Conan Exiles is a Great Game

That shield Kurzak uses would be nice. A kind of tiny version of the divine shield. I remember a Conan book where a mage destroyed a door with a vibrating touch. A frenzy/madness spell would be funny. Conan is a low fantasy world. Not much magic like fireballs.

I was here when Early access launched. There where plenty of PvE servers and lots of PvE content. Weapon combos didn’t even exist. PvP was barely functional while PvE felt like actual survival.

What does any of what you said have to do with the fact that Derketo isn’t Derketo???

In Howard’s books Derketo was only the God of lust (also the sea). The death part was a different God with a similar name. The argument surrounding his intentions is hotly debated among the Canon Conan community. However as written she is “NOT” the God of death. Funcom said when they added Derketo to the game that they blended her with the other God because they didn’t think she had enough content on her own. Again something that is hotly debated. Personally I think Derketo has more then enough content to be a stand alone God.

1 Like

Thanks a million @Anglinex.

Equip a bow with explosive arrows. It gets the job done.

I used those arrows to lure an enemy out of its pit. It works.

I caught someone being invisible. Not my fault my blade found its way. It was hard to chase.

So did I. I had the same discussion already in the past where someone claimed that pve was already a big thing back then until I posted the actuall released server numbers of pve and pvp. There you can see that pve was almost non existent while pvp servers where all over the place. I played officials and private pvp for over 7k hours. We played on servers with 100+ pop. Something that is not even possible today anymore. We raided or got raided every damn day. We played through whole nights and went to work next morning. Conan players where in pvp hype until they f… it all up.

I don´t say pve didn´t exist at that time but numbers where extrem low. So please do the world a favor and don´t make the pve playerbase biger as they where.

And what it has to do with Derketo is easy. Because as I already statet, Conan was meant to be played in pvp. That was Funcoms focus. Original devs stated that pvp is focus of the game. Because the Conan world is a brutal one. Its not a barbie walk in the cake. It was not meant to turn into a city builder. Its about staying alive in a world where everything tries to kill you. And if you are a day one player you should know how the original devs felt about pve.

Nothing in this game is hard anymore. You glow in the dark, you hack and slay. Character is weak, can´t barely hold his arm up without loosing all stamina but your regenerating ability is like a god. You eat and drink once in a decade. You open up one world chests and the game is throwing half of the decoration assets at you. You spawn hack and slay yourself through some camps and you are equiped. You are ready to go. You control an enemie purge like a puppet player. And now you don´t even have to go capture thralls, because they get served on a platter in your tavern.

Pve now has its place. And that is ok. But whats not ok is that they shifted focus only torwards pve while pvp gets completely destroyed. And its not ok that they turn Conan into something the original devs never wanted Conan to become. There is no survial in this game anymore. There is no epic fights between players. That is not the Conan that it should be. And its not even how pve should look like.

Actuall Devs do a very poor job on Conan Exiles. They destroy everything this game ever standed for. And for what? To milk the cow until its dead. You can pretend all day long that they do all those ages for the player. But truth is that all they are doing since 3.0 is releasing stuff that is made to milk the Conan Exiles branch.

And if people wouldn´t be that delusional about the future of Conan Exiles then they would recognize that non of that money people throw at Funcom goes into the game iteself just straight into the pockets of corporate shareholders.

4 Likes

In agreement.
I’ve nearly 10k hours in the game (like several others). I have a couple of servers and have not yet run out of interest in the game. I have not found another game that offers the same levels of gameplay, updates, challenge, solo and/or pvp/e/rp.

…and may Derketo never trim her nails :smiley:

1 Like

I couldn’t help not to read your replies to @Anglinex my friend, so i beg your pardon for my involvement.
I believe that somehow you target and blame wrong things here.
I believe the reason people stopped pvp is far from pve fault or pve-c.
The reasons were clearly and loud all these years in this forum.
Speaking from Console side, the reason people stopped Conan and this is a personal experience too, is because after some time this sandbox had no more surprises anymore. Then again the plurality of pvp players on PlayStation left the time Siptah was on early access and the console had zero fixing or “interest” from the company. It’s not only Conan you know, even 7 days to die had exactly the same and even worst results. I remember these months we had the word “dead” in every single topic in here. People who left, most of them returned to a whole new system to find “bans and problematic updates”.
So blaming each other for game changes, although it’s logical to do, i do it from times to times too, finally it’s wrong.
Players are not responsible for changes, the company is.
And once more, it is a company that works for profit, it was never a charity system. If it was, after all these years we wouldn’t be here discussing.
This forum however IS a charity from the company to us in many ways, people get payed to help us in here, but we never pay a dime to spend time in it.
So we cannot actually say that they are so much money grabbers, it’s not fair, at least to my eyes.
Thank you for your tolerance once more and my apologies for interfere in your conversation, both @Winthor and @Anglinex :pray:t6:.

You’re not listening. I’m talking about features not population. Let’s not forget that bombs, trebs, and weapon combos didn’t exist when EA was rolled out.

It is still possible. Just not on Official servers. The game is throttled on the back end so they can cram as many on one box as possible. If you have a good rig and you know what you’re doing you can totally run a vanilla PvP/PvE server with 100 pop cap.

Doesn’t answer my question. Addiing more PvE/RP content doesn’t have anything to do with Derketo not being Derketo.

False on every level. They are indeed adding more PvE content but what content is added quickly gets obliterated by PvP balance updates. Every time a weapon or armor gets changed to balance PvP the PvE of the game suffers. The stamina change doesn’t help PvE any more then it does PvP. In fact it hurts PvE more. The good PvPers have already adapted.

I hate to be the one to break this to you but PvE and PvP are dead. The only thing keeping this game alive is RP. You are fighting the wrong enemy.

Correct on every level. Couldn’t agree more.

This one has been chewing on this answer for awhile.

This game, is a very good game. A game that has it within it to be a most excellent game.

However, over the years, there have been steps that this one considers missteps as well as steps that this one just personally does not think were in the right direction.
The latter is pure personal preference, the former this one thinks are actually about the health of the game as a whole.
Sometimes, those missteps are corrected. Sometimes those corrections are over corrections… This leads to a dreadful game of ping pong to the pain.

Yet other times, steps have been taken that are great leaps forward. Often to less fanfare and recognition than when a step falls false. Is that human nature? Perhaps. It is a survival trait to fixate upon the offensive. Very unfortunate.

Those who desire to see this game grow and become more and better, are often cursed with the same epithets that are levied at those who are never happy and only doom speak. That’s ok, because those who offer support for good features are painted with the same brush as those who have never passed on an opportunity to simp. That is Internet nature with it’s fake tribalism and inelegant avenues of expression, all while hopping up a bunch of weaklings on the hypothetical anonymity and freedom from consequence that they pay their VPN to provide. That’s not a localized phenom, that’s what we as a species have decided to turn the realm of lightning and innovation into.
How very unfortunate indeed.

What is the point old man? As crazy as you are long winded…
Well, that’s the funny part, there isn’t one.

No moreso than this thread, or even the majority of the forum itself. It’s typing into a void, hoping to get a rise out of another intelligence (broad definition).

Is the game great?
By what measure?

Was the game an excellent investment?
Based on hours of entertainment gained, this one must say so. Even if all the frustration moments were cut out of the equation, it’s still many many hours of pleasure. Games are supposed to be fun, and this one has earned it’s keep many times over.

Does any of that give the lie to valid criticism?
No, even this one isn’t that delusionally egomaniacal.

2 Likes

That’s just horseradish. The game has supported Single-Player since Early Access, which is kinda mutually exclusive with the idea of “PvP”.

PvP was, and has always been, a part of the design, but please don’t make it sound like PvP was ever the primary, or most important, play mode by design. It feels to me just like an attempt to make PvPers’ opinion matter more than the rest of the player base.

2 Likes

Derketo’s portfolio was never clearly defined. Obviously, lust is strongly present (as told by Thalis in The Slithering Shadow), but nothing says there couldn’t have been more to the cult.

Derketa, on the other hand, is very clearly called the Queen of the Dead in Red Nails. Whether these two were intended to be two different gods, or two aspects of the same god, or even the same god and Howard just messed up with the spelling between books, is uncertain. I can see arguments both for and against.

Most importantly, the Exiled Lands religions are not the same as in their outside cultures. They’re mutations or perversions of those religions. No description of Mitra in Howard’s books encourages mutilating corpses with a Mitraen holy symbol to harvest pieces of the victim’s soul, for example. The Lemurians (who are Derketo’s cult in the Exiled Lands), in their centuries of isolation, may have expanded Derketo’s original portfolio to better match their cultural needs.

So what we see in the Exiled Lands is not necessarily intended to depict Derketo as she is worshiped in the Hyborian lands - just what she’s like among the denizens of the Exiled Lands.

That was in response to being asked about the her portrayal in the books.

Or are you trying to answer my question as to why she isn’t who she is as written? If so I’m aware that the Exiled land Gods are just mockeries of the “Real” ones. I just don’t like that they went the route of essentially picking a side in the canon debate and that now people who only know the lore as it is in game think that is how she is.

If that makes sense at all.

Yeah, makes sense. But, you know, it’s not really different from “picking a side” when they picked out which chronological order Howard’s stories happened, when Howard had no chronology set in stone.

I guess, since they own the rights to the IP, they can make decisions like that. Doesn’t mean we have to like them.

This.

More or less any game supports some sort of Single player game mode. Doesnt mean it’s supposed to be played like so.

1 Like

Eh, what? I’m not talking about playing WoW without interacting with other players on the same server. I’m talking about a literal single-player mode where you’re the only player on the server. Conan Exiles has always had that, and if the game wasn’t “supposed to be played like so”, that game mode would never have come into existence.

I believe PvE servers have also existed since the beginning, although I’m not sure as I’ve always played only as a Single-Player. But, Funcom’s developer letter archive goes back to the early days of Early Access. If you want me to believe the game was intended to be played as a PvP game, please find me evidence to support that claim.

funcom wrote this? :smiley:

Yes. It had PvE as well. It had multiple kinds of PvP and PvE servers. Things like casual and hardcore. I think it was something like 5 types of server that eventually got reduced down to what we have now.

I wouldn’t doubt that Funcom merges some official servers for cross-play. Then, it’ll make sense. :upside_down_face: