Greetings, Exiles!
This update brings several changes that came directly from the way you play, build, and share feedback with us.
A long-requested feature is finally here: Character appearance export and import.
A new Continue button functionality in here! You can now jump back into your adventure as quick as possible.
The hunt is back in Conan Exiles Enhanced!

- Headhunting event is back in Conan Exiles Enhanced! For a limited time, step into the world of bounty hunting and choose where your loyalty lies. Join the Khitan bounty hunters or the Dogs of the Desert, then prove your worth by bringing back your enemies’ skulls.
Every hunt brings you closer to the top - but every hunter is also a target. Pick your faction. Start the hunt. Dominate the leaderboard. - New Continue button on the title screen takes you straight back into your last session, restoring the character, mode and server you were playing on.
- Available for dedicated servers and single-player.
- Character appearance export and import is now available from both the character creation screen and the in-game menu, so a look you like can be carried over to a new character or a new server.
- Encumbrance again moves through four stages at 50%, 75%, 90% and 100% of your carry capacity, restoring the intended balance rather than switching on only at a full load

- New Continue button on the title screen takes you straight back into your last session, restoring the character, mode and server you were playing on.
- Available for dedicated servers and single-player.
- Character appearance export and import is now available from both the character creation screen and the in-game menu, so a look you like can be carried over to a new character or a new server.

- Dedicated servers now process fewer player movement packets on average, which eases server load.
- Reduced physics-related memory allocations while a server is starting up.
- Improved level streaming in the Cyclopean Halls.
- Reduced physics-related memory allocations while a server is starting up, which makes initialization lighter on the host.
- Added further protection against clipping into structures that have not finished streaming in from the server when you first log in.

- To participate in the headhunting event, players start by joining one of two factions: Khitan Bounty
Hunters or Dogs of the Desert. Talk to respective captains at event camps to join and
switch factions.- If joining the Khitan Bounty Hunters, players will be tasked with hunting down
sorcerers (PVE) and other players (PVP) - If joining the Dogs of the Desert, players will be tasked with hunting down bounty
hunters (PVE) and other players (PVP)
- If joining the Khitan Bounty Hunters, players will be tasked with hunting down
- Players can choose to fulfil their bounty by taking enemies Dead or Alive
- Dead: Kill Sorcerers/Bounty Hunters (depending on faction) or players to earn
Skulls (Sorcerer/Magi Skulls or Bounty Hunter/Bounty Leader Skulls
depending on faction) - Alive: Bring back captured Sorcerers/Bounty Hunters (depending on faction)
to your faction camp and imprison them in the Thrall Cages found there to earn
more Skulls
- Dead: Kill Sorcerers/Bounty Hunters (depending on faction) or players to earn
- Sorcerers and Bounty Hunter enemies can be found throughout the Exiled Lands and
Siptah.
Note: These enemies do not spawn in the faction camps - players will need to
venture forth and hunt these enemies (or other players!) down. - Players can trade those skulls for faction-specific currency by interacting with the Tribute Basin found at any of their faction-aligned camps.
- Khitan Bounty Hunter currency: Ancient Obulus
- Dogs of the Desert currency: Blood of the Wicked
- Faction-specific currency can be used to buy faction specific rewards from any of the
Head Hunter faction-merchants found at any of the faction camps.
Note: Different camps will have slightly different offerings, so make sure to check
each camp! - New rewards:
- Khitan Bounty Hunters: Khitan Head Hunter Bow (legendary), Green Smoke
Firework, Green Clan Emblem Firework - Dogs of the Desert: Ferine Stalker armor set, Ferine Stalker Arcane Sta, Gold
Brocade Firework, Gold Clan Emblem Firework
- Khitan Bounty Hunters: Khitan Head Hunter Bow (legendary), Green Smoke
- Players can choose to switch factions at any point during the event, for a chance to
get all rewards - Each faction has a Leaderboard, which displays the top 5 players for each faction
(those who have gathered the most skulls)- At the end of the event, the top player from each faction will receive a Faction-specific Reward Cache, which will be delivered directly into their inventory.
- Each consecutive day of activity earns you increased rewards, with an additional 3x multiplier on the first turn in of the day.

- In the Craft Many menu, pressing Enter after typing a number now starts the craft straight away.

- Placeables attached to a building piece now reposition themselves when that piece is
swapped for one with different collision, so decorations stay in contact with the surface
instead of floating or sinking into it. - Raised the ornithologist’s journal page on the Isle of Siptah so it is no longer half
buried in the ground. - Removed floating rocks in the Harbor of the Twice Drowned.
- Boss encounters in the Cyclopean Halls now seal behind you with lock-in doors.
- Cleaned up landscape seams and terrain misalignment in several areas, including the
Scorpion Den. - Added a glow to the lore tablets on the Isle of Siptah.
- Added rocks in front of the stairs in The Black Galleon so you can walk up from the
ground without jumping. - Removed a floating spider web near the entrance to the Asylum of the Outsiders.
- Tightened collision on the pillars in the Well of Skelos so it matches the visible
geometry. - Improved placeable stability propagation, making it less likely that placeables can float
with no stable connection to the ground. - The glowing goop plants at Bonebreaker’s Bend now glow more brightly.
- Moved trees that were partly buried in the terrain so they can be harvested.

- The Vanir fur harness and Vanir settler breechclout now show their correct dye slots.
- Double-clicking a server in the server browser now attempts to join it.
- Bazaar 3D previews can now be rotated with a controller.
- Server browser filters now live in their own menu, which leaves more room for the server list.
- Improved gamepad navigation in the mod menu.
- Added keyboard hotkeys for the Refresh List and Workshop buttons in the mod menu.
- The Clear Queue hotkey in the inventory menu now defaults to X so it stops clashing with carousel navigation. You can rebind it if you prefer.
- Popup box messages can now be scrolled with the gamepad right stick.
- The gamepad right stick now scrolls the server browser’s detail panel instead of moving through the server list.
- Starting a chat message with + now sends it to global chat.
- Passive pets no longer display attack and chase settings that do not apply to them.
- The Altar of Zath now shows its correct icon on the map.
- Removed the Auto Switch Next Journey setting. Journey progress now counts whether or not a journey is selected, so you can keep whichever journey you want on screen.

- Removed a server call that cheaters could use to clip through climbable geometry.
- Loot bags dropped by a stability check after a server restart now merge together when they land close to each other.

- Updated the Opulent Goblet’s inventory icon to match how the item looks in-game.
- Adjusted metal materials to remove extreme tarnish.
- Introduced new metal rendering profiles for the Giant Kings.

- Modded HTTP Requests
- Mods now declare the
HTTPorigins they want to use, and the player is asked to allow or deny each one. Server admins get a warning log with information on how to add allowed origins to the config file. - Added support for making player-approved
HTTPrequests from mod blueprints.
- Mods now declare the
- Cooking & Packaging
- Replaced the Choose Modded Files to Cook dialog with a custom dialog that shows assets in a tree view. It is much faster because it no longer force-loads all assets.
- Blueprint API
- Added
DamageModificationInterface, an interface that can be implemented on mod-created components to modify damage before it is applied to characters. - Added
ObjectWithWorld, a lightweight object class that can useBPFLand other functions requiring world context when given a valid Outer with a world. HasDlcOrEntitlementForItem,HasDlcOrEntitlementForFeatandHasDlcOrEntitlementForSpellcan now be used in Blueprint so modders can check for Bazaar entitlements.
- Added
- Editor
- Added editor notifications to inform modders when they hit an ensure, to bring attention to these often important errors.

- Fixed a potential item duplication exploit.
- Fixed certain NPCs ignoring their navigation filter settings, which could lead to odd behavior such as pet turtles opening doors.
- Fixed partial stacks disappearing when quick-moving items out of an animal pen.
- Fixed crafted golems becoming invincible after a series of updates.
- Fixed mounts that were dismounted while their stamina was exhausted failing to handle exhaustion correctly when remounted.
- Fixed armor displays keeping the dye colors of the previous armor on the torso and legs after it was removed.

- Fixed some tavern patrons not being spawnable.
- Fixed house cat audio attenuation that could make them audible at full volume from a long way off.
- Fixed Akhamet failing to appear at the anvil if you approached him at the end of the quest and then walked back toward the boss room.
- Fixed invisible collision near the burning cage in the Refuge of the Gremlins.
- Fixed a texture sticking out of the sand near the entrance to the Scuttler’s Shortcut.
- Fixed the fire effects in Vault 10 on the Isle of Siptah.
- Fixed swamp trees growing through swamp buildings.
- Fixed an inaccessible note near the walls of the Unnamed City.
- Fixed collision on curved walls and roof pieces.
- Fixed flickering surfaces in Vault 14 on the Isle of Siptah.
- Fixed trees clipping through the roofs of the houses in New Asagarth.

- Fixed vertical navigation in the Bazaar’s inspect window skipping entries when using a controller or the keyboard.
- Fixed the Give and Take hotkeys not working in animal pen and stable inventory menus.
- Fixed gamepad navigation breaking in the startup menu after backing out of the world settings menu.
- Fixed hotkey prompts flickering between gamepad and keyboard icons.

- Fixed a chest lid poking out of the Automaton Stand.
- Fixed replication timing on fireworks from previous events, so their displays play correctly for everyone nearby.
- Fixed texture placement on the helmet portion of the Hyrkanian Saddle.
- Fixed render target snapping on surface rain effects.

- Speculative fix for a frequent ensure that could fire in the editor when using Undo.
- Added null guards in
UCraftingManagerGUIandUInventoryItemInfoPanelto prevent new subclasses dereferencing a null when first opened in the editor. - Fixed potential null dereferences in Guild
GetPlayerRankand other functions.



