Testlive Patch (11.04.2019) - The Sunken City, Capitals population revamp, Witch Doctor feat and more

Hey everybody!

We have a new patch introducing new content into the game!

A new high-level dungeon, a continuation of our re-vamping of major landmark locations with new unlockable recipes and loot, new pets (including undead ones!) and a whole myriad of bug fixes and balancing.

Thank you community for your continued support and your feedback and suggestions. Most of these changes and additions stem directly from your input! And as always, all this new content is free and available to everyone that owns the main game!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.


The Sunken City
Fight your way through the secrets within the Sunken City, where a Great Old One is about to tear through the membrane of reality and unleash a new age of horror upon the known world. If saving the world isn’t your thing, there’s also new loot and recipes worthy of the Deep Ones!

Complete revamp of major capitals
Sepermeru, New Asagarth, The Summoning Place and the Volcano have been re-worked and re-populated adding new NPCs and bosses, along new rewards and loot for those brave enough to challenge these new locations.

New pets!
You can now tame Frost Giants and scorpions. There’s also a new Feat, “Witch Doctor”, which lets you summon Wights and skeletons to your side!


  • New dungeon - The Sunken City!
  • Total revamp of Sepermeru, New Asagarth, Summoning Place and Volcano, with new fiends and foes, additional bosses, new loot and extra recipes.
  • New unlockable pets!
  • Tons of UI fixes.
  • Additional exploit fixes and balance passes.

Currently Known Issues

  • Most of the new content is not localized yet. Depending on your language some items might be in English.


  • Fixed a server crash relating to explosives being applied on large bases.
  • Fixed an issue where performance would drop when using sliders in the settings menu.


  • Fixed an exploit that allowed to achieve extra speed when moving around under certain circumstances.
  • Fixed an exploit regarding undermeshing.
  • Fixed a duplication issue related to baby pets.


  • The Unnamed City loot-pools have been increased; all bosses have received additional drops. In addition, the Library of Esoteric artifacts has received even more unlockable scrolls.
  • The population for the Volcano has been adjusted. A number of additional bosses have been added, and parts of the population in the Volcano is now also hostile.
  • Sepermeru population has been adjusted and improved and bosses and unique thralls have been added. In addition, it is now possible to enter the Sepermeru Silver Mine.
  • The Population for the Darfari Capital (“The Summoning Place”) has been adjusted and new bosses and recipes can now be obtained from there.
  • The population of New Asagarth has been revamped, and now has unique bosses, thralls and loot.


  • It should now be possible to place ceilings connected to doorframes even if they have a door in them.


  • It is now possible to harvest Elephant pets for the correct items.
  • Fluid press now correctly processes the Elephant Carcass.
  • Fixed an issue where certain Obsidian weapons and tools had the wrong ingredients in their recipes.
  • Fixed an issue where the Reinforced Stool and Table Leg items required the wrong materials.
  • Fixed an issue where the Decorative skull required the wrong repair-materials.
  • Fixed an issue where crafting Black-Ice Reinforced Buildings gave too little experience. In addition, the requirements for crafting these building pieces have gone up, as it was too cheap.
  • Glass should no longer automatically convert to glass flasks, and now require the glass flask mold to be present (basically - as it used to be).


  • Two-Handed Hammer attacks now have a much easier time hitting humanoid targets.
  • Two-Handed Hammers now have hyper-armor through light attacks.
  • Daggers now have hyper-armor on heavy attacks.
  • It is no longer possible to attempt to “double-poison” the already poisoned Venom-Infused weapons.


  • NPC Archers should no longer fire arrows from too far away and instead follow the player in order to regain lost range. No more archer.bas.
  • Thralls wielding two-handed swords and hammers should now be able to properly perform combos.
  • NPCs are now affected by cripple.
  • Pets/Thralls should no longer follow a player that has been kicked out of a clan.
  • Pets should no longer have their starving animations and effects.
  • Lions now use the correct stats when in combat.
  • Giant Snakes will now apply poison on attacks.
  • Melee NPCs should now be able to path through open doors correctly (and stop at closed doors correctly).


  • Fixed an issue with the purge where the same purge would keep attacking all the time.


  • Rebalanced the Staff of Epemitreus.
  • Learning Serpentine Weapons now requires knowledge of Star Metal Tools.


  • Players should now correctly receive damage from touching palisades. Palisades now inflict a damage over time effect (bleed).
  • CraftingCostMultiplier server setting now functions as intended.
  • Fixed an issue where god bubbles would not disappear after a server crash.
  • Set antidote no longer removes bleeds.
  • Eating Spiced Slivers no longer removes Poison.
  • Character should no longer respawn in the desert if the death was caused by low temperature.
  • Fixed an issue with an infinite loading screen while joining a dedicated server with limited max ping.
  • Flawless and Exceptional Vanir Settler Breechclout now show up properly when equipped.
  • Lions no longer drop a Panther head when killed.
  • The Invisibility cheat now also turns the player invisible to themselves.
  • Fixed an issue where players would be invisible to others while sitting in a chair under certain circumstances.
  • The Raging Kappa now drops the intended amount of Demon Blood.


  • Moved a jaguar from the Deckswab’s Retreat, as it was aggressive towards the camp inhabitants.
  • There is now a legendary chest near the giant snake boss room in the Arena.
  • Removed a legendary loot chest from near the Red Mother, as she does not drop a legendary key.


  • Implemented new swimming animations.
  • Emotes should now correctly stop when logging off the server.


  • Fixed a bug where Purge Meter Trigger Value could be set only to minimum or maximum value while using a controller.
  • Nudity options are now saved while changing from non-nudity to partial and full nudity via the settings menu.
  • Fixed a bug where it was not possible to access Server population with the controller in server browser.
  • Fixed a visual-only bug where seemingly, health would be set to 200 after a server restart.
  • Fixed an issue where the loading icon in the Server Settings box in the Server browser would become persistent.
  • The map marker should no longer “bounce” when the cursor hovers over a marker that is located at the bottom of the map.
  • Crafting progression icon no longer disappears from the screen after teleportation.
  • Repairing items now correctly displays the turning cogwheel animation.
  • Downloadable Content GUI will no longer persist after joining a session if not discarded before.
  • Fixed an issue where two checkboxes in Audio tab in Settings could not be reached with a controller.
  • Fixed an issue where it was not possible to center the map while using a controller.
  • Fixed an issue where previously unlocked map markers and points of interest would disappear after logging out of a server.
  • Pets should no longer log hunger to the event log.
  • Players can now properly access the Level sorting options in the server sorting with controllers and keyboards.
  • Interaction Panel (Hold X for more options) and Inventory display are now shown when item is placed underwater.
  • Warning message displayed when recreating character is now correctly translated.
  • Highlight on Quickbar is now fitted to the slot if Inventory is browsed with arrow keys.
  • Fixed some missing translations.
  • Chests should now retain their locked/unlocked status properly on restart.
  • Armor linings and paddings are now all sorted correctly while using the armor selection filter.
  • Players are now able to navigate through the Player List using a controller.
  • Fixed an issue where expiration timers would desync.
  • Fixed a visual-only issue with crafting queues that would seemingly allow you to craft more items than you had the resources for (this was visual only).


Trello Report Board

We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Separate TestLive Product on Steam

We heard your input regarding the inconvenience with having to switch back and forth between the main game and our TestLive servers. To make it easier for you and because we really value your testing and feedback, we added a separate product for the TestLive server on Steam.

If you own Conan Exiles on Steam, you should now see a separate Product called “Conan Exiles - Testlive Client” in your library which gives you the option to install an additional instance of the game specifically for the TestLive servers. Please be aware that this will prompt you for a full additional installation.

We are aware that not everyone wants install or has space for two full installations. For those of you who don’t want to play through the additional TestLive Client, you can still access the TestLive servers through our old method.


hmm necromancy, sorcery is here xD


Make sure this don’t affect other weapons effects like the Drunkards Blade too.

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how to use the fireworks? :slight_smile:

Does this mean a spawn point closer to the north???

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First thing i am doing is downloading the update for testlive so i can do some testing!!!

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I heard from someone on my server that Dual Wielding Axes was mentioned on the livestream, but there are no notes covering this in the patchnotes. Can you please add the specifics for this feature?

Also, with the new content being Persian themed, I think you missed a classic opportunity to have dual wielded Scimitars! (And we should be able to Dual Wielding any one-handed weapon anyway!)

Thank you!

Overall, I have a positive impression about the patch. Thank you for continuing to work!
I am very disappointed with the decision on the potion of Set.
I believe that it should remove the bleeding. This is the logic. Serpentine poison coagulates blood -> stop bleeding. Without this it would be impossible to fight in pvp. Daggers will be as effective as possible, because bleeding can reach up to 20 pieces. The duration of the bleeding is very great, the impossibility of stopping -> death.
I think you should think better about this point. I am very disappointed with this.

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I am disappointed that you post passing judgement about it with being completely ignorant to the fact that the violet curealls are supposed to be the potions to do it.

Also where are the fixes to Jebbal Sag and the spear changes? thoses are the most needed right now.

I think some things are being left out to not be total spoilers. Live stream did have some info, but there are people who liked to be surprised. some things need to be in the notes, ie, fixes and over all idea of patch. but specifics like every new item, beast and thrall are spoilers to some.

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Violet Curail is easier to mine now with the unnamed city drops. and i believe it still stops bleed.

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If someone doesn’t want spoilers, they don’t need to read the patch notes.

Unless it’s a specific item, I don’t see information on a new feature as a spoiler. The thing is, this is a big change to combat, and details on it should be pretty open and transparent so the player base can wrap their head around the new meta.

Will this be a specific item that is used as “Dual Wielded Axes”? Or will we be able to use any one handed axe for dual wielding? If this is the case, how does the damage from the second Axe get normalized in comparison to other one handed weapons that do not get dual wielding? How does this dual wielding compare to daggers? What are the ups and downs of each type? Are there plans for other one-handed weapons to become dual wielded? Will you be able to mix and match?

There are a lot of questions that arise with this kind of change to combat mechanics and I’m just looking for more information in order to make a better informed decision on what direction to take my characters. And also what to expect while out in the general world as well.

So i can’t see if they fixed a bug I may have reported??? It is on test live, spoilers will leak if you look hard enough. The info you want will be in those threads. Listing every single new item is overkill.

It is not a new thing, it is basically just daggers with an axe skin with the exact same moveset.

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I’ve heard about a Mod that does this, but the server I play on doesn’t have it. If this is the case, it’s not a big deal for me to worry about, but I’d still like to know exactly what it is and have confirmation one way or another.


Im using them in game right now, standard damage dagger moveset. Its pretty much just like the mod

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I’m not asking for EVERY ITEM to be listed like a database or Wiki page… I’m asking for basic information on a new feature. Something like this has the potential to change combat in drastic ways. A little information to clarify is all i’m asking for.

It’s axes in dual dagger form. A legendary weapon. There was also a pair of swords that did the same or similar on stream. It’s not a new class of weapon, just a new legendary weapon.

It’s probably the same method that Lexa used in Exile Lands Improved mod, as well as what I and Lexa did for the Javelin Improved mod.

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Thank you. That answers a lot of questions I had about it. Not what I was hoping for, content-wise, but it’s something at least.

Yamatai foundation and stair railling still not fix on this patch ?