Conan Exiles Enhanced - October Patch 3.0.0

Greetings, Exiles!

Patch 3.0 is here along with Legacy of the Giant-Kings Part 2. The story continues with new otherworldly challenges, sorcery spells, and the return of the Mi-Go.
Mysterious Rifts have opened across the Exiled Lands and the Isle of Siptah, inviting players to step into dangerous otherworldly arenas filled with new challenges and rewards.

Read all about the new additions, changes and bug fixes below:

Highlights

  • Added inventory filters for heavy, medium, and light armor, plus regular clothing.
  • Inventory item filters now show a tooltip on hover.
  • Legendary items can now be dismantled at the dismantling bench for legendary fragments.
  • Restored body hair on thralls. Let it grow, let it grow!
  • The DLC toggle in the knowledge menu will filter all DLC items including any that aren’t owned.

NewAdditions

  • The DLC toggle in the knoweldge menu will filter all DLC items including any that aren’t owned.
  • Added inventory filters for heavy, medium, and light armor, plus regular clothing.
  • Inventory item filters now show a tooltip on hover.
  • Woodcutter storage boxes can now store Resin.
  • Warpaints no longer have an expiration timer.
  • Legendary items can now be dismantled at the dismantling bench for legendary fragments.
  • Standing torches can now be placed directly under ceilings and closer to objects above them in most cases. Existing torches stay as they are.

General

  • Tightened server movement checks when the server is running well, making speed hacks less effective.
  • Reduced server log spam about missing spawn table data.
  • Restored body hair on thralls.
    *The DLC toggle in the knoweldge menu will filter all DLC items including any that aren’t owned.

Combat

  • Corpses now settle much more quickly, which fixes creature bodies (such as Siptah’s big cats) vibrating after death.

Items

  • The Ratcatcher’s Whistle now shows its correct name and icon.
  • The Wooden Box: Mining recipe now costs 10 wood, down from 100.

Terrain

  • Restored the entrance and exit portal effects in the Midnight Grove.
  • Added missing underwater visual effects in the Midnight Grove.
  • Adjusted the stair collision in Dragonmouth so players can move up and down them more easily.
  • Cleaned up textures on the grates in the Dregs.
  • The T1 Alchemist Bench now uses the same placement and removal sounds as the other versions.

UI

  • Only one sub-category button is highlighted at a time when switching tabs in the building menu.
  • Beds now use the player base (castle) icon on the fullscreen map and the respawn map.
  • Improved the contrast of notification backgrounds so messages are easier to read.

Modding

  • Assets shared between mods must now sit in a subfolder under Shared that matches the mod’s name. Improperly named shared assets (for example Mods/SomeMod/Shared/OtherMod) are ignored with a warning.
  • HTTP requests made by mods on dedicated servers now include the server port in their User-Agent header.

Performance

  • Fixed fires from explosive jars staying lit if you left the area before they burned out.
  • Fixed a rare server crash related to incremental garbage collection.

General

  • Fixed Admin Invisibility.
  • Fixed the gamepad (Hold) prompt overlay showing untranslated text.

Combat

  • Fixed the corrupted Authority perk Demon Lord sometimes never spawning its demon.
  • Fixed Slow Fall visuals failing to show, and fixed jumping, climbing, and mantling feeling heavier after the buff wore off.
  • Fixed MiGo Experiment enemies using the wrong moveset, changing texture, and losing their head and arm on death on dedicated servers.
  • Fixed some bosses being thrallable with exploited truncheons.
  • Fixed some golems healing to full health after a server restart.
  • Fixed players getting stuck inside certain large creatures on dedicated servers.
  • Fixed downed horses sliding back to the top of a cliff after being knocked out by a fall.

Items

  • Fixed the appearance of the female Khitan Slaver Wristraps (Epic).

Terrain

  • Fixed floating assets and plants on the Isle of Siptah.
  • Fixed two gates in the Sanctuary of the Snakemen playing their opening sound forever.
  • Fixed the hatch in the Den of the Wolf Brothers looping its opening sound forever after the final boss.
  • Fixed a large tree clipping into the towers in the Forgotten City of Xel-ha.
  • Fixed trees clipping through house roofs in New Asagarth.
  • Fixed the Degenerate’s dialogue overlapping with the Awakened Staff’s dialogue in the Well of Skelos, along with other narrative bugs there.
  • Fixed players sometimes spawning inside the terrain when returning from the Highlands to the jungle through the Passage.
  • Fixed water changing color in the Sunken City air pockets.
  • Fixed invisible spiderwebs on the Decrepit Round Table and Forgotten Bookshelf.
  • Fixed thralls and NPCs getting stuck below the Bathhouse.
  • Fixed an exploit that used chests to push players into walls.
  • Fixed three lootable chests that failed to sync in multiplayer, including the chest that floats to the surface of Eyelet Lake.
  • Fixed a gap in a wall in the Harbor of the Twice-Drowned.
  • Fixed wind animations on placeable rose bushes and cypress trees.
  • Fixed the Giant-King Vassal Bedroll playing bush sounds and leaf effects when hit.
  • Fixed Large tree in the West of Exiled Lands that was misaligned with the ground, allowing the player to see inside of it.

UI

  • Fixed the inventory cursor jumping back to the top of the list after transferring or dropping an item. It now stays on the last selected slot.
  • Fixed the Escape key failing to close a workbench after using Craft Many. Pressing Enter after typing a number now returns focus to the crafting screen.
  • Fixed perk descriptions getting cut off in the fullscreen pet stats menu, including for Liu Fei and Freya. The perk list now scrolls.
  • Fixed character creation accepting names made of symbols.
  • Fixed the inventory icon for House Cat.

Art

  • Fixes to issues with fog density and lighting of volumetrics introduced by 5.8 engine updates
  • Fixed the arms and feet of armor displays showing the wrong texture when moved.
  • Fixed the Arcane, Poitain Knight, and Midnight caparisons showing the default clan emblem until the horse was mounted.
  • Fixed a missing box texture on the Precision Alchemist’s Bench.
  • Fixed some broken textures and updated the Giant-Kings emblem.

Modding

  • Fixed base-game asset overrides failing when saved into a mod’s Content/ folder in the editor, if the base asset’s filename was longer than 32 characters.
  • Saving or cooking now issues a warning when any DataTable contains duplicate RowNames.
  • Fixed a rendering crash that occurred when loading certain mods.

General

Rarely, the character stops responding to the player’s input after upgrading the Tome of Kurak

  • MiGo thralls follow really far away.
  • There is occasionally a hitch while building.
  • Buildings decaying and disappearing refreshes the decay timer for placeables.
  • Tackling enemy while mounted doesn’t progress the ‘Outrider’ Journey.
  • Golems set to guard don’t take damage on a PVP server when PVP building damage is off.
  • Skeletal fire dragon stuck underground after charging at the player while the player has the character’s back against the gate.
  • Withered Scion doesn’t drop several items after death.
  • Saddles remain visible in Animal Selling Post after inserting an already saddled Mount in them.
  • Creeping Darkness spell does not eliminate all light.
  • Unintended Survivor journey triggers for the client in a Co-op session.
  • The gilt, the craft and the lie achievement is not unlocking.
  • Purge thralls are passing through the placed barricade instead of navigating around obstacle, destroying it, or climbing over it.
  • Over Encumbered speed does not instantly update when a player’s weight limit changes.
  • Hjotrthrimul lootable from chest.
  • Followers abruptly disappear on teleport or dungeon entrance/exit.
  • Wights and skeletons aggro onto and kill undead shalebacks, including the boss.
  • Player offset from Bat Demon when using spell.
  • Player is able to kill Freya mid quest.
  • Enemies wander in place after stealing during Purge.
  • Player can get “stuck” underneath thralls, NPCs, or other players after jumping on them.
  • Everybody Can Loot Corpse option is always turned on.
  • Swords dropped by skeletons in the Unnamed City float above the ground.
  • Transportory Stones are difficult to select.
  • Dropdown texts in the settings menu don’t switch language until you reopen the settings menu.

Building

  • When any gate is placed in the Vendhyan gate frame, it gains an invisible collision on the top.
  • Curved walls rotate differently than other walls.

Crafting

  • Attempting to craft multiple items at once may display an error.

Art

  • Intense flashing/flickering on the sand winds inside of the Sandswept Ruins.
  • The fog in the ruins of the Accursed Citadel flash and flicker when the player runs towards it.
  • Vendhyan Caravan Trader Leg-guards pant legs are clipping through the boots.
  • Guard Dog, Elite Guard Dog and Elite Black Lion are missing their icons in the player’s inventory.
  • There are less trees in the Crowngrove than on UE4.
  • Horizon water line very visible from top of Ridges in Siptah.
  • Undead Dragon’s collar and ribcage has mesh spikes protruding with movement.
  • Extremely thick fog when looking down from certain elevations.
  • Sunlight flashes incessantly on the surface of the water, particularly when swimming.
  • Artifacts causing smearing along character outline in CC.