their inventory. Players no longer need to manually feed it.
  • The Acolyte Journey step “Harvest a Human Corpse for a Religious Resource” now completes when a religious resource is present in or added to the inventory.
  • The Tinkerer Journey step “Apply Thin Armor Plating to Armor” now correctly asks the player to apply thin armor plating instead of using a repair kit.
  • All doorframes should now be considered for the Survival Shelter Journey step “Build a Doorframe”.
  • “Fire a Trebuchet” step of the Raider Journey now properly triggers when a Trebuchet is fired.
  • Iron Skinning Knives are now properly detected for the "Craft an Iron Skinning Knife"step in the Expert Armorer Journey.
  • Fixed issue where “Craft a Piece of Epic Armor” Journey step can be completed by crafting Perfected Medium Padding.
  • Fixed issue where adding an item to a stack would not progress pending Journey steps.
  • Fixed an issue that prevented the Stygian trebuchet from being able to progress the Fire Trebuchet step of the Raider journey.
  • Fixed an issue where players could skip a journey in creative mode and be locked out of future journeys.
  • Fixed Agility Bows not counting as an “Agility Weapon” for the Rogue Journey step “Defeat an enemy with an Agility Weapon”.
  • Fixed layout issues on the Journey menu and added a symbol to distinguish Journey item rewards from schematic rewards.

AI

  • Fixed bug where the follower cap would erroneously prevent placing a new Thrall when the player had Cap - 1 Thralls.
  • Fixed an issue that could cause Thrall NPCs to teleport out of guarding and profession locations.
  • Fixed an issue that could cause knocked out Thralls to be flung out of the map when the rope was detached or broken.
  • Fixed an issue where Thralls could ignore door lock settings.
  • Fixed an issue that made it hard to interact with Thralls while they were sleeping.
  • Fixed issue causing a number of tier 4 crafting focused Thralls to have 0 in all attributes and 0% growth chance.
    • This fix only impacts newly placed Thralls while previously placed problem Thralls will remain at 0.
  • Fixed the navmesh in Warmaker’s Stronghold doorways so Thralls can walk through them.
  • Fixed issue for “Surge Defender” Siptah Journey where using the Surge Harvester to knock out Thralls didn’t count for “Knock out a Surge Enemy”.
  • Fixed knocked-out Thralls causing rubberbanding when you move far away from them and come back.

Items

  • Fixed issue where Spawned Ammunition did not properly apply projectile damage modifiers.
  • Fixed Aesir, Argossean, and Khitai gate frames not blocking enemies during purges.
  • Fixed issue where Wooden chests could appear on top of Legendary Chests.
  • Fixed explosive arrows sometimes not firing sound and particle effects on clients.
  • Fixed bug causing floating placeables if they were placed on an unowned building that was then destroyed.
  • Fixed an issue that could cause items in weapon racks to move out of place.
  • Fixed an issue that could cause a trebuchet to look like it was reloaded when it wasn’t.
  • Fixed a variety of issues that could result in players getting stuck inside of chairs when standing up.
  • Fixed several cases where bedrolls could be placed inside large objects.
  • Fixed a number of issues around armor either missing dye slots or having extra non-functional dye slots.
  • Fixed issues where occasionally actions like applying bandages or using sorcery spells wouldn’t perform their effects on servers.

General

  • Fixed issue with building collision that could cause unbuildable spots around larger structures.
  • Fixed issue where corpses could sometimes freeze in an upright pose divorced from their ragdoll.
    • This can still happen (especially during a purge).
  • Fixed duplicate player location markers (when in a clan) on map when character is recreated.
  • Fixed dependent recipes on a crafting station canceling erroneously when resources are removed or consumed (fuel).
  • Fixed ballista inventory not persisting after server, singleplayer, or coop host shutdown.
  • Fixed heaviest first sorting not updating on stack amount changes.
  • Fixed a host of inventory related problems due to inventory sorting outside of singleplayer.
    • These include items disappearing, not being moveable, items being overwritten by other items, indices for items not being correct, not persisting custom sort order, etc.
  • Fixed some recipes displaying and queuing in incorrect amounts.
    • This was causing queued crafts to cancel when taking out an item unrelated to the craft.
  • Fixed hatch frames sometimes not being able to snap when they should (e.g. snapping to a wall with an overlapping awning).
  • Fixed weapons of NPCs sometimes floating in air when playing online.
  • Fixed issue where flat ceilings could not be placed on both sides of the Stormglass Large Arch.
  • Fixed issue where Stormglass Large Arch did not show directional indicators/orientation during placement.
  • Fixed rubberbanding around certain placeable structures, and relaxed collision on placeable bushes/vines so they can be placed closer together.
  • Fixed the most recurring instance of building pieces sometimes having their placement rejected on server, giving a generic “Failed To Place” message.
  • Fixed periodic ambushes when holding a heroic treasure.
  • Fixed issue where player could still interact with the world while dying to the Curse Wall.
  • Fixed knocked-out Thralls causing rubberbanding when you move far away from them and come back.
  • Fixed female NPCs and Thralls not receiving correct customizations, which had been causing pinched noses (default nose width of 0).
  • Fixed selected Thrall in crafting station not being saved when both Thralls are of equal tier.
  • Fixed last item not being retrievable from Quick Loot panel (inventory on hover) and improved item selection of sorted inventories.
  • Fixed a rare collision issue that created unbuildable areas beneath treasure coffers.
  • Fixed overly bright light on blacksmithing bench.
  • Fixed issue where player would teleport into the sky from certain locations.
  • Fixed issue where pets were not correctly sized or lit in the pet paperdoll window.
  • Fixed transparent status indicator icon bug.
  • Fixed a bug where weight/thirst/hunger icons would disappear from the HUD.
  • Fixed sword swoosh effects so they render correctly with fog, rain, and spider webs.
  • Fixed issues causing bows to not fire arrows consistently while playing online.
  • Fixed hydrated buff incorrectly replacing max stamina and causing negative interactions with other effects.
  • Fixed issue where swapping tools while in first person caused held tool shadow to appear.
  • Fixed Tome of Kurak clipping with some Sorcery benches.
  • Fixed issue causing Freya to not consistently harvest herbs located during her quest.
  • Fixed issue causing Freya to fail to interact with the forge in Well of Skelos during her quest.
  • Fixed a number of issues with real-time delay in Freya’s quest that could make the quest appear to be in a broken state.
  • Fixed issue causing Freya to not recognize nearby campfires when asking the player to build one.
  • Fixed an issue that could block completion of the gathering steps in Freya’s companion quest.
  • Fixed issue where AI actors would sink into the ground near the edges of the Leyshrine platforms.
  • Fixed issue where bonfires and recreational fires would not toggle on and off properly with Thralls using them if they are also crafting stations (like the bonfire and campfire).
  • Fixed issue where Exhaustion persisted if you’re forcefully dismounted off a horse.
  • Fixed Lightning storm not targeting players, creatures, and lightning golems.
  • Fixed issue where hatchdoors occasionally got stuck.
  • Fixed issue on dedicated servers where sitting in chairs and using certain objects would place the player in the incorrect orientation.
  • Fixed issue where the red selection highlight did not match the silhouette of all Wheels of Pain when highlighted for Deconstruction.
  • Fixed gaining speed when leaving a spider web in affected Isle of Siptah Elder Vaults.
  • Fixed issue with Player Corruption slider in Server Settings menu.
  • Fixed bug that would cause ghost-revealed chests to be uninteractable in Dedicated Server.
  • Fixed bug where golems appeared to heal when the player wasn’t near them.
  • Fixed issue where player can get stuck unable to turn when moving backwards after harvesting.
  • Fixed issue where Dynamic Building Damage setting would disable PvP building damage entirely.
  • Fixed issue where Transportary Stones would sometimes not save the player-set name.
  • Fixed bug where camera could sometimes get stuck in a tilted position after exiting lock on and smoothed lock-on camera.
  • Fixed issue where client decay timers could erroneously show 00:00 for long periods of time without properly decaying.
  • Fixed issues causing player to respawn above the ground at the desert spawn points.
  • Fixed bug where sometimes co-op clients would end up spawning in the Highlands when the host died.
  • Fixed glitches in looping background audio in various sewer areas and frost caves.
  • Fixed issue that could cause certain NPC conversation lines to be heard from any distance.
  • Fixed an issue where dialogue from the Witch Queen boss fight could be heard globally.
  • Fixed an issue that could result in Elder Vault music being muted when fighting basic enemies in boss chambers.
  • Fixed a number of issues that could cause thaumaturgy benches to get stuck in bad presentation states.
  • Fixed an issue that could sometimes result in NPCs getting stuck inside of doors.
  • Fixed an issue that could cause the day night cycle to freeze indefinitely after character creation while playing on a server.
  • Fixed an issue that could result in Transportory Stones looking inactive after ignition or active after being extinguished.
  • Fixed an issue that could cause net corrections when walking around a trebuchet in a post-fired state.
  • Fixed an issue that could cause players dying at the same time as a co-op mode host to fall through the world repeatedly.
  • Fixed an issue where removing a purge coffer in the middle of a purge could make the purge state permanent, preventing building in the area until a server restart.
  • Fixed an issue where the host of co-op mode could hide structures from connected players when looking at them with the build hammer in destruct mode.
  • Fixed an issue where harvest complete presentation didn’t play when connected to a dedicated server.
  • Fixed destructible mesh spawning location on some placeable structures.
  • Fixed NPCs becoming invisible when ragdolling after death.
  • Fixed projectile attack not working for Avatar Zath.
  • Fixed weapons of NPCs sometimes floating in air when playing online.
  • Improved pathfinding around ritual benches so players get stuck less often.
  • Fixed various flickering texture issues inside the Demesne of the Demon Spiders Elder Vault.
  • Fixed issue where the Nemedian Awning would clip through other tileset pieces.
  • Fixed issue where Nemedian Library Bookcase would slip through walls.
  • Fixed an issue causing a number of dungeon and Elder vault bosses to only progress journeys for the player who delivered the killing blow.
  • Fixed an issue that could cause banished Avatars to dismiss the HUD of other Avatars that are still active.
  • Fixed an issue that could permanently modify audio playback after completing an event.
  • Fixed health regen buffs such as Sated showing incorrect values on dedicated servers and multiplayer.
  • Fixed an issue that could cause purge demolishers to incorrectly target buildings owned by players who weren’t participating in the purge.
  • Fixed an issue where building placement helpers could nudge NPCs in single player.
  • Fixed inventory UI not updating when items are placed into overflow (eg. crafted items, spoiled meat).

Terrain

  • Fixed various floating objects and penetrating objects in the world.
  • Fixed an issue that could cause cursed trees to degrade dedicated server performance.

Animations

  • Fixed Gazelle Fawn using incorrect stats and broken running animations.
  • Fixed texture flickering and animation issues on some boss loot chests.

UI

  • Fixed malformed markup across all localized text.
  • Fixed various typos and grammatical errors.
  • Fixed modal button overflow bug for languages with long labels.

Audio

  • Fixed an issue where combat music could get stuck on.
  • Fixed an issue where some ceilings would fail to play a sound when constructed
  • Fixed an issue that could prevent a cancelation sound from playing when guild emblem modifications are discarded.
  • Fixed an issue that could prevent some crafting sounds from playing on a dedicated server.
  • Fixed various issues where walking on some meshes would play the incorrect footstep sound.
    • E.g. Wood footstep sound playing while walking on the Stygian War Tent, etc.