They still leave, even when there are 0 doors.
I’ve put out crash test dummy thralls on five different servers now and finally had one die to whatever this is apparently. Event log just said he died and had the (2) at the end.
However there is a nearby rocknose spawn so that may have been the cause. I’ve blocked his spawn for now so will see how it goes.
They (a fully equipped npc) are still porting to this spot and dying, as asked many times before by many of your customers, please turn off Living Settlements on Official servers and work an a solution. Everybody understands that your devs want to create a better and better game and everyone understands that you so now and then bite of a biger chunk then you can chew.
But at least safe players the dissapearance of named artisans. Which can easily be avoided by checking a box on the server settings.
My understanding is 0 by now, lost an other named thrall inclusive all epic gear to the notorious .2
I just lost a temperwright. I’m just glas it wasnt my sheildwright. Sad part is i was at base and the thrall died. No audio no visual to inform me of this. I only found out when checking my log to see if anyone was raiding my other builds
build compound block spawn creature 140m around your base.maybe it should help
Too much dune on funcom plate ? Right ?