Conan Exiles Enhanced - July Patch 2.0.0

Greetings Exiles,

Your next Conan Exiles Enhanced adventure begins today—and this is just the start. With three more parts arriving over the coming months, there’s plenty to look forward to as we continue this journey together.

The Legacy of the Giant-Kings update introduces a brand-new dungeon and story, alongside new features, improvements, and a host of bug fixes. Thank you for being part of the community and helping shape the future of Conan Exiles Enhanced. See you in the Exiled Lands!

Check out the trailer here: https://www.youtube.com/watch?v=SfLj0g_QEUQ&feature=youtu.be

Highlights

  • Increased the maximum number of save slots to 10.
  • FSR Frame Generation can now be used on Nvidia 10, 20, and 30 series GPUs.
  • More UI actions, such as quick-deposit, can now be rebound in the controls menus.
  • Fixed a crash when opening the Clan tab.
  • Thralls now show as ‘Dying’ when they are down but not out.

NewAdditions

  • Raised the player inventory cap from 200 to 210 slots.
  • Increased the maximum number of save slots to 10.
  • Thralls now show as ‘Dying’ in the followers tab and on their nameplate when they are down but not out.
    • Dying thralls also show a countdown on their health bar when Show Health Bar Values is enabled.
  • Added more dye channels to camel saddles.
  • Renaming a pet or thrall now works the first time, with a single entry of the name. - FIX
  • Crafting stations now update to a newly assigned crafter, so a more experienced thrall takes over as expected.
  • Made chests and containers open and close more consistently, so they close reliably after you finish using them.
  • Warpaint on hands re-enabled.

Performance

  • FSR Frame Generation can now be used on Nvidia 10, 20, and 30 series GPUs.
  • Reduced the time needed to process placeables for replication, lowering their server performance cost.
  • Improved performance when processing building stability changes at startup and when pieces are removed or replaced, especially for buildings with a stability loss multiplier of 0.

Terrain

  • Made stability validation for placeables more forgiving after initial placement.
  • Made the exit pipe from the Boss fight unclimbable.

UI

  • Attribute menu highlights now update at the right time when you navigate with the mouse.
  • Improved mouse scrolling on the respawn selection menu.
  • Slider values in the event log are now saved.
  • Long ingredient names on the HUD keep a steady size when you look at a damaged structure.
  • Changing the chat font size now also updates the size of the message you are typing.
  • Store items now show their full description in the right-hand panel.
  • The Biography sharing setting now updates its radial menu entry correctly.
  • Item icons and UI animations now display correctly when redeeming a code.
  • Improved gamepad support in the character creator.
  • More UI actions, such as quick-deposit, can now be rebound in the controls menus.
  • Added a gamepad hotkey to turn crafting stations on and off from within the menu.

Misc

  • Dedicated server builds are now slightly smaller after removing unused Vulkan libraries.

Art

  • Armor Displays now consistently show all pieces and the correct translucent materials when being placed or marked for destruction.
  • Added missing waterfall splash effects at the Boundary of the Spillway, with additional tweaks to waterfall splash VFX.
  • Improved player water interaction for rivers and lakes, with additional shader tweaks to both.

Modding

  • Added support for presenting different weapon types for modders.

Performance

  • Fixed a crash that could occur when multiple mods add journeys to the game.
  • Fixed a crash that could happen when sending a chat message right after leaving an avatar form.
  • Fixed a crash that could happen when adjusting a slider in settings after changing the language.
  • Fixed a crash when opening the Clan tab.

QOL

  • Fixed followers turning invisible after you leave a dungeon, when they were knocked down and revived while inside it.
  • Fixed encumbrance tiers not being applied correctly.
    • Made sure they display properly in the UI.

Combat

  • Fixed an issue where the the fog from phase 2 of the boss fight was already present at the start of the fight in Single Player

AI

  • Fixed Akhamet sometimes appearing in his first position before he was meant to be visible.
  • Altered final boss door movement and boss spawning to ensure reliable final boss experience.
  • Fixed the Withered Scion respawn timer, correcting it from 4 hours to 15 minutes in line with other boss respawn timers.
  • Fixed several issues with certain NPCs spawning incorrectly in caves.
  • Fixed certain NPCs failing to spawn.
  • Fixed incorrect Rocknose types spawning on the Isle of Siptah.

Terrain

  • Fixed lightblockers that were affecting NPC spawning in caves and dungeons.
  • Fixed missing patches of water near the Forgotten City of Xel-ha.
  • Fixed an exploit that allowed gates to be stacked infinitely by opening a gate and placing another in the closed position.
  • Fixed some building blocker volumes so they correctly stop placeable placement.
  • Fixed many holes in the new dungeon.
  • Fixed NPC and follower pathing on the bridges in the new dungeon.
  • Fixed the barrier at the Anvil during the final boss fight sometimes appearing invisible while still physically present.

UI

  • Fixed buff icons on the HUD disappearing sooner than they should.
  • Fixed being able to click other settings tabs while on the Accounts tab.
  • Fixed text clipping in the barkeeper menu when viewing items with long names.
  • Fixed audio sliders in settings updating correctly when quickly set to 0 or 100.
  • Fixed Race and Religion descriptions being cut off in the Character Creation menu.

Misc

  • Fixed character names overlapping with player nicknames in the Player List of the Admin Panel.
  • Fixed large numbers being clipped in the input boxes in server settings.
  • Fixed the Dead Sorcerer’s Map appearing on the host’s screen when a client used it in a co-op session.
  • Fixed getting stuck on the respawn screen in co-op in certain situations.
  • Fixed a regression where customizable metals were longer working correctly.
  • Fixed disconnected navmesh along the ladder bridges in the dungeon, which was causing Thralls and NPCs to get hung up.

Art

  • Fixed character names overlapping with player nicknames in the Player List of the Admin Panel.
  • Fixed large numbers being clipped in the input boxes in server settings.
  • Fixed the Dead Sorcerer’s Map appearing on the host’s screen when a client used it in a co-op session.
  • Fixed getting stuck on the respawn screen in co-op in certain situations.

Modding

  • Fixed the OpenBP button in the Item Table Utility Widget so it reliably loads the blueprint, and falls back to the Building Class BP when the Item Class BP cannot be opened.
  • Fixed a bug that could create very large save games when iterating on multiplayer content in DevKit PIE.
  • Fixed a crash that could occur when multiple mods add journeys to the game.
  • Fixed new shared assets from an inactive mod being included in the cook by default.

KnownIssues

Art

  • Vendhyan Caravan Trader Chestguard sleeves are clipping through the gloves.
  • Ashlands weather is infiltrating Glowing Cavern in Siptah.
  • Sunken City is partially visible from player accessible areas.
  • Horizon water line very visible from top of Ridges in Siptah.
  • Extremely thick fog when looking down from certain elevations.
  • Sunlight flashes incessantly on the surface of the water, particularly when swimming.
  • The effect of wind blowing sand particles from under the Player’s feet is missing.
  • Hair physics are broken in character create.
  • Cave of Kurak (Isle of Siptah) has sticky collision in part of the entrance tunnel.
  • Artifacts causing smearing along character outline in character create.
  • Baby Siptah Rhino has broken face/materials.
  • The lighting flickers when the player opens the inventory menu in a specific area.
  • Dust surrounding the dragon after his attack is flickering around him.
  • The lighting changes abruptly when the player character leaves The Archives and goes outside.
  • Lighting appears/disappears due to Lumen at a distance in Caves.

Building

  • Glowing Wall Torch can be only attached to the inner side of the wall.
  • Stormglass Large Pillar Cap doesn’t snap to any kind of the ceiling.
  • When any gate is placed in the Vendhyan gate frame, it gains an invisible collision on the top.

Misc

  • Holes present in boss arena meshes.
  • Anvil Keeper weapons’ name and descriptions are not translated.
  • Withered Scion can get stuck underground after charging.
  • Legendary Fragments don’t transfer when the player selects the Give All option.
  • Withered Scion doesn’t drop several items after death.
  • Relic hunter enemies do not give experience.
  • Localization for some areas is incomplete. Completed translations will be implemented in the next patch.
    • Anvil Keeper Warpaint
    • Legendary Repair station tutorial text
  • Host’s movement can crash the client’s game on CO-OP.
  • Unintended Survivor journey triggers for the client in a Co-op session.
  • Listenserver host loses directional input and HUD when client dies from swimming too far out of Siptah.
  • Advanced Settings menu throws “server settings can’t be changed” error when selecting a modded map.
  • Everybody Can Loot Corpse option is always turned on.

Gameplay

  • Some Golems may become invincible after multiple updates.
  • Saddles remain visible in Animal Selling Post after inserting an already saddled Mount in them.
  • Thralls that are knocked out by a truncheon do not wake up.
  • Creeping Darkness spell does not eliminate all light.
  • ‘Launching to space’ glitch may trigger when attacking another player or an NPC.
  • There are less trees in the Crowngrove than on UE4.
  • Bodies move unnaturally while skinning them.
  • Character holding a weapon has default unarmed animation while on a mount.
  • Friendly thralls stop engaging enemies after a kill.
  • The gilt, the craft and the lie achievement is not unlocking.
  • Purge thralls are passing through the placed barricade instead of navigating around obstacle, destroying it, or climbing over it.
  • Over Encumbered speed does not instantly update when a player’s weight limit changes.
  • Hjotrthrimul potentially lootable from chest.
  • Followers abruptly disappear on teleport or dungeon entrance/exit.
  • Enemy NPC’s ignore doors to attack players.
  • Wights and skeletons aggro onto and kill undead shalebacks, including the boss.
  • Player offset from Bat Demon when using spell.
  • Player is able to kill Freya mid quest.
  • Enemies wander in place after stealing during Purge.
  • Player can get stuck underneath thralls, NPCs, or other players after jumping on them.
  • Thralls decaying despite the server being refreshed.
  • Curved walls rotate differently than other walls.
  • Undead Dragon’s collar and ribcage has mesh spikes protruding with movement.
  • Swords dropped by skeletons in the Unnamed City float above the ground.
  • Transportory Stones are difficult to select.

UI

  • Quick-moving stackable items out of any Animal Pen bench causes the transferred items to disappear.
  • The icons change rapidly, as if the player is constantly switching between keyboard and controller.
  • Guard Dog, Elite Guard Dog and Elite Black Lion are missing their icons in the player’s inventory
  • Server ‘Show’ filters not working as intended.
  • Population filter does not behave as expected.
  • Going in and out of Setting causes rubberbanding 100%.