Conan Exiles Enhanced - June Patch 1.2.0

Greetings Exiles,

Today, Conan Exiles Enhanced is receiving its second patch. Thank you for all your support, feedback, suggestions, and bug reports as we continue to improve the game experience.

This newest update comes with a variety of new additions, changes, QoL improvements and fixes. Some highlights of this patch include:

Highlights

  • Hotkeyed quick-stack and transfer into chests without opening them - a chest-sorting quality-of-life upgrade addressing community feedback. More to come in future updates!
  • Improved server performance when loading and spawning placed decorations from the database - fewer hitches entering areas with heavily decorated bases.
  • Fixed invisible items after using “Take All” on large loot bags on servers with large databases - items now display correctly without needing to relog.
  • Fixed tavern barkeepers and patron NPCs not spawning on dedicated servers on the Isle of Siptah. Taverns now draw visitors just like they do on the Exiled Lands.
  • Fixed Mod incompatibility check.
    • If you are using an older version of a mod, when running the latest game version, you should see some popups indicating that those mods can’t be loaded.

NewAdditions

  • Hotkeyed quick-stack and transfer into chests without opening them - a chest-sorting quality-of-life upgrade addressing community feedback. More to come in future updates!
    • You can now click one key to quick-stack matching items from your inventory into existing stacks in a chest without needing to open it first.

Performance

  • Improved server performance when loading and spawning placed decorations from the database, reducing server frame hitches when entering areas with heavily decorated bases.
  • Wild NPCs populate dedicated servers much faster on startup, instead of taking up to 20 minutes to fully spawn.
  • Reduced framerate hitches when crafting, building, repairing, or dyeing from storage in very large bases. The game now tracks placed items more efficiently instead of scanning the area around you each frame.
  • Reduced LOD pop-in on various tent camps so they don’t stream in as visibly as you approach.
    • Camps near Narrowneck Span
    • Camps near The Black Galleon
  • Re-centered the various “whole world” quad-trees on merged Exiled Lands and Siptah to better balance their contents
  • Removed force generate overlap events with additional overlap update spam from doors and door-like placeables
  • Removed audio-related volumes and player audio overlap spheres on dedicated server.
  • Overhauled PushOutCapsuleComponent to avoid excessive overlap updates when creatures with this component move
  • Reduced incremental garbage collection frametime cap from 50ms → 25ms per frame
  • Significantly reduced the impact that server lag has on player inputs and movement.

QOL

  • Quality-of-life improvement at the Dye Station: quick-transferring a dyeable item from your inventory now sends it straight to the empty item slot instead of the station’s storage.
  • Gamepad navigation improvements to the Dye Station window.

Combat

  • Adjusted the stats of the Black Corsair Elite.
  • Reduced how often “Zanjil of Shem” shows up in the world and corrected his erroneous stat values.
  • Toned down Star Metal meteor nodes so they no longer glow with an overly bright neon blue interior at night after being cracked open.
  • Restored the signature shine on the Star Metal Bow so it once again looks the part.

Terrain

  • Reduced the yellow tint on Stormglass so the glass reads cleaner.
  • Adjusted the overall appearance of brimstone nodes across the Exiled Lands and Ilse of Siptah to no longer look overly saturated bright yellow.

UI

  • Improved readability of on-screen warning text against bright backgrounds by replacing the soft drop shadow with a clearer black outline. Improved visibility of the avatar summoning timer so it’s easier to read against light and desert backgrounds.
  • Re-enabled the mailing list prompt.
  • Players using a controller can now favorite a server from the server browser. Previously, pressing the button opened the Direct Connect window instead.
  • Block Clan Invites now defaults to ON for newly created characters, helping protect new players from unwanted invites and griefing.
  • The mouse cursor now hides while using a gamepad.
  • Refreshed the Avatar HUD visuals to match the updated aesthetic.

General

  • RCON commands can now reference player names instead of just player indices, making admin scripting much easier.
  • GameMapSettings entries added to Engine.ini are now preserved across server restarts instead of being wiped.

Art

  • Updated the Vanir Armor metallic finish based on community feedback so it looks more grounded and less plasticky.
  • Improved fur-card materials across armor sets so fur looks softer and more realistic instead of flat.

Misc

  • The title screen background videos now play correctly on Steam Deck.

Modding

  • Re-enabling versioned serialization to improve forward mod compatibility between versions.
  • DevKit version is now surfaced in the DevKit and included in modinfo.json so that the game can avoid trying to load incompatible mods.
  • Allow standalone modded maps to use a custom database name on dedicated servers again.
  • Updated character creation actor retrieval to use Region Data Table tags instead of class names for more flexible setup. Tip: the tag on the persistent actor in the level must match the Character Creation Actor Tag in the Region Data Table.
  • GameplayTag tables added in ModControllers will now get loaded properly in the DevKit editor.
  • Substituted the default icon in M_UI_RadialButton with non-DLC content so that it shows up in the DevKit in PIE.
  • The game will read modinfo.json encoded as either UTF-8 or UTF-16 now, avoiding corrupted mod warnings for mods with text including non-ascii characters.
  • Better handling of virtual file paths to avoid “shouldn’t contain /Local/” warnings.
  • Removed some orphaned soundcue references that were causing LoadPackage warning messages on DevKit startup.
  • Preliminary support for PerforceSourceControl plugin with mod content.
  • Added GenericLocalOnlyInventory, which can be used to spawn & manipulate client-side-only item inventories.

Performance

  • Fixed invisible items after using “Take All” on large loot bags on servers with large databases - items now display correctly without needing to relog.
  • Fixed an issue during Purges and Surges where killed or knocked-out thralls could appear standing upright, frozen in place, until you reconnected to the server.
  • Fixed disappearing textures at the base of The Tower on the Isle of Siptah when sprinting toward it at certain field-of-view settings.
  • Fixed wild NPCs spawn rate.
    • They now populate the world much faster after a dedicated server starts up, instead of taking up to 20 minutes to fully spawn.
  • Fixed an issue on servers with large databases where using “Take All” on a large loot bag could cause some items to appear invisible and non-interactable in your inventory. The items were actually present - they will now display correctly without needing to relog.

Terrain

  • Fixed corner pillars causing ceilings to sit very slightly higher than adjacent walls, so your builds line up cleanly.
  • Fixed Z-fighting (the flickering overlap of two surfaces in the same plane) on Flotsam ramps.
  • Fixed flickering lens flare when stepping onto the stairs of the Altar of Zath at midday.
  • Fixed the Stygian Sorcerer Fountain so its blood pool renders correctly instead of appearing empty.
  • Fixed a stray black rectangle clipping out of a wall in the Unnamed City desert ruins.
  • Fixed an issue where chopping a tree would temporarily stop the rain around you, as if the tree had become a roof.

UI

  • Fixed thrall and pet follow distance slider issue that caused it to snap back to the previous value when clicked. You can now adjust behavior distances reliably.
  • Fixed the quick-split inventory shortcut with gamepad. Pressing RB now properly splits a stack in half instead of moving the item or doing nothing.
  • Fixed a brief flash-frame that appeared when strafing or backing up while using the vanity camera.
  • Fixed an issue in single player where moving a stackable item into an empty inventory slot with sorting enabled could make the item vanish while still counting toward your weight.
  • Fixed an issue where backing out of a specific offer while talking to a barkeep would close the entire trading menu instead of just returning to the offer list. Works on both keyboard and controller.
  • Fixed the D-pad not working in menus with gamepad. You can once again navigate the building hammer, journeys, and other menus with the D-pad.
  • Fixed the Journeys menu jumping back to your previously selected journey whenever you tried to select a new one on a different row.

Building

  • Fixed Sandstone corner pillars sitting slightly higher than adjacent walls so builds line up cleanly.

General

  • Fixed currently selected items in the Admin Panel not being highlighted when navigating with a keyboard, so it’s now clear which entry you have selected.
  • Fixed the Fly, Walk, ShowState, and PrintXP buttons in the Admin Panel, so admins can once again toggle these from the UI instead of resorting to a console command.
  • Fixed an issue in co-op where guest players’ Map Room teleport buttons always showed “Bracelet Not Attuned,” even after attuning to an obelisk. Guests can now teleport from Map Rooms just like the host.
  • Fixed an issue where NPCs and other players approaching a Map Room would trigger the “Bracelet Not Attuned” message on your HUD as if you were looking at the Map Room yourself.

AI

  • Fixed tavern barkeepers and patron NPCs not spawning on dedicated servers on the Isle of Siptah. Taverns now draw visitors just like they do on the Exiled Lands.

Misc

  • Fixed the “Select Respawn Point” text overflowing the death window or being cut off at the screen edge in Italian, Spanish, French, and Portuguese.
  • Fixed inconsistent capitalization throughout the Settings menus (especially Server Settings) in non-English languages.

Modding

  • Fixed Mod incompatibility check.
    • If you are using an older version of a mod, when running the latest game version, you should see some popups indicating that those mods can’t be loaded.
  • Fixed an issue where standalone maps wouldn’t load custom character creation actors properly unless the MapName was set the same as the level’s.
  • Fixed issues where standalone modded maps would display the non-localized map in the menu, would fail to use the custom db name in single player, and would fail to display proper map markers.
  • Fixed Choose Files to Cook dialog Type column sort order.
  • Fixed an issue where landscape material overrides weren’t being packaged into cooks. All shaders generated by mod cooks should now end up in the final pak.
  • Fixed DevKit load warning about BP_DestructibleActor referencing content in a Developer folder.
  • Fixed warning about AB_human_male depending on a blendspace in the NoBakeNoCook dir on DevKit startup.

Changelog

We will update this section with any changes and fixes applied to the patchnotes document released after launch.


Changelog entries:

2026-06-09T15:35:00Z

Removed line - Fixed map markers not appearing on dedicated servers.
The fix did not work, so this will remain a known issue for now.