Dana
5

- Many of the Dogs of the Desert camps on Siptah can be built on by the player.
- Back of Ferine Stalker Headdress is disconnected from the front.
- The Trader in the Dogs of the Desert camp in G10 is hiding behind a tree.

- Giant king boss respawned immediately after being killed.
- Relic hunter enemies do not give XP in the Cyclopean Halls.
- Horses that are knocked out by a jump will slide back to where the jump occurred.
- Golems regain all lost health on a server restart.
- Skeletal fire dragon stuck underground after charging.
- Legendary Fragments don’t transfer when the player selects the Give All option.
- Withered Scion doesn’t drop several items after death.
- Saddles remain visible in Animal Selling Post after inserting an already saddled Mount in them.
- Thralls that are knocked out by a truncheon do not wake up.
- Creeping Darkness spell does not eliminate all light.
- Logs increase at a fast rate after placing a Clan Emblem Workbench.
- There are less trees in the Crowngrove than on UE4.
- Character holding a weapon has default unarmed animation while on a mount.
- Friendly thralls stop engaging enemies after a kill.
- The gilt, the craft and the lie achievement is not unlocking.
- Purge thralls are passing through the placed barricade instead of navigating around obstacle, destroying it, or climbing over it.
- Listenserver host loses directional input and HUD when client dies from swimming too far out of siptah.
- Over Encumbered speed does not instantly update when a player’s weight limit changes Hjotrthrimul lootable from chest.
- Followers abruptly disappear on teleport or dungeon entrance/exit.
- Wights and skeletons aggro onto and kill undead shalebacks, including the boss.
- Player offset from Bat Demon when using spell.
- Player is able to kill Freya mid quest.
- Enemies wander in place after stealing during Purge.
- Player can get “stuck” underneath thralls, NPCs, or other players after jumping on them.
- Giant Crocodile is flying whenever attack a player near a stone.
- Swords dropped by skeletons in the Unnamed City float above the ground.
- Transportory Stones are difficult to select.
- Cave of Kurak (Isle of Siptah) has sticky collision in part of the entrance tunnel.
- Tackling enemy while mounted doesn’t progress the ‘Outrider’ Journey.
- Unintended Survivor journey triggers for the client in a Co-op session.

- Guard Dog, Elite Guard Dog and Elite Black Lion are missing their icons in the player’s inventory.
- Server ‘Show’ filters not working as intended.
- Population filter does not behave as expected.
- Advanced Settings menu throws “server settings can’t be changed” error when selecting a modded map.
- Dropdown texts in the settings menu don’t switch language until you reopen the settings menu.
- Going in and out of Setting causes rubberbanding 100%.

- Lava textures aren’t fully loaded.
- Baby Siptah Rhino has broken face/materials.
- The lighting flicker when the player opens the inventory menu in specific areas.
- Dust surrounding the dragon after his attack is flickering around him.
- The lighting changes abruptly when the player character leaves The Archives and goes outside.
- Sunken City is partially visible from player accessible areas.
- Undead Dragon’s collar and ribcage has mesh spikes protruding with movement.
- Extremely thick fog when looking down from certain elevations.
- Sunlight flashes incessantly on the surface of the water, particularly when swimming.
- The effect of wind blowing sand particles from under the Player’s feet is missing.
- Hair physics are broken in CC.
- Lumen Scene can cause light flickering in Caves.
- Artifacts causing smearing along character outline in CC.

- When any gate is placed in the Vendhyan gate frame, it gains an invisible collision on the top.
- Curved walls rotate differently than other walls.