Conan Exiles Enhanced - August Patch 2.1.0

Events

  • Many of the Dogs of the Desert camps on Siptah can be built on by the player.
  • Back of Ferine Stalker Headdress is disconnected from the front.
  • The Trader in the Dogs of the Desert camp in G10 is hiding behind a tree.

General

  • Giant king boss respawned immediately after being killed.
  • Relic hunter enemies do not give XP in the Cyclopean Halls.
  • Horses that are knocked out by a jump will slide back to where the jump occurred.
  • Golems regain all lost health on a server restart.
  • Skeletal fire dragon stuck underground after charging.
  • Legendary Fragments don’t transfer when the player selects the Give All option.
  • Withered Scion doesn’t drop several items after death.
  • Saddles remain visible in Animal Selling Post after inserting an already saddled Mount in them.
  • Thralls that are knocked out by a truncheon do not wake up.
  • Creeping Darkness spell does not eliminate all light.
  • Logs increase at a fast rate after placing a Clan Emblem Workbench.
  • There are less trees in the Crowngrove than on UE4.
  • Character holding a weapon has default unarmed animation while on a mount.
  • Friendly thralls stop engaging enemies after a kill.
  • The gilt, the craft and the lie achievement is not unlocking.
  • Purge thralls are passing through the placed barricade instead of navigating around obstacle, destroying it, or climbing over it.
  • Listenserver host loses directional input and HUD when client dies from swimming too far out of siptah.
  • Over Encumbered speed does not instantly update when a player’s weight limit changes Hjotrthrimul lootable from chest.
  • Followers abruptly disappear on teleport or dungeon entrance/exit.
  • Wights and skeletons aggro onto and kill undead shalebacks, including the boss.
  • Player offset from Bat Demon when using spell.
  • Player is able to kill Freya mid quest.
  • Enemies wander in place after stealing during Purge.
  • Player can get “stuck” underneath thralls, NPCs, or other players after jumping on them.
  • Giant Crocodile is flying whenever attack a player near a stone.
  • Swords dropped by skeletons in the Unnamed City float above the ground.
  • Transportory Stones are difficult to select.
  • Cave of Kurak (Isle of Siptah) has sticky collision in part of the entrance tunnel.
  • Tackling enemy while mounted doesn’t progress the ‘Outrider’ Journey.
  • Unintended Survivor journey triggers for the client in a Co-op session.

UI

  • Guard Dog, Elite Guard Dog and Elite Black Lion are missing their icons in the player’s inventory.
  • Server ‘Show’ filters not working as intended.
  • Population filter does not behave as expected.
  • Advanced Settings menu throws “server settings can’t be changed” error when selecting a modded map.
  • Dropdown texts in the settings menu don’t switch language until you reopen the settings menu.
  • Going in and out of Setting causes rubberbanding 100%.

Art

  • Lava textures aren’t fully loaded.
  • Baby Siptah Rhino has broken face/materials.
  • The lighting flicker when the player opens the inventory menu in specific areas.
  • Dust surrounding the dragon after his attack is flickering around him.
  • The lighting changes abruptly when the player character leaves The Archives and goes outside.
  • Sunken City is partially visible from player accessible areas.
  • Undead Dragon’s collar and ribcage has mesh spikes protruding with movement.
  • Extremely thick fog when looking down from certain elevations.
  • Sunlight flashes incessantly on the surface of the water, particularly when swimming.
  • The effect of wind blowing sand particles from under the Player’s feet is missing.
  • Hair physics are broken in CC.
  • Lumen Scene can cause light flickering in Caves.
  • Artifacts causing smearing along character outline in CC.

Building

  • When any gate is placed in the Vendhyan gate frame, it gains an invisible collision on the top.
  • Curved walls rotate differently than other walls.