Patch 2.0.0 Discussion Megathread

Please use this thread to discuss the newest Conan Exiles Enhanced - Patch notes
For general feedback, suggestions, questions or help, please use the respective forum sections instead.

Patchnotes: Conan Exiles Enhanced - July Patch 2.0.0

Yet yet yet yet yet another follow up to the request in fixing the surges

Is the issue with controllers fixed? Opening inventories and instead navigating your hotbar, having to open/close or change sorting to fix until you open another. Cursor randomly jumping everywhere. I’m not seeing anything…

Shining ??? icons still not fixed

weapon idle animation still not fixed and I can’t find them even in “Known Issues”

I tried the new dungeon, but I decided not to go any further after I encountered significant inconsistencies in enemy difficulty.

Almost all Relic Hunters—not much damage, which is in line with their mid-level faction.
A Relic Hunter with a katana—I was dead in two hits before I realized something was wrong. (They didn’t even beat me that badly in the volcano.)

Foreman—at least there you expect a challenge since it’s a two-skull boss and not a random NPC; the damage is almost as high as that guy with the katana. And he have almost 10k HP (WTF?)

I don’t know if it’s a bug or intentional, but in any case, I’ll wait a few days before trying again.

I have noticed a bug with the final boss of the new dungeon.

His attack that stuns for a second sometimes doesn’t clear the stun and leaves the player unable to move. I could spin around but not actually move off that spot or take any actions. I waited several minutes (followers finished the boss) but was still unable to move. Logging off and back in fixed the issue but also respawned the boss and the same thing happened.

I was only able to complete the boss encounter by not engaging the boss and letting the followers handle him while i circled along the outside with no weapon or item drawn.

It seems like whatever stun that’s supposed to be temporary sometimes doesn’t clear or locks the player in position/animation.

Addition-

Ran it again after closing and restarting the game. Same bug happened but discovered that when it happens i can move while crouched after it but can take no actions and once i stand again i’m locked in position and can take no actions until logging out again

it’s under ‘Gameplay’

How to fix a fking Legendary weapon !!! . You mentioned in the previous patch notes that it would be possible to do it. But it not work !!!

Did you go to the forge in the new dungeon? I tried fixing a legendary there and it wouldn’t let me but I just assumed I didn’t have enough fragements

No. I thought it would be possible to do it with a repair kit. So thanks i go in the duengon later

Power fragments ?

Fragments that drop within the dungeon. They have a legendary color outline but I don’t remember the name.

Wow, that’s a nice (and huge) dungeon, i had fun to play me through. Thank you!

The loot is underwhelming

The boss has really nice loot, but the drop rate is very low to the point where you can get some gold coins and that’s it.

Authority is not working. No mods, clean install, new game. Putting points in authority does nothing to increase thrall or zombie health.

@Dana We’re having a major bug regarding decays in official server #1980 where only the structures are resetting its decay timer, decorations or other placeables, including chests, are not resetting at the same time as it always did before, also it looks like it happens just in some of our bases, not all of them… Already tried relogging on the server, waiting more than an hour and it did not work.

It might have to do with it: “Reduced the time needed to process placeables for replication, lowering their server performance cost.”

Oh man—don’t get mad, but they always move it to a different category instead of fixing it… Last time it was in “art”

Not mad at all - just knew I’d seen it somewhere so figured I’d find it for you :slight_smile:

Did the dungeon.

The good:

  • Great visuals.
  • Climbing is used. That’s nice.
  • Didn’t encounter any bugs.
  • Non-boss Giant Kings. Great thing. Excited to see the story continue.

The bad:

  • The layout is a bit confusing.
  • After killing a lot Relic Hunters and the Relic Hunter Foreman, the priest at the entrance still assumed that I didn’t “cleanse” the dungeon of Relic Hunters. Is that intended? Did I miss a Relic Hunter boss? Confusing.
  • The loot seems a bit underwhelming overall.
  • I got a total of 37 advanced damage weapon kits and similar amounts of other weapon and armor mod kits. What are we supposed to do with those!? Anybody who manages to run this dungeon will be using the better mod kits from Warmaker’s.

The ugly

  • The last boss was a mad spike in difficulty. I probably failed to understand some mechanics, but compared to the rest of the dungeon, my thralls (Freya and Liu Fei, both fully levelled and very well equipped) got wrecked there. I couldn’t even go near the boss without being roflstomped. Probably skill issue, but was weird.
  • The repair function either doesn’t work, or I’m doing something wrong. I had 7 fragments, couldn’t repair any weapons with that. Does it require a certain amount, e. g. 10? If so, it seems a bit expensive. The fragments also say “armor repair” in inventory, but also can be used to repair weapons according to the item description. Are there separate weapon repair fragments? Confusing.

After today’s update, chest lids have appeared on the automaton stands.